ORCID Profile
0000-0003-4720-0416
Current Organisation
Queensland University of Technology
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In Research Link Australia (RLA), "Research Topics" refer to ANZSRC FOR and SEO codes. These topics are either sourced from ANZSRC FOR and SEO codes listed in researchers' related grants or generated by a large language model (LLM) based on their publications.
Communication and Media Studies | Communication Technology and Digital Media Studies | Media Studies | Journalism Studies | Communication Studies | Arts and Cultural Policy |
Expanding Knowledge in Language, Communication and Culture | School/Institution Policies and Development | Information Processing Services (incl. Data Entry and Capture) | Internet Broadcasting | Service Industries Standards and Calibrations | Publishing and Print Services (incl. Internet Publishing) | Music
Publisher: Informa UK Limited
Date: 02-10-2015
Publisher: Edward Elgar Publishing
Date: 30-09-2016
Publisher: Informa UK Limited
Date: 10-2009
Publisher: Edward Elgar Publishing
Date: 25-07-2014
Publisher: Informa UK Limited
Date: 12-2006
Publisher: Elsevier BV
Date: 11-2009
Publisher: IGI Global
Date: 2011
DOI: 10.4018/978-1-60960-206-2.CH005
Abstract: In this chapter the authors discuss and informal learning settings such as fan fiction sites and their relations to teaching and learning within formal learning settings. Young people today spend a lot of time with social media built on user generated content. These media are often characterized by participatory culture which offers a good environment for developing skills and identity work. In this chapter the authors problematize fan fiction sites as informal learning settings where the possibilities to learn are powerful and significant. They also discuss the learning processes connected to the development of literacies. Here the rhetoric principle of “imitatio” plays a vital part as well as the co-production of texts on the sites, strongly supported by the beta reader and the power of positive feedback. They also display that some fans, through the online publication of fan fiction, are able to develop their craft in a way which previously have been impossible.
Publisher: Edward Elgar Publishing
Date: 27-12-2013
Publisher: Informa UK Limited
Date: 12-2014
Publisher: Informa UK Limited
Date: 03-04-2015
Publisher: IGI Global
Date: 2011
DOI: 10.4018/978-1-60960-209-3.CH005
Abstract: This chapter contributes to the existing body of knowledge on fan fiction by reporting the findings from a quantitative and qualitative study on fan fiction in a Swedish context. The authors contextualize the fan fiction phenomenon as a part of a larger transformation of the media sphere and the society in general where media consumers’ role as collaborative cultural producers grows ever stronger. They explore what kind of stories inspire the writers and conclude that as in many other parts of the entertainment industry, fan fiction is dominated by a small number of international media brands. The authors show how fan fiction can play an important role in the development of adolescents’ literacies and identities and how their pastime works as a vehicle for personal growth.
Publisher: Informa UK Limited
Date: 03-04-2015
Publisher: ACM
Date: 18-07-2018
Publisher: Edward Elgar Publishing
Date: 25-07-2014
Publisher: Informa UK Limited
Date: 09-2012
Publisher: Edward Elgar Publishing
Date: 29-01-2016
Publisher: IGI Global
Date: 2011
DOI: 10.4018/978-1-60960-209-3.CH005
Abstract: This chapter contributes to the existing body of knowledge on fan fiction by reporting the findings from a quantitative and qualitative study on fan fiction in a Swedish context. The authors contextualize the fan fiction phenomenon as a part of a larger transformation of the media sphere and the society in general where media consumers’ role as collaborative cultural producers grows ever stronger. They explore what kind of stories inspire the writers and conclude that as in many other parts of the entertainment industry, fan fiction is dominated by a small number of international media brands. The authors show how fan fiction can play an important role in the development of adolescents’ literacies and identities and how their pastime works as a vehicle for personal growth.
