ORCID Profile
0000-0003-0837-9310
Current Organisation
Queensland University of Technology
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In Research Link Australia (RLA), "Research Topics" refer to ANZSRC FOR and SEO codes. These topics are either sourced from ANZSRC FOR and SEO codes listed in researchers' related grants or generated by a large language model (LLM) based on their publications.
Innovation and Technology Management | Manufacturing Engineering | Manufacturing Robotics and Mechatronics (excl. Automotive Mechatronics) | Control Systems, Robotics and Automation |
Expanding Knowledge in Engineering | Technological and Organisational Innovation
Publisher: De Gruyter
Date: 20-02-2017
Publisher: Edward Elgar Publishing
Date: 15-09-2020
Publisher: ACM
Date: 02-12-2019
Publisher: ACM
Date: 26-06-2017
Publisher: ACM
Date: 06-2016
Publisher: Informa UK Limited
Date: 17-12-2015
Publisher: ACM
Date: 28-06-2021
Publisher: Cogitatio
Date: 03-10-2023
Publisher: Cambridge University Press (CUP)
Date: 05-2022
DOI: 10.1017/PDS.2022.20
Abstract: Successful research and development requires interdisciplinary collaboration, often across organisational boundaries and for extended timeframes, such as in innovation networks or ecosystems. Open Organisation (OO) research can support collaboration and knowledge exchange in such situations. It builds on established concepts of Open Innovation through enhancing the exchange of knowledge by the exchange of humans. This paper contributes to OO research by presenting an OO lifecycle framework, which analyses evolving organisational and collaboration characteristics and resulting management needs.
Publisher: MDPI AG
Date: 14-01-2022
DOI: 10.3390/SU14020948
Abstract: The term ‘sustainability’ has become an overused umbrella term that encompasses a range of climate actions and environmental infrastructure investments however, there is still an urgent need for transformative reform work. Scholars of urban studies have made compelling cases for a more-than-human conceptualisation of urban and environmental planning and also share a common interest in translating theory into practical approaches and implications that recognise (i) our ecological entanglements with planetary systems and (ii) the urgent need for multispecies justice in the reconceptualisation of genuinely sustainable cities. More-than-human sensibility draws on a range of disciplines and encompasses conventional and non-conventional research methods and design approaches. In this article, we offer a horizon scan type of review of key posthuman and more-than-human literature sources at the intersection of urban studies and environmental humanities. The aim of this review is to (i) contribute to the emerging discourse that is starting to operationalise a more-than-human approach to smart and sustainable urban development, and (ii) to articulate a nascent framework for more-than-human spatial planning policy and practice.
Publisher: ACM
Date: 29-11-2022
Publisher: Elsevier BV
Date: 12-2020
Publisher: CAADRIA
Date: 2022
Publisher: Vilnius Gediminas Technical University
Date: 25-10-2018
DOI: 10.3846/CS.2018.857
Abstract: Community engagement projects for social innovation are increasingly happening across the globe and show a trend that involves communities in participatory approaches for the resolution of a variety of social needs. However, little has been discussed about how this type of projects could possibly lead to the production of viable futures as design innovations, and how social and cultural factors influence people’s engagement and participation in community-based projects. We argue that making viable futures by design requires a bottom up approach where ideas depart from the community itself, where the co-production of knowledge takes place through a process that is collaborative, participatory and engaging. From this perspective, in this paper we discuss insights gained through a study tour project in which we explored the various aspects of the concept of engagement as a key component of design innovations in people’s everyday activities. The study tour project took place at a Faculty of Creative Industries in Australia and comprised two different design creative explorations: Mutant Piggy student project involving students from Australia, China and Peru and the InstaBooth research project involving Brisbane’s, Australia community. From our experiences we establish the concept of viable futures by design as the enabling of new endeavours that are made possible within particular contexts and within local people’s knowledge. Finally, we propose that the making of viable futures by design is an engagement process that requires co-production of knowledge and suitable tools to facilitate democratic and true participation and that this process can prompt social change as a by-product of these community-engagement experiences.
