ORCID Profile
0000-0002-5140-6268
Current Organisations
UNSW Sydney
,
University of Sydney
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Publisher: Elsevier BV
Date: 10-2023
Publisher: Oxford University Press (OUP)
Date: 23-06-2022
DOI: 10.1093/PM/PNAC092
Abstract: Globally, 20–25% of people will experience chronic pain in their lifetimes. Dance is a physical activity with psychosocial benefits that might positively impact pain. This review aimed to investigate the effect of dance interventions on the experience of pain by quantitative measures and qualitative themes. Seven major databases were searched from inception to January 2021. Two independent reviewers screened articles at each stage. Qualitative and quantitative studies were included if the dance interventions lasted more than 6 weeks, participants reported pain of duration longer than 3 months, and pain was an outcome of the study. All articles were critically appraised with appropriate Joanna Briggs Institute tools, and data were collated through the use of results-based convergent synthesis. From 23,628 articles, 34 full papers were included, with a total of 1,254 participants (75.2% female). Studies predominantly investigated in iduals with fibromyalgia (26%) and generalized chronic pain (14%), with aerobic dance (20.7%) and Biodanza (20.7%) being the most common dance genres investigated. Overall, 74% of studies noted either reduced pain through quantitative pain measures or qualitative themes of improved pain experience (88% for chronic primary pain and 80% for chronic secondary musculoskeletal pain). There were positive effects of dance on chronic primary and secondary musculoskeletal pain across erse populations. A variety of study designs and interventions noted improved pain measures and themes around pain coping and acceptance, with all dance therapies showing improvements, particularly when performed for 60–150 minutes’ duration weekly. Dance should be considered as an effective adjunct in the management of chronic pain.
Publisher: SAGE Publications
Date: 13-08-2022
DOI: 10.1177/00343552221115866
Abstract: Research has shown that using telehealth for rehabilitation assessment can be an effective approach. The COVID-19 pandemic and subsequent lockdowns led to many rehabilitation counselors pivoting to telehealth assessment with their clients. This study explores rehabilitation counselors’ use of rehabilitation assessments and telehealth since the beginning of the COVID-19 pandemic. Using a mixed-methods approach, data from 41 rehabilitation counselors across Australia were analyzed. Participants were asked which measures they used prior to the pandemic, how their use of the measures changed during telehealth, and how their work changed due to the COVID-19 pandemic. The Depression Anxiety Stress Scales and the Occupational Search Inventory were the most commonly used tests. Theoretical analysis demonstrated that participants utilized tests based on their usefulness in comprehensive assessment and rehabilitation planning, for engaging the client in the assessment process, out of necessity (mandated tests), and due to attributes of the test the counselor valued. Participants described the impact of COVID-19 on assessment practice demonstrating that despite challenges to telehealth, there were also benefits and that assessment measures could be altered for use in telehealth. Although telehealth had an impact on how rehabilitation counselors provided assessments, many found ways to make it work at a distance.
Publisher: Springer Science and Business Media LLC
Date: 21-07-2016
Publisher: SAGE Publications
Date: 10-2015
Abstract: Sexuality is an important topic in rehabilitation counseling. Nonetheless, little is known about the state of training on sexuality for rehabilitation counseling students. This study surveyed rehabilitation counseling students on how much training they received on sexuality during their education. Less than half of the s le reported receiving graduate-level training on sexuality. Implications for research, training, and practice are discussed.
Publisher: American Spinal Injury Association
Date: 03-2022
DOI: 10.46292/SCI21-00049
Abstract: The influence of exercise after spinal cord injury (SCI) is a topic important to both clinicians and researchers. The impact of exercise for in iduals with SCI is often studied quantitively, with a large focus on the physiological adaptations to exercise intervention. This study explores in idualized experiences of exercise for people with SCI. A phenomenological approach was utilized to qualitatively study the experiences of exercise for 16 in iduals with SCI. Participants described multiple benefits of exercise, including increased independence, improved mental health, and increased engagement in social activity. This study provides novel information about attitudes toward exercise held by in iduals with SCI and a more thorough understanding of concepts that are well researched.