Publisher: Informa UK Limited
Date: 06-2009
Publisher: Informa UK Limited
Date: 28-04-2016
Publisher: Informa UK Limited
Date: 03-2010
Publisher: Edward Elgar Publishing
Date: 25-06-0008
Publisher: Wiley
Date: 31-01-2013
Publisher: Springer Science and Business Media LLC
Date: 07-02-7022
Publisher: SAGE Publications
Date: 04-2018
Abstract: With the rise of geo-social media, location is emerging as a particularly sensitive data point for big data and digital media research. To explore this area, we reflect on our ethics for a study in which we analyze data generated via an app that facilitates public sex among men who have sex with men. The ethical sensitivities around location are further heightened in the context of research into such digital sexual cultures. Public sexual cultures involving men who have sex with men operate both in spaces “meant” for public sex (e.g., gay saunas and dark rooms) and spaces “not meant” for public sex (e.g., shopping centers and public toilets). The app in question facilitates this activity. We developed a web scraper that carefully collected selected data from the app and that data were then analyzed to help identify ethical issues. We used a mixture of content analysis using Python scripts, geovisualisation software and manual qualitative coding techniques. Our findings, which are methodological rather than theoretical in nature, center on the ethics associated with generating, processing, presenting, archiving and deleting big data in a context where harassment, imprisonment, physical harm and even death occur. We find a tension in normal standards of ethical conduct where humans are involved in research. We found that location came to the fore as a key—though not the only—actor requiring attention when considering ethics in a big data context.
Publisher: Edward Elgar Publishing
Date: 30-09-2016
Publisher: SAGE Publications
Date: 24-07-2021
DOI: 10.1177/13548565211032376
Abstract: The digitalization of creative industries has undermined the business models of legacy media outlets as well as the music industries. This article discusses the two primary ways that legacy media has functioned in the context of the music industries—as a producer of symbolic value and as an engine of music promotion. However, the central aim of this study is to analyze the development of these functions in the new media sphere by identifying music promotion practices on Facebook. Based on in-depth interviews conducted with local music industry professionals in Estonia, two sets of promotional approaches have been identified: brand-centered approaches and community-oriented approaches. The findings indicate a continuing convergence of autonomous music criticism and music promotion across many dimensions and the presence of “promotional gatekeeping” as a form of business activity in small creative industries.
Publisher: Cogitatio
Date: 26-05-2022
Abstract: During times of crisis such as the Covid-19 pandemic, digital platforms are under public scrutiny to guarantee users’ online safety and wellbeing. Following inconsistencies in how platforms moderate online content and behavior, governments around the world are putting pressure on them to curb the spread of illegal and lawful harmful content and behavior (e.g., UK’s Draft Online Safety Bill). These efforts, though, mainly focus on overt abuse and false information, which misses more mundane social media practices such as racial stereotyping that are equally popular and can be inadvertently harmful. Building on Stoever’s (2016) work on the “sonic color line,” this article problematizes sound, specifically, as a key element in racializing memetic practices on the popular short-video platform TikTok. We examine how humorous audio-visual memes about Covid-19 on TikTok contribute to social inequality by normalizing racial stereotyping, as facilitated through TikTok’s “Use This Sound” feature. We found that users’ appropriations of sounds and visuals on TikTok, in combination with the platform’s lack of clear and transparent moderation processes for humorous content, reinforce and (re)produce systems of advantage based on race. Our article contributes to remediating the consistent downplaying of humor that negatively stereotypes historically marginalized communities. It also advances work on race and racism on social media by foregrounding the sonification of race as means for racism’s evolving persistence, which represents a threat to social cohesion.
Publisher: Informa UK Limited
Date: 2014
Publisher: Wiley
Date: 13-07-2021
DOI: 10.1111/ECIN.13015
Abstract: Using weekly music charts data in 10 countries over the period 1990–2015, we analyze whether digitization leads to a trend of homogenization of music content or conversely to a greater acoustic disparity. We split the digitization era in four periods that correspond to four new emblematic distribution models (Napster, iTunes, YouTube, Spotify). Our main result is that while acoustic ersity decreased during the iTunes and the YouTube periods, the period that begins with the introduction of audio streaming services, such as Spotify, represents a turning point and is marked by a significant increase in acoustic ersity.
Start Date: 2015
End Date: 2017
Funder: Australian Research Council
View Funded ActivityStart Date: 2016
End Date: 2018
Funder: Australian Research Council
View Funded ActivityStart Date: 2017
End Date: 2019
Funder: Australian Research Council
View Funded ActivityStart Date: 12-2016
End Date: 09-2020
Amount: $246,892.00
Funder: Australian Research Council
View Funded ActivityStart Date: 05-2016
End Date: 05-2020
Amount: $274,139.00
Funder: Australian Research Council
View Funded ActivityStart Date: 12-2017
End Date: 06-2022
Amount: $480,000.00
Funder: Australian Research Council
View Funded Activity