Publisher: Wiley
Date: 06-10-2023
DOI: 10.1111/AJAG.13248
Publisher: CRC Press
Date: 25-02-2021
Publisher: ACM
Date: 28-06-2021
Publisher: ACM
Date: 29-11-2022
Publisher: Wiley
Date: 27-04-2018
Publisher: ACM
Date: 28-06-2021
Publisher: Emerald
Date: 03-06-2019
DOI: 10.1108/JPMD-03-2018-0021
Abstract: Community involvement is a common strategy to negotiate changes to the built environment. Traditional community involvement approaches are increasingly augmented through playful elements or through the use of technology. The purpose of this paper is to present a case study of a community involvement approach aimed at expanding participants’ ability to contribute to the issue. Through the design of bespoke interactive approaches to asking questions and receiving responses, the InstaBooth shifts the involvement process toward an open discussion between community members. The InstaBooth methodology established in this paper is based on the use of a physical interactive installation for situated community involvement and place-making, the InstaBooth. This methodology embeds design thinking and collaborative approaches to move the focus of the engagement from data gathering to data sharing and content co-creation. In 2015, the authors worked with the local community of Pomona, Queensland, Australia, to inform the new masterplan for the town center by using the InstaBooth as a community involvement methodology. Examining the case of Pomona reveals how the InstaBooth approach allows participants to join a discussion about their own environment in a playful and unstructured way. This is achieved through the application of design thinking across three key phases of the community engagement 1) planning the engagement strategy, 2) implementation of the strategy and deployment and 3) data co-analysis. The InstaBooth is an interactive methodology which has allowed citizens to engage in the discussion about the future development of their town strengthening their sense of place and sense of community. The significance of this paper is applicable to others interested in community involvement and place-making, as it presents a novel methodology that combines different methods for different contexts while embedding co-creation in its approach.
Publisher: Alexandrine Press
Date: 09-2023
Publisher: University of Waterloo
Date: 05-11-2018
Abstract: Digital inclusion and its implications for social participation is emerging as a key issue for researchers, designers, educators, industry and communities, as contemporary society shifts from top-down decision-making to a more inclusive process that collaborates with a variety of demographics. Yet, this shift tends to predominantly focus on mainstream communities of highly urbanised settlements, often neglecting segments of society that lack access to resources, digital technology or telecommunications infrastructure. Likewise, people from culturally erse and marginalised backgrounds, or who are socially excluded, such as people living with disabilities, the elderly, disadvantaged youth and women, people identifying as LGBTQIA, refugees and migrants, Indigenous people and others, are particularly vulnerable to digital under-participation, thereby compounding disadvantage. This special issue presents practical, innovative, and sensitive design solutions to support digital participation for older adults, children with barriers to digital access and urban and regional fringe communities. The intention is to foster digital skills within and across communities, investigate the role of proxies in digital inclusion as an enabler of social interactions, and discuss design strategies and methods for sustaining digital inclusion to eliminate the dilemma of under-participation in the future.
Publisher: ACM
Date: 19-08-2022
Publisher: Routledge
Date: 27-03-2020
Publisher: Informa UK Limited
Date: 03-07-2015
Publisher: Informa UK Limited
Date: 18-06-2022
Publisher: Springer Science and Business Media LLC
Date: 12-2022
Publisher: ACM
Date: 13-11-2018
Publisher: CERN IdeaSquare Journal of Experimental Innovation
Date: 2020
Publisher: Frontiers Media SA
Date: 02-08-2023
DOI: 10.3389/FCOMP.2023.1193538
Abstract: Emerging from the social disparities of the COVID-19 pandemic and contestations over marginal bodies in space during the global Black Lives Matter movement, Radical Placemaking is proposed as a digital placemaking design practice and investigated as part of a 3-year design study. This practice involves marginalized bodies highlighting social issues through the ephemerality and spectacularity of digital technologies in public space in [smart] cities. Radical Placemaking methodology, as demonstrated through three design interventions, engages participatory action research, slow design, and open pedagogies for marginal bodies to create place-based digital artifacts. Through the making and experience of the artifacts, Radical Placemaking advances and simulates a virtual manifestation of the marginal beings' bodies and knowledge in public spaces, made possible through emerging technologies. Through nine key strategies, the paper offers a conceptual framework that imbibes a relational way of co-designing within the triad of people-place-technology.
Publisher: Informa UK Limited
Date: 12-01-2020
Publisher: ACM
Date: 29-11-2022
Publisher: ACM
Date: 15-11-2012
Publisher: Elsevier BV
Date: 2012
Publisher: Springer Singapore
Date: 06-12-2019
Publisher: Elsevier
Date: 2021
Publisher: Journals of Design Studio
Date: 20-07-2021
DOI: 10.46474/JDS.935636
Abstract: This paper examines a case study part of an ongoing PhD research at Queensland University of Technology, Brisbane, Australia. The case study investigates how architecture students can employ media architecture design with real-time-render software tools to empower people without permanent residence. As part of the assignment students developed a media architecture structure during the semester to support people who are facing homelessness. The target participants of this study were master architecture students at Queensland University of Technology. Students participated in an online survey and semi-structured interviews at the end of the semester to provide feedback about their learning experience during the master class. The data was analysed with thematic analysis. The study results explore the potential of technology to face the ongoing issues of homelessness. It opens the discussion how media architecture can be utilised to target issues such as displacement and marginalization. The results allow to refine future studio education and endeavour how to employ real-time software in a studio context.
