ORCID Profile
0000-0002-1002-0414
Current Organisations
University of Southern Denmark
,
University of York
,
SDU
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Publisher: SAGE Publications
Date: 12-2009
Abstract: Game time is a core feature of game design and study, and forms part of the gaming experience on a variety of levels. It can be viewed from multiple perspectives, for ex le, the time of the playing of the game or the flow of time in a game world. In this article, a comprehensive game time model based on empirical research as well as recent theory is presented. It proposes various perspectives on game time and integrates them to allow coherent representation of the same events in the different perspectives. The model has been tested across tabletop and digital formats, and its applicability across game formats is demonstrated. Emphasis is placed on multiplayer and massively multiplayer role-playing games because these feature complex game time behavior not previously evaluated. The model considers game time as an interactively created and nonlinear feature of games and game play.
Publisher: Association for Computing Machinery (ACM)
Date: 03-2008
Publisher: ACM
Date: 21-07-2012
Publisher: Springer Berlin Heidelberg
Date: 27-11-2008
Publisher: ACM
Date: 03-11-2008
Publisher: SAGE Publications
Date: 07-2006
Abstract: Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.
Publisher: ACM
Date: 29-01-2018
Publisher: Springer International Publishing
Date: 2018
Publisher: IEEE
Date: 09-2016
Publisher: Uppsala University
Date: 30-12-2008
Abstract: Full Issue 1 of the IJRP.Table of Contents "Editorial," Anders Drachen The International Journal of Role-Playing is a response to a growing need for a place where the varied and wonderful fields of role-playing research and development, covering academia, the industry and the arts, can exchange knowledge and research, form networks and communicate."The Many Faces of Role-Playing Games," Michael Hitchens and Anders Drachen By examining a range of role-playing games some common features of them emerge. This results in a definition that is more successful then previous ones at identifying both what is, and what is not, a role-playing game. "The Invisible Rules of Role-Playing: The Social Framework of Role-Playing Process," Markus Montola This paper looks at the process of role-playing that takes place in various games. Role-play is a social activity, where three elements are always present: An imaginary game world, a power structure and personified player characters. "Roles and Worlds in the Hybrid RPG Game of Oblivion," Erik Ch ion Single player games are now powerful enough to convey the impression of shared worlds with social presence and social agency. This paper explores a framework for defining virtual worlds. "Seeking Fulfillment: Comparing Role-Play In Table-top Gaming and World of Warcraft," Jason Pittman and Christopher Paul Through ethnographic research and a survey of World of Warcraft (WoW) players, this study assess the relative fulfillment and frequency of online and offline role-playing for WoW players. "A Hermeneutical Approach to Role-Playing Analysis," J. Tuomas Harviainen This is an article about viewing role-playing games and role-playing game theory from a hermeneutical standpoint. In other words, it presents one view on how a role-playing situation can be seen as a set of texts.
Publisher: Cambridge University Press
Date: 15-06-2018
Publisher: ICST
Date: 2008
Location: United Kingdom of Great Britain and Northern Ireland
No related grants have been discovered for Anders Drachen.