ORCID Profile
0000-0001-9279-1599
Current Organisation
Queensland University of Technology
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In Research Link Australia (RLA), "Research Topics" refer to ANZSRC FOR and SEO codes. These topics are either sourced from ANZSRC FOR and SEO codes listed in researchers' related grants or generated by a large language model (LLM) based on their publications.
Digital and Interaction Design | Communication Technology and Digital Media Studies | Communication and Media Studies | Innovation and Technology Management | Manufacturing Engineering | Manufacturing Robotics and Mechatronics (excl. Automotive Mechatronics) | Social and Cultural Geography | Control Systems, Robotics and Automation | Information Systems | Computer-Human Interaction |
Technological and Organisational Innovation | Expanding Knowledge in Engineering | Expanding Knowledge in the Information and Computing Sciences | Superannuation and Insurance Services | Expanding Knowledge in Technology | Expanding Knowledge in Language, Communication and Culture
Publisher: No publisher found
Date: 2002
Publisher: Springer International Publishing
Date: 2017
Publisher: Wiley
Date: 06-2016
DOI: 10.1111/CGF.12894
Publisher: Zenodo
Date: 2022
Publisher: No publisher found
Date: 2015
Publisher: Springer Science and Business Media LLC
Date: 08-03-2015
Publisher: Routledge
Date: 08-04-2014
Publisher: ACM
Date: 27-02-2016
Publisher: No publisher found
Date: 2015
Publisher: IEEE Comput. Soc
Date: 2000
Publisher: ACM
Date: 13-09-2014
Publisher: ACM
Date: 13-09-2014
Publisher: SAGE Publications
Date: 18-05-2020
Abstract: In the digital era of big data, data analytics and smart cities, a new generation of planning support systems is emerging. The Rapid Analytics Interactive Scenario Explorer is a novel planning support system developed to help planners and policy-makers determine the likely land value uplift associated with the provision of new city infrastructure. The Rapid Analytics Interactive Scenario Explorer toolkit was developed following a user-centred research approach including iterative design, prototyping and evaluation. Tool development was informed by user inputs obtained through a series of co-design workshops with two end-user groups: land valuers and urban planners. The paper outlines the underlying technical architecture of the toolkit, which has the ability to perform rapid calculations and visualise the results, for the end-users, through an online mapping interface. The toolkit incorporates an ensemble of hedonic pricing models to calculate and visualise value uplift and so enable the user to explore what if? scenarios. The toolkit has been validated through an iterative case study approach. Use cases were related to two policy areas: property and land valuation processes (for land taxation purposes) and value uplift scenarios (for value capture purposes). The cases tested were in Western Sydney, Australia. The paper reports on the results of the ordinary least square linear regressions – used to explore the impacts of hedonic attributes on property value at the global level – and geographically weighted regressions – developed to provide local estimates and explore the varying spatial relationships between attributes and house price across the study area. Building upon the hedonic modelling, the paper also reports the value uplift functionality of the Rapid Analytics Interactive Scenario Explorer toolkit that enables users to drag and drop new train stations and rapidly calculate expected property prices under a range of future transport scenarios. The Rapid Analytics Interactive Scenario Explorer toolkit is believed to be the first of its kind to provide this specific functionality. As it is problem and policy specific, it can be considered an ex le of the next generation of data-driven planning support system.
Publisher: ACM
Date: 06-2016
Publisher: No publisher found
Date: 2009
Publisher: ACM Press
Date: 2016
Publisher: ACM
Date: 06-10-2013
Publisher: Springer Science and Business Media LLC
Date: 06-04-2023
DOI: 10.1007/S10798-022-09745-2
Abstract: The role of design in the exploration of integrated Science , Technology , Engineering , and Mathematics (STEM) education has rapidly expanded in recent years. Design has made an important contribution by providing instructional scaffolds in synthesising knowledge from multiple disciplines to solve real-world problems. Despite the potential of Design-based Pedagogy (DBP), there is a paucity of applicable DBP process models for constructing integrated STEM tasks and formulating implementation approaches. To address this issue, we enquire into the Solution-based Design Process (SBDP) that reconciles curriculum content knowledge and teaching through authentic problem finding and solving. Through an exploratory study of a self-critical reflection in autoethnographic design practice, we explore how the optimised SBDP can inform (i) The design skills and mindsets of DBP for integrated STEM education , and (ii) The instructional processes for constructing and implementing integrated STEM tasks involving design models. As found in this study, a unique feature of the Solution-based DBP is that it relates to the processes of thinking and reasoning—highly cognitive and logical its application requires the skilled operation of 3D printing-based digital fabrication. Additionally, we demonstrated a Solution-based DBP, combined with 3D printing-based digital fabrication, and providing teachers with a structural blueprint for developing integrated STEM programs. Overall, this research contributes to the corpus of methodologically rigorous and evidence-based studies on design-led integrated STEM curriculums in the context of a specific country’s education system.