Publisher: JMIR Publications Inc.
Date: 29-08-2019
Abstract: mplementing exercises in the form of video games, otherwise known as exergaming, has gained recent attention as a way to combat health issues resulting from sedentary lifestyles. However, these exergaming apps have not been developed for exercises that can be performed in wheelchairs, and they tend to rely on whole-body movements. his study aims to develop a mobile phone app that implements electromyography (EMG)-driven exergaming, to test the feasibility of using this app to enable people in wheelchairs to perform exergames independently and flexibly in their own home, and to assess the perceived usefulness and usability of this mobile health system. e developed an Android mobile phone app (Workout on Wheels, WOW-Mobile) that senses upper limb muscle activity (EMG) from wireless body-worn sensors to drive 3 different video games that implement upper limb exercises designed for people in wheelchairs. Cloud server recordings of EMG enabled long-term monitoring and feedback as well as multiplayer gaming. Bench testing of data transmission and power consumption were tested. Pilot testing was conducted on 4 in iduals with spinal cord injury. Each had a WOW-Mobile system at home for 8 weeks. We measured the minutes for which the app was used and the exergames were played, and we integrated EMG as a measure of energy expended. We also conducted a perceived usefulness and usability questionnaire. ench test results revealed that the app meets performance specifications to enable real-time gaming, cloud storage of data, and live cloud server transmission for multiplayer gaming. The EMG s ling rate of 64 s les per second, in combination with zero-loss data communication with the cloud server within a 10-m range, provided seamless control over the app exergames and allowed for offline data analysis. Each participant successfully used the WOW-Mobile system at home for 8 weeks, using the app for an average of 146 (range 89-267) minutes per week with the system, actively exergaming for an average of 53% of that time (39%-59%). Energy expenditure, as measured by integrated EMG, was found to be directly proportional to the time spent on the app (Pearson correlation coefficient, r=0.57-0.86, depending on the game). Of the 4 participants, 2 did not exercise regularly before the study these 2 participants increased from reportedly exercising close to 0 minutes per week to exergaming 58 and 158 minutes on average using the WOW-Mobile fitness system. The perceived usefulness of WOW-Mobile in motivating participants to exercise averaged 4.5 on a 5-point Likert scale and averaged 5 for the 3 participants with thoracic level injuries. The mean overall ease of use score was 4.25 out of 5. obile app exergames driven by EMG have promising potential for encouraging and facilitating fitness for in iduals in wheelchairs who have maintained arm and hand mobility. >
Publisher: Center for Open Science
Date: 22-09-2022
Abstract: The unequal effects of COVID-19 and resulting lockdowns on mothers around the world was identified as a concern in the early months of the pandemic. Quickly, women decreased work hours and women researchers reported reductions in research time. Meanwhile, research publications by women dropped precipitously. In order to examine day-to-day activities of academics during June and July 2020 in early parts of the COVID-19 Pandemic, we utilized Ecological Momentary Assessment to ask 130 academics around the world about their current activities at six random times per day over the course of one week. This novel approach to s ling allows researchers to collect self-report activity data in real time, without the bias of retrospective report. Results showed that parents, especially mothers, were less likely to have uninterrupted work time and were 3 times more likely than fathers to multitask, nearly 5 times more likely than fathers to multitask while caring for children, and 4.25 times more likely than fathers to be caring for children when contacted. Academic mothers were the hardest hit by the COVID-19 Pandemic, and unless ameliorated, the impact on their research may have lasting effects on their careers.
