ORCID Profile
0000-0002-6555-6814
Current Organisation
Amsterdamse Hogeschool voor de Kunsten Reinwardt Academie
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Publisher: Cambridge University Press (CUP)
Date: 20-04-2017
DOI: 10.1017/AAP.2017.9
Abstract: Video games are one of today's quintessential media and cultural forms, but they also have a surprising and many-sided relation with the past (Morgan 2016). This certainly holds true for Sid Meier's Civilization (MicroProse & Firaxis Games 1991–2016), which is a series of turn-based, strategy video games in which you lead a historic civilization “from the Stone Age to the Information Age” (Civilization ca. 2016). Sid Meier's Civilization VI , the newest iteration of the series developed by Firaxis and released on October 21, 2016, allows players to step into the shoes of idealized political figures such as Gilgamesh, Montezuma, Teddy Roosevelt, and Gandhi. Via these and other leaders, you aim to achieve supremacy over all other civilizations. This is done through founding cities, creating infrastructure, building armies, conducting diplomacy, spreading culture and religion, and choosing “technologies” and “civics”—philosophical or ideological breakthroughs—for your civilization to focus on.
Publisher: Routledge
Date: 29-09-2021
Publisher: Amsterdam University Press
Date: 2021
Abstract: The cry for decolonization has echoed throughout the museum world. Although perhaps most audibly heard in the case of ethnographic museums, many different types of museums have felt the need to engage in decolonial practices. Amidst those who have argued that an institution as deeply colonial as the museum cannot truly be decolonized, museum staff and museologists have been approaching the issue from different angles to practice decoloniality in any way they can. Practicing Decoloniality in Museums: A Guide with Global Ex les collects a wide range of practices from museums whose audiences, often highly erse, come together in sometimes contentious conversations about pasts and futures. Although there are no easy or uniform answers as to how best to deal with colonial pasts, this collection of practices functions as an accessible toolkit from which museum staff can choose in order to experiment with and implement methods according to their own needs and situations. The practices are ided thematically and include, among others, methods for decentering, improving transparency, and increasing inclusivity.
Publisher: Wiley
Date: 06-06-2019
DOI: 10.1111/CURA.12317
Publisher: Ubiquity Press, Ltd.
Date: 2019
DOI: 10.5334/JCAA.35
Publisher: Cambridge University Press (CUP)
Date: 08-2019
DOI: 10.1017/AAP.2019.30
Abstract: Ubisoft's Assassin's Creed series is one the entertainment industry's most popular titles set in the past. With a new game released on an annual basis—each full of distinct historical places, events, and people—the series has unfolded across post-classical history, from the Levant during the Third Crusade to Victorian-era London. The 2017 release of Assassin's Creed: Origins , which entailed a massive reconstruction of Hellenistic Egypt, pushed the series even further back in time. With it, Ubisoft also launched its Discovery Tour , allowing players to explore the game's setting at their leisure and without combat. These trends continued in 2018's Assassin's Creed: Odyssey , set in Greece during the Peloponnesian War. This review discusses the narrative, world, and gameplay of the latest Assassin's Creed within the series more broadly. We provide a critical appraisal of the experience that Odyssey offers and link it to this question: in the Assassin's Creed series, do we engage in meaningful play with the past, or are we simply assassinating our way through history?
Publisher: Ubiquity Press
Date: 06-02-2020
DOI: 10.5334/BCH.C
Publisher: Informa UK Limited
Date: 03-05-2020
Location: Netherlands
No related grants have been discovered for Csilla Ariese.