ORCID Profile
0000-0002-4005-4877
Current Organisation
Auckland University of Technology
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Publisher: Emerald
Date: 03-11-2014
Abstract: – The purpose of this paper is to synchronize two courses to focus on the students working with learning and applying tools in the one course and acting on understandings gained to produce artefacts in the other. – Working with real users throughout all stages of the design process, the authors structured two courses so findings from the evaluation methods learnt in the one course (their analyses) were directly acted on in the other (their re-designs). The authors fostered a group-spirited learning environment where students presented designs-in-process explained the findings from focused evaluation methods using tangible representations identified the relationship from these findings for subsequent re-design rationales and discussed and critiqued each other's work using multiple feedback, teach-back and discursive strategies. – The authors found that in-depth coverage of material, working with real data and users at all stages of assessment and producing visualizations from evaluations, naturally forced student motivation to act and redesign better solutions. The authors noted improved attendance and students reported high engagement and content appreciation. – Ensuring relevance, by adding larger context concerns, expansive critical methods and feedback processes in a cycle of understanding, acting, learning can have useful practical and social implications. This is germane when designing for quality of everyday use in, for ex le, education, urban environments and mobile applications. – The paper includes implications for the development of learning environments where course and semester content is developed in tandem to support integrated learning by acting with project output and teach back “presentations” throughout the course. – The paper proposes a unifying tandem approach to learning and applying evaluation tools with real users, teachback and acting to improve redesigns with potential to improve human computer interaction educational standards for learning and design outcomes.
Publisher: Springer International Publishing
Date: 2017
Publisher: ACM
Date: 10-09-2014
Publisher: ACM
Date: 15-11-2016
Publisher: MDPI AG
Date: 23-12-2020
DOI: 10.3390/MTI5010001
Abstract: Designing for slow cities and the need to design for future urban environments that include the more than human is a major priority for our times. This position paper problematizes the nature–culture ide in research about place and place-making, where place is understood to be about the sense of meaning we layer on locations in the physical world. It emphasizes the importance of narrative identity and place-making in the context of designing for urban environmental futures and creation of slow cities. We present an overview of a methodology to re-emplace place-making with animals in the context of slow cities and designing for the more than human. The work discussed here explores the use of narrative inquiry with some early narrative data (in the form of stories) about dog walks and those moments where our companion animals demonstrate agentic place-based meaning-making. The problem of understanding “what animals want” and how they make might ”make sense” of an experience is approached via a focus on a rich exemplar case in order to distinguish between emplotment (narrative meaning-making as self) and emplacement (narrative meaning-making as an aspect of place). This is used to create a framework for future evaluation with a view to revealing how “more than human stories”—just like our own familiar human stories—are also about agency and meaning in place. This recognition has import for ways in which we might approach decentring the human when we frame urban design activities.
Publisher: Springer Berlin Heidelberg
Date: 2014
Publisher: ACM
Date: 10-11-2020
Publisher: ACM
Date: 07-05-2011
Publisher: ACM
Date: 28-11-2017
Publisher: ACM
Date: 28-11-2017
Publisher: Springer International Publishing
Date: 2015
Publisher: ACM
Date: 14-10-2012
Publisher: Springer International Publishing
Date: 2017
Publisher: ACM
Date: 18-04-2015
Publisher: ACM
Date: 21-06-2014
Publisher: De Gruyter
Date: 28-08-2015
Publisher: Springer International Publishing
Date: 2017
Publisher: ACM
Date: 07-09-2015
Publisher: Springer Science and Business Media LLC
Date: 04-01-2017
Publisher: IEEE
Date: 11-2012
Publisher: ACM
Date: 04-12-2018
Publisher: ACM
Date: 29-09-2007
Publisher: ACM
Date: 04-04-2009
Publisher: Springer Berlin Heidelberg
Date: 2009
Publisher: ACM
Date: 22-11-2010
Publisher: ACM
Date: 28-11-2017
Publisher: MIT Press - Journals
Date: 08-2009
Abstract: Previous paradigms for presence research were primarily established in the context of virtual reality (VR). The objective of this paper is to introduce a new agenda for research on presence suitable for the domain of mixed reality (MR). While established assumptions and methods of presence research from VR are applicable to MR experiences, we argue that they are not necessarily meaningful or informative. Specifically, a shift of attention is needed away from psycho-physiological studies coming from a laboratory experiment tradition, toward an ecological-cultural approach that is applicable in real world situations and relies on ethnographic rather than fully controlled methods. We give a series of ex les taken from the work on the European integrated research project IPCity, and discuss the implications of our findings.
Publisher: ACM
Date: 28-05-2018
Publisher: ACM Press
Date: 2007
Publisher: Elsevier BV
Date: 08-2011
Publisher: ACM
Date: 31-10-2008
Publisher: ACM
Date: 31-10-2008
Publisher: Springer Science and Business Media LLC
Date: 28-11-2017
Publisher: Springer International Publishing
Date: 2018
Publisher: ACM
Date: 08-11-2011
Publisher: IEEE
Date: 06-2012
DOI: 10.1109/ISWC.2012.10
Publisher: ACM
Date: 06-05-2017
Publisher: ACM
Date: 07-05-2011
Publisher: Heighten Science Publications Corporation
Date: 26-07-2023
DOI: 10.29328/JOURNAL.IVS.1001039
Abstract: Seabirds are species in a collection of avian orders that live on and feed in saltwater and include penguins albatrosses and petrels gannets and cormorants and gulls, terns, and auks. They are at risk from human activities with habitat loss, fisheries bycatch, food shortages, introduced predators and pollution impact. These effects are all exacerbated by human-induced climate change. Many researchers, non-governmental organizations, communities, and governments are working to conserve endangered seabird species by developing and implementing technologies and conservation management systems to assist seabird conservation. More recently moves are afoot to ensure organizations share data and outcomes.
Start Date: 2006
End Date: 2010
Funder: European Commission
View Funded ActivityStart Date: 2009
End Date: 2011
Funder: European Commission
View Funded Activity