ORCID Profile
0000-0002-1933-1438
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In Research Link Australia (RLA), "Research Topics" refer to ANZSRC FOR and SEO codes. These topics are either sourced from ANZSRC FOR and SEO codes listed in researchers' related grants or generated by a large language model (LLM) based on their publications.
Communication Technology and Digital Media Studies | Community Child Health | Early Childhood Education (excl. Māori) | Media Studies | Consumption and Everyday Life | Education Systems | Communication and Media Studies | Computer-Human Interaction
Child Health | Learner Development | Communication not elsewhere classified | Expanding Knowledge in Technology |
Publisher: Springer International Publishing
Date: 2021
Publisher: Elsevier BV
Date: 12-2018
Publisher: Springer Berlin Heidelberg
Date: 2008
Publisher: ACM
Date: 05-05-2012
Publisher: Informa UK Limited
Date: 11-02-2008
Publisher: ACM
Date: 17-06-2014
Publisher: ACM
Date: 23-10-2016
Publisher: Elsevier BV
Date: 05-2013
Publisher: ACM
Date: 21-06-2015
Publisher: ACM
Date: 17-06-2014
Publisher: ACM
Date: 09-06-2010
Publisher: Elsevier BV
Date: 07-2016
Publisher: Policy Press
Date: 30-09-2009
Publisher: SAGE Publications
Date: 13-10-2022
DOI: 10.1177/14740222221132952
Abstract: Despite the growing interest of academia in public outreach, little is known about what university students, among who are future researchers, take away from their academic education in terms of research dissemination opportunities. In this study, we analyzed social science students’ discourses on creative dissemination practices in relation to standardized dissemination practices. Our findings reveal that student’s conceptions of creative research dissemination (CRD) are erse and influenced by varying perceptions of knowledge, the public, and creativity. Discourses on CRD are also strongly linked with values such as innovation and impact on society, but the concrete meaning of these values often remains undefined. We propose rethinking the academic context at the educational level so it offers a platform for multimodal formats of research dissemination. This would require encouraging students to take a stance toward how they envision a progressive academic future.
Publisher: Springer Berlin Heidelberg
Date: 2009
Publisher: ACM
Date: 18-04-2015
Publisher: Springer Science and Business Media LLC
Date: 15-07-2021
Publisher: Springer Berlin Heidelberg
Date: 2007
Publisher: Hindawi Limited
Date: 2008
DOI: 10.1155/2008/719291
Abstract: A theoretical framework and practical case for designing likeable interactive media applications for preschoolers in the home environment are introduced. First, we elaborate on the theoretical framework. We introduce the uses and gratifications paradigm (U& G). We argue that U& G is a good approach to researching likeability of media applications. Next, we complete the U& G framework with expectancy-value (EV) theory. EV theory helps us move from theoretical insights to concrete design guidelines. Together, the U& G framework and the EV model form the foundation of our extended likeability framework for the design and evaluation of interactive media applications, for preschoolers in the home environment. Finally, we demonstrate a practical case of our extended likeability framework via the research project CuTI. The CuTI project aims at revealing those particular user gratifications and design attributes that are important to support playful behaviour and fun activities of preschoolers in the home environment.
Publisher: Springer International Publishing
Date: 2017
Publisher: Springer Berlin Heidelberg
Date: 2012
Publisher: Oxford University Press (OUP)
Date: 17-07-2015
DOI: 10.1093/JAMIA/OCV100
Abstract: Objective To conduct a systematic review and meta-analysis of randomized controlled trials assessing the effectiveness of serious games in improving knowledge and/or self-management behaviors in young people with chronic conditions. Materials and Methods The authors searched the databases PubMed, Cochrane Library, Web of Sciences, and PsychINFO for articles published between January 1990 and January 2014. Reference lists were hand-searched to retrieve additional studies. Randomized controlled trials that compared a digital game with either standard education or no specific education in a population of children and/or adolescents with chronic conditions were included. Results The authors identified 9 studies in which the effectiveness of serious games in young people with chronic conditions was evaluated using a randomized controlled trials design. Six studies found a significant improvement of knowledge in the game group from pretest to posttest 4 studies showed significantly better knowledge in the game group than in the control group after the intervention. Two studies reported significantly better self-management in the game group than in the control group after the intervention. Seven studies were included in the meta-analysis. For knowledge, pooled estimate of Hedges’ gu was 0.361 (95% confidence intervals, 0.098-0.624), demonstrating that serious games improve knowledge in patients. For self-management, pooled estimate of Hedges’ gu was 0.310 (95% confidence intervals, 0.122-0.497), showing that gaming improves self-management behaviors. Conclusions The authors’ meta-analysis shows that educational video games can be effective in improving knowledge and self-management in young people with chronic conditions.
