ORCID Profile
0000-0003-0887-1823
Current Organisations
University of New South Wales
,
Abubakar Tafawa Balewa University
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Publisher: IEEE
Date: 07-2019
Publisher: FLUP/CITCEM
Date: 2018
Publisher: Intellect
Date: 06-2021
DOI: 10.1386/VCR_00045_1
Abstract: Place is central to the identity of Aboriginal and Torres Strait Islander peoples. The Narrabeen C Project explores the use of immersive technologies to offer opportunities to engage with Indigenous histories, Storytelling and cultural heritage in ways that privilege place. While nothing can replace being ‘on Country’, the XR technologies of AR and VR support different modalities of engagement with real, and virtual, place. The project documents the Stories, Language and Lore associated with the Gai-mariagal clan and, in particular, with the Aboriginal C that existed on the north-western shore of Narrabeen Lakes from the end of the last ice age to 1959 when it was demolished to make way for the Sydney Academy of Sports and Recreation. The project will investigate evolving Aboriginal Storytelling dynamics when using immersive digital media to teach culture and to document a historically important site that existed for thousands of years prior to its demolition in the mid-twentieth century. It expects to generate new knowledge about Aboriginal Storytelling and about the history of urban Aboriginals. Expected outcomes include a schema connecting Aboriginal Storytelling with immersive digital technologies, and truth-telling that advances understanding of modern Australia and urban Aboriginal people. The research should promote better mental, social and emotional health and wellbeing for Indigenous Australians and benefit all Australians culturally, socially and economically.
Publisher: IEEE
Date: 07-2012
DOI: 10.1109/IV.2012.90
Publisher: IEEE
Date: 07-2017
DOI: 10.1109/IV.2017.22
Publisher: IEEE
Date: 12-2014
Publisher: International Association of Online Engineering (IAOE)
Date: 26-07-2016
Abstract: 3D map for mobile devices provide more realistic view of an environment and serves as better navigation aid. Previous research studies shows differences in 3D maps effect on acquiring of spatial knowledge. This is attributed to the differences in mobile device computational capabilities. Crucial to this, is the time it takes for 3D map dataset to be rendered for a required complete navigation task. Different findings suggest different approach on solving the problem of time require for both in-core (inside mobile) and out-core (remote) rendering of 3D dataset. Unfortunately, studies on analytical techniques required to shows the impact of computational resources required for the use of 3D map on mobile device were neglected by the research communities. This paper uses Support Vector Machine (SVM) to analytically classify mobile device computational capabilities required for 3D map that will be suitable for use as navigation aid. Fifty different Smart phones were categorized on the bases of their Graphical Processing Unit (GPU), display resolution, memory and size. The result of the proposed classification shows high accuracy
Publisher: ACM
Date: 17-11-2019
DOI: 10.1145/3354918
Location: United Kingdom of Great Britain and Northern Ireland
Location: United Kingdom of Great Britain and Northern Ireland
Location: United Kingdom of Great Britain and Northern Ireland
No related grants have been discovered for Kit Devine.