ORCID Profile
0000-0001-8244-6484
Current Organisation
Université de Montréal
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Publisher: Wiley
Date: 09-2020
DOI: 10.1111/JAN.14487
Publisher: Ovid Technologies (Wolters Kluwer Health)
Date: 27-04-2022
DOI: 10.1097/ACM.0000000000004522
Abstract: Simulation is often depicted as an effective tool for clinical decision-making education. Yet, there is a paucity of data regarding transfer of learning related to clinical decision-making following simulation-based education. The authors conducted a scoping review to map the literature regarding transfer of clinical decision-making learning outcomes following simulation-based education in nursing or medicine. Based on the Joanna Briggs Institute methodology, the authors searched 5 databases (CINAHL, ERIC, MEDLINE, PsycINFO, and Web of Science) in May 2020 for quantitative studies in which the clinical decision-making performance of nursing and medical students or professionals was assessed following simulation-based education. Data items were extracted and coded. Codes were organized and hierarchized into patterns to describe conceptualizations and conditions of transfer, as well as learning outcomes related to clinical decision-making and assessment methods. From 5,969 unique records, 61 articles were included. Only 7 studies (11%) assessed transfer to clinical practice. In the remaining 54 studies (89%), transfer was exclusively assessed in simulations that often included one or more variations in simulation features (e.g., scenarios, modalities, duration, and learner roles 50, 82%). Learners’ clinical decision-making, including data gathering, cue recognition, diagnoses, and/or management of clinical issues, was assessed using checklists, rubrics, and/or nontechnical skills ratings. Research on simulation-based education has focused disproportionately on the transfer of learning from one simulation to another, and little evidence exists regarding transfer to clinical practice. The heterogeneity in conditions of transfer observed represents a substantial challenge in evaluating the effect of simulation-based education. The findings suggest that 3 dimensions of clinical decision-making performance are amenable to assessment—execution, accuracy, and speed—and that simulation-based learning related to clinical decision-making is predominantly understood as a gain in generalizable skills that can be easily applied from one context to another.
Publisher: Elsevier BV
Date: 07-2020
Publisher: Wiley
Date: 20-04-2022
DOI: 10.1111/NAE2.12038
Publisher: JMIR Publications Inc.
Date: 19-08-2021
DOI: 10.2196/28650
Abstract: On the basis of ethical and methodological arguments, numerous calls have been made to increase the involvement of end users in the development of serious games (SGs). Involving end users in the development process is considered a way to give them power and control over educational software that is designed for them. It can also help identify areas for improvement in the design of SGs and improve their efficacy in targeted learning outcomes. However, no recognized guidelines or frameworks exist to guide end users’ involvement in SG development. The aim of this study is to describe how end users are involved in the development of SGs for health care professions education. We examined the literature presenting the development of 45 SGs that had reached the stage of efficacy evaluation in randomized trials. One author performed data extraction using an ad hoc form based on a design and development framework for SGs. Data were then coded and synthesized on the basis of similarities. The coding scheme was refined iteratively with the involvement of a second author. Results are presented using frequencies and percentages. End users’ involvement was mentioned in the development of 21 of 45 SGs. The number of end users involved ranged from 12 to 36. End users were often involved in answering specific concerns that arose during the SG design (n=6) or in testing a prototype (n=12). In many cases, researchers solicited input from end users regarding the goals to reach (n=10) or the functional esthetics of the SGs (n=7). Most researchers used self-reported questionnaires (n=7). Researchers mentioned end users’ involvement in the development of less than half of the identified SGs, and this involvement was also poorly described. These findings represent significant limitations to evaluating the impact of the involvement of end users on the efficacy of SGs and in making recommendations regarding their involvement.
Publisher: EDP Sciences
Date: 2019
DOI: 10.1051/PMED/2020009
Abstract: Contexte : L’apprentissage numérique chez les professionnels de la santé amène des défis comme le manque d’engagement et l’excès de charge cognitive. Toutefois, il n’existe pas de mesures d’engagement et de charge cognitive validées en français. De telles mesures permettraient de considérer ces variables dans le développement de formations numériques et l’évaluation de leurs effets. Buts : (1) Traduire et adapter la User Engagement Scale – Short Form et le Cognitive Load Index en français (2) Effectuer une évaluation psychométrique préliminaire des échelles afin d’examiner leurs caractéristiques, les corrélations entre les sous-échelles et la cohérence interne. Méthode : La traduction et l’adaptation ont été réalisées selon Sousa et Rojjanasrirat (2011). Pour l’évaluation des propriétés psychométriques, des étudiants en sciences infirmières ont répondu en ligne à l’Échelle d’engagement de l’utilisateur – Forme abrégée (EEU-FA) et à l’Indice de charge cognitive (IDCC). Les données ont été analysées par des statistiques descriptives, des coefficients de corrélation de Pearson, des coefficients omega ( ω ) de McDonald et des coefficients alpha ( α ) de Cronbach. Résultats : Cinquante-sept participants ont complété l’étude. La majorité des distributions étaient normales. Les corrélations entre les sous-échelles étaient entre 0,03 et 0,64 pour l’EEU-FA, et entre −0,12 à 0,41 pour l’IDCC. Les coefficients ω pour l’EEU-FA (0,77 à 0,89) et α pour l’IDCC (0,70 à 0,96) démontrent une bonne cohérence interne. Conclusions : Cette étude a permis de traduire et d’adapter en français des mesures d’engagement et de charge cognitive en contexte numérique. Les échelles font état de bonnes qualités psychométriques préliminaires.
Publisher: JMIR Publications Inc.
Date: 09-03-2021
Abstract: n the basis of ethical and methodological arguments, numerous calls have been made to increase the involvement of end users in the development of serious games (SGs). Involving end users in the development process is considered a way to give them power and control over educational software that is designed for them. It can also help identify areas for improvement in the design of SGs and improve their efficacy in targeted learning outcomes. However, no recognized guidelines or frameworks exist to guide end users’ involvement in SG development. he aim of this study is to describe how end users are involved in the development of SGs for health care professions education. e examined the literature presenting the development of 45 SGs that had reached the stage of efficacy evaluation in randomized trials. One author performed data extraction using an ad hoc form based on a design and development framework for SGs. Data were then coded and synthesized on the basis of similarities. The coding scheme was refined iteratively with the involvement of a second author. Results are presented using frequencies and percentages. nd users’ involvement was mentioned in the development of 21 of 45 SGs. The number of end users involved ranged from 12 to 36. End users were often involved in answering specific concerns that arose during the SG design (n=6) or in testing a prototype (n=12). In many cases, researchers solicited input from end users regarding the goals to reach (n=10) or the functional esthetics of the SGs (n=7). Most researchers used self-reported questionnaires (n=7). esearchers mentioned end users’ involvement in the development of less than half of the identified SGs, and this involvement was also poorly described. These findings represent significant limitations to evaluating the impact of the involvement of end users on the efficacy of SGs and in making recommendations regarding their involvement.
No related grants have been discovered for Patrick Lavoie.