ORCID Profile
0000-0003-1063-8502
Current Organisation
Universiti Putra Malaysia
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Publisher: IEEE
Date: 12-2015
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 2020
Publisher: Springer International Publishing
Date: 2013
Publisher: IEEE
Date: 09-2011
DOI: 10.1109/ICPP.2011.18
Publisher: Academy and Industry Research Collaboration Center (AIRCC)
Date: 31-07-2016
Publisher: IACSIT Press
Date: 2014
Publisher: Springer International Publishing
Date: 2022
Publisher: IEEE
Date: 2010
Publisher: Science and Knowledge Research Society
Date: 30-09-2014
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: Science Publications
Date: 12-2014
Publisher: IEEE
Date: 12-2010
Publisher: IEEE
Date: 12-2011
DOI: 10.1109/DASC.2011.96
Publisher: The Society of Digital Information and Wireless Communications (SDIWC)
Date: 2016
DOI: 10.17781/P002026
Publisher: Elsevier BV
Date: 2015
Publisher: International Association of Online Engineering (IAOE)
Date: 26-01-2021
DOI: 10.3991/IJIM.V15I02.18049
Abstract: Many teaching and learning tools incorporate current technologies for the learners to gain new knowledge thus increasing the efficiency of learning. Some of the technologies adopted in the mobile-based education systems are virtual reality, augmented reality, and mixed reality. In the Biology field, one of the problems faced by the learners is the difficulties in visualizing the human cell ision process in the topic of mitosis and meiosis. Thus, many innovations which adopt these technologies are created to improve the understanding and interest of the learners. In this work, an interactive mobile learning application with virtual reality technology has been designed and developed to help learners visualize the human cell ision process. The mobile application which is known as em InCell VR /em also includes mini games which can help to test and improve the learners’ understanding. The em InCell VR /em was developed using Unity, a game engine platform for developing high performance commercial game. The final evaluation assesses two parts: the learners’ knowledge gain after using the application and usability evaluation of the application. The usage of the proposed application was seen to give positive impact on the development of learners’ knowledge from the pre- and post-test testing sessions. The usability study showed that em InCell VR /em application is useful, easy to be used and learnt, and give satisfactions to the users.
Publisher: Springer International Publishing
Date: 2015
No related grants have been discovered for Masnida Hussin.