ORCID Profile
0000-0002-7699-6444
Current Organisation
RMIT University
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In Research Link Australia (RLA), "Research Topics" refer to ANZSRC FOR and SEO codes. These topics are either sourced from ANZSRC FOR and SEO codes listed in researchers' related grants or generated by a large language model (LLM) based on their publications.
Artificial Intelligence and Image Processing | Adaptive Agents and Intelligent Robotics | Software Engineering | Other Artificial Intelligence | Analysis Of Algorithms And Complexity |
Application tools and system utilities | Computer software and services not elsewhere classified | Expanding Knowledge in the Information and Computing Sciences | Computer Software and Services not elsewhere classified
Publisher: ACM
Date: 08-05-2006
Publisher: Inderscience Publishers
Date: 2009
Publisher: Elsevier BV
Date: 09-2017
Publisher: ACM
Date: 08-05-2006
Publisher: Inderscience Publishers
Date: 2015
Publisher: Springer Berlin Heidelberg
Date: 2013
Publisher: Springer International Publishing
Date: 2017
Publisher: Elsevier BV
Date: 10-2021
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 09-2013
DOI: 10.1109/TSE.2013.10
Publisher: Wiley
Date: 27-04-2015
DOI: 10.1002/ASI.23303
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: Springer Berlin Heidelberg
Date: 2014
Publisher: Springer Berlin Heidelberg
Publisher: Springer International Publishing
Date: 28-07-2017
Publisher: ACM
Date: 24-10-2011
Publisher: Springer Berlin Heidelberg
Date: 2012
Publisher: Elsevier BV
Date: 04-2019
Publisher: Springer Science and Business Media LLC
Date: 12-04-2021
DOI: 10.1038/S41598-021-86972-Y
Abstract: Prostate cancer (PCa) is the second most frequent type of cancer found in men worldwide, with around one in nine men being diagnosed with PCa within their lifetime. PCa often shows no symptoms in its early stages and its diagnosis techniques are either invasive, resource intensive, or has low efficacy, making widespread early detection onerous. Inspired by the recent success of deep convolutional neural networks (CNN) in computer aided detection (CADe), we propose a new CNN based framework for incidental detection of clinically significant prostate cancer (csPCa) in patients who had a CT scan of the abdomen elvis for other reasons. While CT is generally considered insufficient to diagnose PCa due to its inferior soft tissue characterisation, our evaluations on a relatively large dataset consisting of 139 clinically significant PCa patients and 432 controls show that the proposed deep neural network pipeline can detect csPCa patients at a level that is suitable for incidental detection. The proposed pipeline achieved an area under the receiver operating characteristic curve (ROC-AUC) of 0.88 (95% Confidence Interval: 0.86–0.90) at patient level csPCa detection on CT, significantly higher than the AUCs achieved by two radiologists (0.61 and 0.70) on the same task.
Publisher: Springer Science and Business Media LLC
Date: 08-05-2010
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 03-2018
Publisher: ACM
Date: 14-05-2007
Publisher: Springer Science and Business Media LLC
Date: 09-02-2017
Publisher: ACM
Date: 14-05-2007
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: Springer Science and Business Media LLC
Date: 11-12-2017
Publisher: Association for Computing Machinery (ACM)
Date: 03-2017
DOI: 10.1145/2629700
Abstract: In this paper we describe an approach for developing an intelligent game master (GM) for computer role-playing games. The role of the GM is to set up the game environment, manage the narrative ow and enforce the game rules whilst keeping the players engaged. Our approach is to use the popular Belief-Desire-Intention (BDI) model of agents to developing a GM. We describe the process for creating such a GM and how we implemented a prototype of it for a scenario in the Neverwinter Nights (NWN) game. We describe the evaluation of our prototype with human participants who played the chosen NWN scenario both with and without the BDI GM. The comparison survey completed by the participants shows that the system with the BDI GM was the clear winner with respect to game replayability, flexibility, objective setting and overall interest thus, validating our hypothesis that a BDI GM will provide game players with a better gaming experience.
Publisher: Springer Berlin Heidelberg
Date: 2010
Publisher: Elsevier BV
Date: 12-2015
Publisher: Springer Berlin Heidelberg
Date: 2013
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: Springer International Publishing
Date: 2015
Publisher: ACM
Date: 08-05-2006
Publisher: Springer Berlin Heidelberg
Date: 2008
Publisher: Springer International Publishing
Date: 2016
Publisher: ACM
Date: 29-10-2012
Publisher: Wiley
Date: 23-09-2014
DOI: 10.1111/COIN.12000
Publisher: Springer Berlin Heidelberg
Date: 2008
Publisher: IEEE
Date: 08-2015
Publisher: ACM
Date: 14-07-2003
Publisher: Springer Nature Switzerland
Date: 2023
Publisher: Springer Berlin Heidelberg
Date: 2008
Publisher: IEEE
Date: 08-2015
Publisher: Springer Science and Business Media LLC
Date: 02-10-2014
Publisher: IEEE
Date: 2005
DOI: 10.1109/QSIC.2005.66
Publisher: International Joint Conferences on Artificial Intelligence Organization
Date: 08-2017
Abstract: In platform videogames, players are frequently tasked with solving medium-term navigation problems in order to gather items or powerups. Artificial agents must generally obtain some form of direct experience before they can solve such tasks. Experience is gained either through training runs, or by exploiting knowledge of the game's physics to generate detailed simulations. Human players, on the other hand, seem to look ahead in high-level, abstract steps. Motivated by human play, we introduce an approach that leverages not only abstract "skills", but also knowledge of what those skills can and cannot achieve. We apply this approach to Infinite Mario, where despite facing randomly generated, maze-like levels, our agent is capable of deriving complex plans in real-time, without relying on perfect knowledge of the game's physics.
Publisher: Wiley
Date: 30-10-2012
DOI: 10.1002/ASI.22733
Publisher: Springer Science and Business Media LLC
Date: 18-02-2016
Publisher: International Joint Conferences on Artificial Intelligence Organization
Date: 08-2017
Abstract: In this work we present a novel approach to check the consistency of agent designs (prior to any implementation) with respect to the requirements specifications via automated planning. This checking is essentially a search problem which makes planning technology an appropriate solution. We focus our work on BDI agent systems and the Prometheus design methodology in order to directly compare our approach to previous work. Our experiments in more than 16K random instances prove that the approach is more effective than previous ones proposed: it achieves higher coverage, lower run-time, and importantly, can handle loops in the agent detailed design and unbounded subgoal reasoning.
Publisher: Springer International Publishing
Date: 2019
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 12-2018
Start Date: 2011
End Date: 2013
Funder: Australian Research Council
View Funded ActivityStart Date: 2010
End Date: 2012
Funder: Australian Research Council
View Funded ActivityStart Date: 2010
End Date: 2012
Funder: Australian Research Council
View Funded ActivityStart Date: 2010
End Date: 12-2015
Amount: $275,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 11-2011
End Date: 12-2015
Amount: $225,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 06-2013
End Date: 09-2015
Amount: $230,000.00
Funder: Australian Research Council
View Funded Activity