ORCID Profile
0000-0002-6360-3357
Current Organisations
KU Leuven
,
Curtin University
,
Shenyang Aerospace University
,
Kyonggi University
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Publisher: Springer Science and Business Media LLC
Date: 08-02-2023
Publisher: Informa UK Limited
Date: 02-01-2022
Publisher: Springer International Publishing
Date: 2022
Publisher: Wiley
Date: 06-2022
DOI: 10.1002/CAV.2085
Abstract: In this study, we investigate the role of mid‐air gesture‐based interaction technologies in cultural heritage learning. In an experiment, a mid‐air gesture‐based interactive media for Chinese Song Dynasty traditional paintingRuihetu was developed and validated. Participants tested three experimental conditions: video learning only interactive experience first, then video learning and video learning first, then interactive experience. According to the research results, the outcomes of participants' learning of this cultural heritage differed significantly across all three experimental conditions. This study's findings offer insights into cultural learning of Chinese traditional painting in museums using mid‐air gesture‐based technology, specifically that video learning exhibits should be combined with and preceded by multimedia interactive exhibits for improved memory and understanding.
Publisher: Wiley
Date: 31-08-2023
DOI: 10.1002/CAV.2213
Abstract: This study explores a game model that uses scaffolding to learn about cultural heritage based on adventure games. A case study using traditional Chinese murals tested the effectiveness of serious games in improving learning performance and knowledge acquisition. This study observed and evaluated the learning outcomes of 64 students by using serious game learning compared to traditional video learning in an experimental setting. Changes in knowledge acquisition, intrinsic motivation, cognitive load (extrinsic load vs. germane load), and engagement were collected through a series of tests and scales. Experimental results show that digital adventure games have better learning performance and knowledge retention effects, higher intrinsic motivation, germane load, and engagement than traditional video learning. The reasons affecting academic performance were analyzed from the data, and it was found that intrinsic motivation and germane cognitive load positively affected game performance, and external cognitive load hurt game performance. This study provides experience on the design of serious games in cultural heritage learning.
Publisher: Informa UK Limited
Date: 14-10-2022
Publisher: Wiley
Date: 28-08-2023
DOI: 10.1002/CAV.2212
Abstract: Museum web interfaces continue to be important in how users search for information and navigate through digital cultural heritage resources. A generous interface was deemed appropriate for displaying large amounts of digital cultural heritage. However, more ex le verification is required in this field of study. This study compared the traditional interface and the generous interface of the Liaoning Provincial Museum to investigate the role of a generous interface for cultural heritage collections. Forty second‐year design graduate students were randomly assigned to one of two interface groups: traditional interface or generous interface. Four variables were measured to compare the differences between the two interfaces for the participants. In addition, two parameters, holding time and average retrieval time, are recorded and used to evaluate and compare the impact of the two interfaces on user behavior. The generous interface, according to the findings, is more effective than the traditional interface in increasing participants' engagement with cultural heritage and is perceived to be more aesthetically pleasing. In addition, the generous interface has been proven to be more suitable for casual leisure users to explore cultural heritage information. This research provides the basis and reference for developing the web interface of cultural heritage collections.
Publisher: Springer International Publishing
Date: 2022
No related grants have been discovered for Qiang Li.