Publisher: ACM
Date: 21-06-2015
Publisher: Emerald
Date: 21-12-2021
Abstract: The use of recommender systems is increasing on academic social media (ASM). However, distinguishing the elements that may be influenced and/or exert influence over content that is read and disseminated by researchers is difficult due to the opacity of the algorithms that filter information on ASM. In this article, the purpose of this paper is to investigate how algorithmic mediation through recommender systems in ResearchGate may uphold biases in scholarly communication. The authors used a multi-method walkthrough approach including a patent analysis, an interface analysis and an inspection of the web page code. The findings reveal how audience influences on the recommendations and demonstrate in practice the mutual shaping of the different elements interplaying within the platform (artefact, practices and arrangements). The authors show evidence of the mechanisms of selection, prioritization, datafication and profiling. The authors also substantiate how the algorithm reinforces the reputation of eminent researchers (a phenomenon called the Matthew effect). As part of defining a future agenda, we discuss the need for serendipity and algorithmic transparency. Algorithms change constantly and are protected by commercial secrecy. Hence, this study was limited to the information that was accessible within a particular period. At the time of publication, the platform, its logic and its effects on the interface may have changed. Future studies might investigate other ASM using the same approach to distinguish potential patterns among platforms. Contributes to reflect on algorithmic mediation and biases in scholarly communication potentially afforded by recommender algorithms. To the best of our knowledge, this is the first empirical study on automated mediation and biases in ASM.
Publisher: Springer Science and Business Media LLC
Date: 14-06-2011
Publisher: Springer Science and Business Media LLC
Date: 12-06-2011
Publisher: Elsevier BV
Date: 07-2019
Publisher: Elsevier BV
Date: 05-2014
Publisher: Elsevier BV
Date: 10-2014
Publisher: ACM
Date: 06-06-2007
Publisher: IGI Global
Date: 2013
DOI: 10.4018/978-1-4666-2491-7.CH012
Abstract: This chapter describes the User-Driven Creativity Framework: a framework that links several Participatory Design (PD) activities into one combined method. This framework, designed to be accordant with the mental process model of creativity, aims to integrate user involvement and creativity in the early stages of application requirements, gathering, and concept development. This chapter aims to contribute to recent discussions on how user-centered or participatory design methods can contribute to information systems development methodologies. The authors describe a mobile language learning case study that demonstrates how an application of the framework resulted in system (paper) prototypes and unveiled perceptions of learners and teachers, effectively yielding the necessary in-depth user knowledge and involvement to establish a strong foundation for further agile development activities. This chapter provides engineers or end-user representatives with a hands-on guide to elicit user requirements and envision possible future application information architectures.
Publisher: FapUNIFESP (SciELO)
Date: 09-2018
Publisher: Association for Computing Machinery (ACM)
Date: 29-09-2023
DOI: 10.1145/3611024
Publisher: SAGE Publications
Date: 05-05-2020
Abstract: What are the public discourses about parental guidance of children’s digital media use in Australia and Belgium? The findings of a multi-method interpretive content analysis suggest that both risks and opportunities are made significant, (re-)claiming power for parents to decide what is realistic. Belgian critical-optimistic commentary suggests that it is normal to see a variety of parenting practices in society, encouraging parents to make informed decisions considering the child’s developmental age and mutual trust. Australian public commentary features emotionally laden, opposing views, whereby restriction seems the golden rule for guiding young children’s engagement with digital media. Across the 30 months of the dataset, however, Australian pieces began to give voice to experts who embrace more relaxed rules. The study illuminates how public narratives are sites of political manoeuvring, revealing ideological stances relating to parental mediation and children’s media use, sensitive to and reflective of situated meanings bound by space and time.
Publisher: Elsevier BV
Date: 05-2016
Publisher: Springer Science and Business Media LLC
Date: 18-04-2007
Publisher: Elsevier BV
Date: 11-2018
Publisher: ACM
Date: 21-06-2015
Publisher: ACM
Date: 15-09-2009
Start Date: 07-2018
End Date: 12-2022
Amount: $349,700.00
Funder: Australian Research Council
View Funded ActivityStart Date: 02-2021
End Date: 02-2028
Amount: $34,934,592.00
Funder: Australian Research Council
View Funded Activity