ORCID Profile
0000-0002-7190-9946
Current Organisation
École Polytechnique Fédérale de Lausanne
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Publisher: Informa UK Limited
Date: 11-1995
Publisher: Springer International Publishing
Date: 2021
Publisher: WORLD SCIENTIFIC
Date: 29-10-2014
Publisher: Association for Computing Machinery (ACM)
Date: 16-09-2022
DOI: 10.1145/3494837
Abstract: Intangible cultural heritage (ICH) as a field of research and site for digital efforts has grown significantly since the UNESCO 2003 Convention for the Safeguarding of Intangible Heritage. In contrast to tangible heritage, where cultural identities are manifested through physical objects, intangible cultural expressions are defined through tacit reliances and embodied practices. Such practices are usually bodily communicated, enacted, socially transmitted, and constantly evolving. Burgeoning trends in computational heritage and ICT applications have played a crucial role in safeguarding ICH as they produce versatile resources while making them accessible to the public. Nevertheless, most of the inventions are object-centric and cater to conserving material-based knowledge bases. Few endeavors thus far have fully supported the recording, representing, and reviving of the living nature of ICH. One of the challenges now faced is to find appropriate forms, together with efficient methods, to document the ephemeral aspects of intangible heritage. Another barrier is to find effective ways to communicate the knowledge inextricably linked to people. In response, recent efforts have embarked on capturing the “live” and “active” facets of the embodied cultures, which entails addressing technological and curatorial complexity to communicate the material and immaterial aspects within a meaningful context. Meanwhile, advancements in experimental museology have opened up new modes of experiential narratives, particularly through visualization, augmentation, participation, and immersive embodiment. Novel practices of cultural data computation and data sculpting have also emerged toward the ideal of knowledge reconstruction. This article outlines state-of-the-art models, projects, and technical practices that have advanced the digitization lifecycle for ICH resources. The review focuses on several critical but less studied tasks within digital archiving, computational encoding, conceptual representation, and interactive engagement with the intangible cultural elements. We aim at identifying the advancements and gaps in the existing conventions, and to envision opportunities for transmitting embodied knowledge in intangible heritage.
Publisher: WORLD SCIENTIFIC
Date: 29-10-2014
Publisher: Association for Computing Machinery (ACM)
Date: 06-2014
DOI: 10.1145/2614567
Abstract: This article describes the design and implementation of the Pure Land projects, consisting of two visualization systems and their respective applications, Pure Land: Inside the Mogao Grottoes at Dunhuang [2012] and Pure Land Augmented Reality Edition [2012]. Each installation allows participants to engage in different ways with a full-scale augmented digital facsimile of Cave 220 from the UNESCO World Heritage site of the Mogao Grottoes, Gansu Province, northwestern China. This project is a collaboration between the Applied Laboratory for Interactive Visualization and Embodiment (ALiVE), City University of Hong Kong, and the Dunhuang Academy. In the Pure Land projects, the digital facsimiles of this cultural paragon have been transformed, providing formative personal experiences for museum visitors. The projects integrate high-resolution digital archeological datasets (photography and 3D architectural models) with immersive, interactive display systems. This work is of great importance because the treasuries of paintings and sculptures at Dunhuang are extremely vulnerable to human presence and, in the case of Cave 220, permanently closed to public visitors. Comprehensive digitization has become a primary method of preservation at the site. Both installations have been shown to the public at a variety of museums and galleries worldwide—to critical acclaim. The projects contribute to new strategies for rendering cultural content and heritage landscapes and suggest the future for embodied museography. Here, each project is described in detail, including innovations in interface technological application and user experience.