Publisher: Queensland University of Technology
Date: 25-10-2021
DOI: 10.5204/BOOK.EPRINTS.214092
Abstract: In recent years, research in the fields of Media Architecture and urban informatics have made calls to move beyond the human-centred city and towards a “more equitable multispecies city” (Van Dooren & Rose, 2012). Working towards future more-than-human cities, the design of hybrid digital-physical urban spaces - with an ethos of inclusivity and ersity - will require methods, tools, approaches, platforms, etc. to engage different communities, environments, and all kinds of nonhuman entities and creatures. This workshop posed the following question: While considering different characteristics (such as gender, race, class, abilities, creed, digital skills, habitat, bio-systems), how can citizens engage in creating DIY and More-than-Human Media Architecture to actively shape their spaces and foster imaginaries of more-than-human urban futurity, all while being kinder towards our stressed and fragile urban ecology? As a first step, DIY Media Architecture proposes that communities of experts support non-experts to create and design Media Architecture as active instigators of change in their own right. A possible strategy may lie in mobilizing allegories, entanglements, multispecies world-making, speculative prototyping, i.e. techniques to frame and engage more-than-human urban futures. This is positioned as empowering the less heard as taking charge of their digital-physical canvases throughout urban spaces and, as a next step, staking their and all creatures’ rights to the city. The workshop was conducted online from 24th-29th June 2021. The workshop provided the platform for discussions on alternative materials, platforms, strategies and tools for enabling DIY processes of the less heard in anthropocentric engagement. The workshop, further, encouraged participants to bring prototypes, demos, videos and ex les to broaden the conversation on DIY and More-than-Human Media Architecture. This was collated towards two outcomes 1) conceptual prototypes and 2) participants were invited to co-author a publication. This is in keeping with MAB2020’s Themes & Issues of “Citizen’s Digital Rights”, “Playful and Artistic Civic Engagement” and “More-Than-Human Cities”.
Publisher: Future Medicine Ltd
Date: 03-2023
Abstract: Aim: To understand the role point-of-care 3D printing is playing in medical device innovation, to articulate tangible and intangible benefits of open social innovation models with internal and external stakeholders, and to identify key considerations to support implementation of 3D printing in public hospitals. Method: Survey on an Australian public health precinct (n = 68). Results: 3D printing influences organizational culture and how users navigate the regulatory framework. Access to on-site 3D printing technology stimulates collaboration and rapid design cycles. Open innovation approaches can help reconcile motivations, as well as social and economic benefits. Staff training, engagement with regulatory reforms and a recalibration of the scope of impact that design thinking can have on medical device innovation projects are needed.
Publisher: Association for Smart Learning Ecosystems and Regional Development
Date: 10-06-2021
Abstract: The COVID-19 pandemic has made the struggles of the excluded louder and has also left them socially isolated. The article documents the implementation of one instance of Radical Placemaking, an “intangible”, community-driven and participatory placemaking process, in Kelvin Grove Urban Village (KGUV), Brisbane, Australia to tackle social isolation during the COVID-19 pandemic. KGUV community members were engaged in storytelling and interactive fiction online workshops to create experiential, place-based and mobile low-tech AR digital artefacts. The article expands on the methodology which involved a series of online workshops to design low-tech AR digital artefacts using digital collaboration tools (Google Classroom, Slack, Zoom) and VR environments (Mozilla Hubs). The study’s findings confirm the role of accessible AR/VR technology in enabling marginalised communities to create connectedness and community by co-creating their own authentic and erse urban imaginaries of place and cities.
Publisher: ACM
Date: 02-12-2019
Publisher: Queensland University of Technology
Date: 2016
Publisher: CAADRIA
Date: 2023
Publisher: MIT Press
Date: 2023
DOI: 10.1162/LEON_A_02243
Abstract: TransHuman Saunter is a geolocative artwork that documents the entanglements of four women artists of color with the multispecies ecosystem of the Indian banyan tree in Brisbane City Botanic Gardens, Australia. The work positions itself during a time when the impacts of capitalism and colonialism are evident in the planetary crisis of climate change and species loss in addition to a pandemic that exacerbates ethno-racial and gender inequity. This artists’ article covers the rationale of the work and its methodology and describes the in idual artworks. It serves as an act of pluralistic storytelling of unheard voices situated in place.
Publisher: Informa UK Limited
Date: 03-07-2015
Publisher: Journals of Design Studio
Date: 20-12-2020
DOI: 10.46474/JDS.825715
Abstract: This case study explores how architecture students can learn to design media architecture within virtual design environments tools. The target participants of this study are advanced (i.e. 3rd year) architecture students at the University of Applied Science, Bochum, Germany. To evaluate the student-experience, students were asked to develop a media architecture structure during the semester. Once the project finished the students provided feedback via surveys and interviews. The feedback was analysed employing thematic analysis. The case study shows that students are curious about technology in the design process and that technology has a growing relevance in an architecture career. The feedback will be used to improve future teaching approach.
Publisher: Intellect Books
Date: 21-01-2022
Start Date: 08-2021
End Date: 08-2026
Amount: $4,879,415.00
Funder: Australian Research Council
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