Publisher: ACM
Date: 15-10-2016
Publisher: Edward Elgar Publishing
Date: 02-05-2023
Publisher: ACM
Date: 02-01-1970
Publisher: Springer Berlin Heidelberg
Date: 2002
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 12-2022
Publisher: ACM
Date: 29-11-2022
Publisher: CRC Press
Date: 25-02-2021
Publisher: ACM
Date: 13-03-2023
Publisher: ACM
Date: 23-11-2009
Publisher: ACM
Date: 06-10-2013
Publisher: Springer International Publishing
Date: 2018
Publisher: Emerald
Date: 03-06-2019
DOI: 10.1108/JPMD-03-2018-0021
Abstract: Community involvement is a common strategy to negotiate changes to the built environment. Traditional community involvement approaches are increasingly augmented through playful elements or through the use of technology. The purpose of this paper is to present a case study of a community involvement approach aimed at expanding participants’ ability to contribute to the issue. Through the design of bespoke interactive approaches to asking questions and receiving responses, the InstaBooth shifts the involvement process toward an open discussion between community members. The InstaBooth methodology established in this paper is based on the use of a physical interactive installation for situated community involvement and place-making, the InstaBooth. This methodology embeds design thinking and collaborative approaches to move the focus of the engagement from data gathering to data sharing and content co-creation. In 2015, the authors worked with the local community of Pomona, Queensland, Australia, to inform the new masterplan for the town center by using the InstaBooth as a community involvement methodology. Examining the case of Pomona reveals how the InstaBooth approach allows participants to join a discussion about their own environment in a playful and unstructured way. This is achieved through the application of design thinking across three key phases of the community engagement 1) planning the engagement strategy, 2) implementation of the strategy and deployment and 3) data co-analysis. The InstaBooth is an interactive methodology which has allowed citizens to engage in the discussion about the future development of their town strengthening their sense of place and sense of community. The significance of this paper is applicable to others interested in community involvement and place-making, as it presents a novel methodology that combines different methods for different contexts while embedding co-creation in its approach.
Publisher: Springer London
Date: 2009
Publisher: Springer International Publishing
Date: 2015
Publisher: Springer International Publishing
Date: 2015
Publisher: ACM
Date: 03-06-2014
Publisher: Informa UK Limited
Date: 03-07-2015
Publisher: Springer London
Date: 2009
Publisher: Springer Nature Singapore
Date: 27-09-2019
Publisher: Springer Science and Business Media LLC
Date: 12-2003
Publisher: Springer International Publishing
Date: 20-07-2019
Publisher: ACM
Date: 29-11-2022
Publisher: Elsevier BV
Date: 08-2022
Publisher: ACM Press
Date: 2016
Publisher: Informa UK Limited
Date: 06-2002
Publisher: ACM
Date: 30-09-2009
Publisher: Informa UK Limited
Date: 21-10-2021
Publisher: ACM
Date: 28-11-2007
Publisher: IEEE
Date: 07-2019
Publisher: IEEE
Date: 10-2017
Publisher: CAADRIA
Date: 2023
Publisher: Wiley
Date: 21-05-2022
Publisher: Springer Berlin Heidelberg
Date: 2009
Publisher: Elsevier BV
Date: 04-2017
Publisher: ACM
Date: 03-07-2020
Publisher: Springer Science and Business Media LLC
Date: 25-08-2022
Publisher: ACM
Date: 07-12-2015
Publisher: Springer Science and Business Media LLC
Date: 12-2016
Start Date: 2015
End Date: 2017
Funder: Australian Research Council
View Funded ActivityStart Date: 2018
End Date: 2020
Funder: Australian Research Council
View Funded ActivityStart Date: 2021
End Date: 2026
Funder: Australian Research Council
View Funded ActivityStart Date: 09-2016
End Date: 11-2016
Amount: $298,907.00
Funder: Australian Research Council
View Funded ActivityStart Date: 08-2018
End Date: 12-2023
Amount: $324,720.00
Funder: Australian Research Council
View Funded ActivityStart Date: 08-2021
End Date: 08-2026
Amount: $4,879,415.00
Funder: Australian Research Council
View Funded Activity