ORCID Profile
0000-0002-1918-7704
Current Organisation
The University of Edinburgh
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Publisher: Springer Science and Business Media LLC
Date: 11-09-2017
Publisher: Association for Computing Machinery (ACM)
Date: 09-2014
DOI: 10.1145/2656933
Publisher: Cambridge University Press (CUP)
Date: 06-2009
DOI: 10.1017/S1359135509990212
Abstract: The emergence of computer-mediated social networking lifies concepts of shared and diffused agency. It seems that much is accomplished not so much by in iduals standing out against the crowd, but by crowds of people forming, re-forming, interacting and sharing through highly responsive electronic media. So-called ‘smart mobs’ are apparently capable of generating meaningful outcomes by collective action through mobile phones, social networks such as Facebook , and shared open-source enterprises as in open software development. Contemporary theorising in the fields of human-computer interaction and digital media promotes concepts of ubiquitous, egalitarian, democratic, grass-roots, collective agency above concepts of hierarchical, heroic and in idual creation, a shift thought by some to challenge accepted ways of designing and occupying space.
Publisher: ACM
Date: 03-12-2008
Publisher: Springer Science and Business Media LLC
Date: 23-10-2017
Publisher: Cambridge University Press (CUP)
Date: 12-2018
DOI: 10.1017/S1359135518000167
Abstract: Concepts of the sharing economy are gaining traction in retail, finance, business and law. What has it to do with architecture? We examine the sharing economy's basis in peer-to-peer exchange, and its relationship with the intriguing technology known as the ‘blockchain.’ We look critically as the practical applications of the technology to architecture in areas such as the exchange of digital assets and the automation of certain types of contracts, as well as the metaphors about the city it brings to light as a stimulus to design.
Publisher: Association for Computing Machinery (ACM)
Date: 28-10-2015
DOI: 10.1145/2834891
Abstract: Interaction design is increasingly about embedding interactive technologies in our built environment architecture is increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment. This forum focuses on this intersection of interaction and architecture. --- Mikael Wiberg, Editor
Publisher: Queensland University of Technology
Date: 02-03-2017
Abstract: class="JLDAbstract" After explaining our experience with a flipped classroom model of learning, we argue that the approach brings to light the dramaturgical and mediatized aspects of learning experiences that favour a closer connection between recorded content and “live” presentation by the lecturer. We adopted the flipped classroom approach to learning and teaching in a class of over 100 postgraduate level university students, some learning at a distance, and run over two successive years. This article describes the format of the lecture recordings, class activities and assessment method. We also describe the outcome of course evaluation, and present what we learned from the process.
Publisher: Cambridge University Press (CUP)
Date: 09-2011
Publisher: BMJ
Date: 06-03-2013
DOI: 10.1136/BJSPORTS-2012-091877
Abstract: Researchers in environmental psychology, health studies and urban design are interested in the relationship between the environment, behaviour settings and emotions. In particular, happiness, or the presence of positive emotional mindsets, broadens an in idual's thought-action repertoire with positive benefits to physical and intellectual activities, and to social and psychological resources. This occurs through play, exploration or similar activities. In addition, a body of restorative literature focuses on the potential benefits to emotional recovery from stress offered by green space and 'soft fascination'. However, access to the cortical correlates of emotional states of a person actively engaged within an environment has not been possible until recently. This study investigates the use of mobile electroencephalography (EEG) as a method to record and analyse the emotional experience of a group of walkers in three types of urban environment including a green space setting. Using Emotiv EPOC, a low-cost mobile EEG recorder, participants took part in a 25 min walk through three different areas of Edinburgh. The areas (of approximately equal length) were labelled zone 1 (urban shopping street), zone 2 (path through green space) and zone 3 (street in a busy commercial district). The equipment provided continuous recordings from five channels, labelled excitement (short-term), frustration, engagement, long-term excitement (or arousal) and meditation. A new form of high-dimensional correlated component logistic regression analysis showed evidence of lower frustration, engagement and arousal, and higher meditation when moving into the green space zone and higher engagement when moving out of it. Systematic differences in EEG recordings were found between three urban areas in line with restoration theory. This has implications for promoting urban green space as a mood-enhancing environment for walking or for other forms of physical or reflective activity.
Publisher: Routledge
Date: 20-11-2014
Publisher: Elsevier BV
Date: 2001
Publisher: Bloomsbury Publishing Plc
Date: 2018
Publisher: Elsevier BV
Date: 08-2008
Publisher: Informa UK Limited
Date: 24-06-2019
Location: United Kingdom of Great Britain and Northern Ireland
No related grants have been discovered for Richard Coyne.