Publisher: Cambridge University Press (CUP)
Date: 28-11-2014
DOI: 10.1017/JRC.2014.11
Abstract: This study of young adults with disabilities in transition explored what factors contributed to young adults with disabilities terminating early from a transition program. Data from 6,227 young adults with disabilities aged 17–22 living in one of eight major metropolitan areas in the United States were utilised (58.7% of the s le were male, 63.1% were African-American, and 71.4% had a learning disability). All participants were enrolled in a school-to-work transition programme in which service providers place students into paid internships. Service providers at the eight sites collected data while working with participants, and then collected follow-up data at three and twelve months post-programme completion or termination. Hierarchical Linear Modelling was used to explore how personal factors impacted early termination, while controlling for variation at the site level. Results showed the three main reasons for early termination from work to be: programme initiated termination, interpersonal conflicts with coworkers or supervisors and transportation issues. Additionally, the multilevel model that controlled for variance at the site level demonstrated that Asian-American young adults with disabilities were less likely to terminate early from work. These results can help in iduals who work with young adults with disabilities, provide supplemental services to students who may need additional assistance to succeed in a transition programme.
Publisher: Springer Science and Business Media LLC
Date: 07-03-2021
Publisher: Informa UK Limited
Date: 12-10-2022
Publisher: Springer Science and Business Media LLC
Date: 14-01-2020
Publisher: Informa UK Limited
Date: 21-05-2023
Publisher: IEEE
Date: 07-2020
Publisher: AOTA Press
Date: 21-08-2019
Abstract: Importance: Despite criticisms of disability simulation and the limited research on the topic, disability simulation activities are often used to increase understanding of the challenges faced by people with disabilities. Objective: To compare two disability awareness activities (disability simulation and an accessibility audit). Design: A matched pretest–posttest design with two disability awareness activities to study attitudes, affect, cognitions, and behaviors toward disability. Setting: A small college in New England. Participants: Eighty-eight undergraduate students. Intervention: Participants took baseline tests online, after which they participated in a 1-hr on-c us activity. Participants were randomly assigned to either the disability simulation activity or the accessibility audit activity. Participants took posttest surveys online within 1 wk of completing the intervention. Results: Results demonstrated that both activities lowered negative emotional responses toward people with disabilities, but participants who completed the tape measure activity had a larger decrease in scores. No significant differences were found between the scores of people who completed the different disability awareness activities. Conclusions: Given the many criticisms of disability simulation practices and marginal differences between activities, it is time for disability simulation activities to be retired from use. What This Article Adds: The results of this study demonstrate that disability simulation is no better than an accessibility audit in improving attitudes toward people with disabilities. Therefore, educators should cease use of these activities.
Publisher: Springer Science and Business Media LLC
Date: 07-11-2014
Publisher: Springer Science and Business Media LLC
Date: 12-08-2020
Publisher: Cambridge University Press (CUP)
Date: 18-03-2016
DOI: 10.1017/JRC.2016.2
Abstract: Supervision is a widely recognised component of counsellor training, yet little is known about the clinical supervision training of rehabilitation counsellor educators during their doctoral education. Using syllabi from doctoral rehabilitation counselling programmes, this article discusses the state of clinical supervision in doctoral-level training, and its teaching and clinical implications. 16 of the 25 Ph.D. programmes in rehabilitation responded to contact, and 11 programmes reported offering a course in supervision. Eight of these programmes shared the syllabus for their doctoral-level supervision course(s). The syllabi were analysed to find common themes related to content, learning objectives, assignments and readings. These themes are discussed, and are followed by five recommendations on the manner in which clinical supervision should be provided in rehabilitation doctoral programmes.
Publisher: Springer Science and Business Media LLC
Date: 02-06-2022
Publisher: JMIR Publications Inc.