Publisher: IEEE
Date: 07-2011
DOI: 10.1109/IV.2011.102
Publisher: Routledge
Date: 07-12-2018
Publisher: Emerald
Date: 17-06-2019
Publisher: Elsevier
Date: 2017
Publisher: Springer Science and Business Media LLC
Date: 15-09-2015
Publisher: ACM
Date: 20-07-2013
Publisher: IEEE
Date: 07-2007
DOI: 10.1109/IV.2007.103
Publisher: Informa UK Limited
Date: 07-2001
Publisher: Informa UK Limited
Date: 08-1994
Publisher: IEEE
Date: 07-2010
DOI: 10.1109/IV.2010.63
Publisher: University of Leicester
Date: 30-07-2021
Abstract: New materialism considers that the world and its histories are produced by a range of material forces that extend from the physical and the biological to the psychological, social and cultural. In recognizing that heritage is not held in objects alone, new materialism discourses echo definitions of intangible cultural heritage (ICH) enshrined in the 2003 UNESCO Convention for the Safeguarding of the Intangible Cultural Heritage. While museums understand the weight of responsibility when engaging with communities of practice, many still restrict the representation of archived ICH material to oral histories, object biographies, video and audio recordings of songs and performing arts. The technical complexities of archiving the ‘live’ perpetuate nineteenth-century museum display conventions, such as fixed-point perspectives and linear approaches to representation. To address this gap, we introduce ‘computational museology’, which brings a systems thinking approach to 'whole of environment' encoding. Such a framework unites, for instance, artificial intelligence with data curation, and ontology with visualization, as well as embodied participation through immersive and interactive interfaces. The implications of such a framework has yet to be fully theorized but it is evident that a new paradigm of materiality comprising ‘radical intangibles’ is taking shape in museums, which signals a break with both Western historiographic orthodoxies and hypothetical paradigms of tangible and intangible heritage. This article foregrounds the emergence of radical intangibles as crucial new digital materialities that are transforming reenacted and embodied practices, which we demonstrate in the discussion of two longitudinal curatorial projects based in China and Hong Kong: the first, 'Hong Kong Martial Arts Living Archive' (HKMALA) in collaboration with the International Goushou Association in Hong Kong, and the second, ‘Remaking Confucian Rites’ (RCR), undertaken in conjunction with Tsinghua University in Beijing. Both of these projects are significant for having taken up ‘technologies of corporeality’ – digital paradigms at the forefront of computer graphics, spatial and temporal modelling, and virtual reality. The powerful tools being developed across the two instances have begun to revolutionize ICH as a practice, a mode of transmission, and an object of study.
Publisher: IGI Global
Date: 2018
DOI: 10.4018/978-1-5225-5469-1.CH079
Abstract: The Mogao Grottoes located in Gansu Province of north-western China consist of 492 cells and cave sanctuaries carved into the cliffs above the Dachuan River in Mogao. A UNESCO World Heritage Site, they comprise the largest, most richly endowed, and oldest treasure house of Buddhist art in the world. However, for preservation and conservation reasons most of the caves are now closed to the public. This chapter discusses the range of technologies currently available for the virtual representation of Cave 220, just one of the many caves located at this site. In particular, the chapter focuses on the latest prototype, developed by the authors called Pure Land UNWIRED which uses a virtual reality platform specifically designed for a unique single user full-body immersive virtual reality experience. The discussion includes technical and evaluative analysis of this prototype.
Publisher: Elsevier BV
Date: 11-1995
Publisher: Inderscience Publishers
Date: 2009
Publisher: Oxford University Press (OUP)
Date: 12-2020
Publisher: IEEE
Date: 2003
Publisher: Elsevier
Date: 2016
Publisher: Wiley
Date: 27-11-2015
Publisher: IEEE
Date: 10-2013
Publisher: Springer International Publishing
Date: 2018
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 04-2004
Publisher: Informa UK Limited
Date: 03-2012
Publisher: Routledge
Date: 25-08-2023
Publisher: Springer Berlin Heidelberg
Date: 2008
Publisher: Springer International Publishing
Date: 2021
Publisher: IEEE
Date: 10-2011
Publisher: IEEE
Date: 09-2015
No related grants have been discovered for Sarah Kenderdine.