Date: 19-01-2021
DOI: 10.2196/16054
Abstract: Implementing exercises in the form of video games, otherwise known as exergaming, has gained recent attention as a way to combat health issues resulting from sedentary lifestyles. However, these exergaming apps have not been developed for exercises that can be performed in wheelchairs, and they tend to rely on whole-body movements. This study aims to develop a mobile phone app that implements electromyography (EMG)-driven exergaming, to test the feasibility of using this app to enable people in wheelchairs to perform exergames independently and flexibly in their own home, and to assess the perceived usefulness and usability of this mobile health system. We developed an Android mobile phone app (Workout on Wheels, WOW-Mobile) that senses upper limb muscle activity (EMG) from wireless body-worn sensors to drive 3 different video games that implement upper limb exercises designed for people in wheelchairs. Cloud server recordings of EMG enabled long-term monitoring and feedback as well as multiplayer gaming. Bench testing of data transmission and power consumption were tested. Pilot testing was conducted on 4 in iduals with spinal cord injury. Each had a WOW-Mobile system at home for 8 weeks. We measured the minutes for which the app was used and the exergames were played, and we integrated EMG as a measure of energy expended. We also conducted a perceived usefulness and usability questionnaire. Bench test results revealed that the app meets performance specifications to enable real-time gaming, cloud storage of data, and live cloud server transmission for multiplayer gaming. The EMG s ling rate of 64 s les per second, in combination with zero-loss data communication with the cloud server within a 10-m range, provided seamless control over the app exergames and allowed for offline data analysis. Each participant successfully used the WOW-Mobile system at home for 8 weeks, using the app for an average of 146 (range 89-267) minutes per week with the system, actively exergaming for an average of 53% of that time (39%-59%). Energy expenditure, as measured by integrated EMG, was found to be directly proportional to the time spent on the app (Pearson correlation coefficient, r=0.57-0.86, depending on the game). Of the 4 participants, 2 did not exercise regularly before the study these 2 participants increased from reportedly exercising close to 0 minutes per week to exergaming 58 and 158 minutes on average using the WOW-Mobile fitness system. The perceived usefulness of WOW-Mobile in motivating participants to exercise averaged 4.5 on a 5-point Likert scale and averaged 5 for the 3 participants with thoracic level injuries. The mean overall ease of use score was 4.25 out of 5. Mobile app exergames driven by EMG have promising potential for encouraging and facilitating fitness for in iduals in wheelchairs who have maintained arm and hand mobility.
Publisher: Springer Science and Business Media LLC
Date: 06-06-2014
Publisher: Springer Publishing Company
Date: 26-11-2019
DOI: 10.1891/2168-6653.33.4.214
Abstract: Historically, multicultural counselor education has taken a groups approach to educating students about cultural differences. Groups approaches explain cultural differences broadly, potentially leading students to minimize the potential for intra-group differences. This has led to the marginalization of the experiences of students with racial/ethnic minority identities. Incorporating the concepts of power, privilege, and oppression, along with the concept of intersectionality can allow multicultural educators to approach multicultural counselor education in a way that includes all students from any identity. These concepts, along with regularly addressed concepts like identity development, microaggressions, and advocacy, can lead to a broader view of cultural competency. Additionally, when students understand cultural competency within this framework, they have the tools to become lifelong learners. This approach allows students to learn about different client identities and cultures as they are encountered in the students' counseling experiences or as they evolve.
Publisher: Springer Publishing Company
Date: 09-2018
DOI: 10.1891/2168-6653.32.3.183
Abstract: Many studies have shown gender differences in publishing rates over the years, however a comprehensive exploration of trends of gender differences in publishing in rehabilitation counseling has not been conducted. This article examines gender differences in publication in rehabilitation counseling over the course of 25 years. The gender of each author in every article published in five major rehabilitation counseling journals from 1990 to 2015 was analyzed to identify how gender differences have changed over time, in terms of authorship, sole authorship, and lead authorship. Results showed that overall, men published more than women (in any author position, as lead author, and as sole author). However, when exploring trends in publishing over the course of 25 years, the gender differences changed. More recent data show that women published more than men, and women were more likely to be lead authors. However, these changes did not extend to sole authorship. Implications for rehabilitation counseling researchers are discussed.
Location: United States of America
Location: United States of America
No related grants have been discovered for Roxanna Nasseri Pebdani.