ORCID Profile
0000-0002-9553-4501
Current Organisation
Bond University
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Publisher: Springer Science and Business Media LLC
Date: 07-07-2023
DOI: 10.1007/S10676-023-09711-Z
Abstract: The gamer’s dilemma, initially proposed by Luck (Ethics and Information Technology 11(1):31–36, 2009) posits a moral comparison between in-game acts of murder and in-game acts of paedophilia within single-player videogames. Despite each activity lacking the obvious harms of their real-world equivalents, common intuitions suggest an important difference between them. Some responses to the dilemma suggest that intuitive responses to the two cases are based on important differences between the acts themselves or their social meaning. Others challenge the fundamental assumptions of the dilemma. In this paper, we identify and explore key imaginative and emotional differences in how certain types of in-game violence are experienced by players, consider how these differences factor into the moral lives of players, and use these insights to resolve the dilemma. The view we develop is that the key moral emotion in offensive video gameplay is self-repugnance. This is not repugnance of the act one directs a game character to perform in the game, nor repugnance of the character one plays. It is repugnance of oneself in playing the game. If self-repugnance is a fitting emotional response to playing a videogame, then this is prima facie grounds for thinking it is wrong to play the videogame. Our approach to the gamer’s dilemma is to distinguish the fittingness conditions of self-repugnance from the fittingness conditions of other moral emotions as they pertain to playing videogames. We argue that because of the virtual character of the actions performed in video games, self-repugnance is a fitting response to particular kinds of offensive gameplay. On the other hand, in-game murder is not invariably a fitting ground for self-repugnance. We argue that this difference is grounded in imaginative responses to the harm of death and the harms of profound suffering. Our task is to explain and justify this difference in fittingness conditions and use this to resolve the gamer’s dilemma.
Publisher: Springer Science and Business Media LLC
Date: 1999
Publisher: Informa UK Limited
Date: 04-2005
Publisher: Routledge
Date: 27-04-2018
Publisher: Springer Science and Business Media LLC
Date: 2003
Publisher: Oxford University Press
Date: 07-11-2019
DOI: 10.1093/OXFORDHB/9780198789703.013.31
Abstract: Those who believe that the psychoanalytic understanding of human nature is broadly correct will also likely believe that there are essential aspects of film that cannot be adequately understood without it. Among these are film’s power the nature of film spectatorship and the characteristics of specific films and genres. Why are we attracted to certain kinds of films—horror films and those depicting violence we abhor? The most basic claim underlying psychoanalytic approaches to film is that the creation and experience of film is driven by desire and wish-fulfilment and functions to satisfy certain psychological, protective, expressive needs of artists and audiences. Psychoanalytic explorations of film tend to draw together aspects of artistic creation and spectatorship, as well as accounts of film’s power to move audiences and the nature of film spectatorship in general—the affective and cognitive significance of the nature of film experience itself.
Publisher: Wiley
Date: 06-1997
Publisher: Palgrave Macmillan UK
Date: 2009
Publisher: Springer Science and Business Media LLC
Date: 03-2005
Publisher: Informa UK Limited
Date: 02-04-2016
Publisher: Informa UK Limited
Date: 02-01-2014
Publisher: Informa UK Limited
Date: 07-2000
Publisher: Springer Science and Business Media LLC
Date: 03-1998
DOI: 10.1007/BF02381503
Publisher: Springer Science and Business Media LLC
Date: 2002
Publisher: Philosophy Documentation Center
Date: 1997
Publisher: The Pennsylvania State University Press
Date: 03-2016
DOI: 10.5325/CRITPHILRACE.4.1.0074
Abstract: Posthumanist film and television is both a vehicle for reflection on discrimination and prejudice and a means of gratifying in fantasy deeply imbedded human impulses towards prejudice. Discrimination lies at the heart of posthuman narratives whenever the posthuman coalesces around an identifiable group in conflict with humans. We first introduce the idea of prejudice as a form of psychological defense, contrasting it with other accounts of prejudice in the philosophical literature. We then apply this notion to number of posthumanist film and television narratives. An adequate account of prejudice tells us about posthumanism in film—the significance of posthumanist thinking, speculation and fantasy. It helps account for the proliferation of television series and films about people who—being at one time dead, still dead or partially dead, or only sometimes dead, or have powers and appetites we do not have—are borderline creatures: not fully us, but still near to us.
Publisher: Wiley
Date: 03-1997
Publisher: Wiley
Date: 12-2001
Publisher: Routledge
Date: 12-04-2013
Publisher: Informa UK Limited
Date: 15-06-2019
Publisher: Routledge
Date: 14-06-2018
Publisher: Informa UK Limited
Date: 11-2004
Publisher: University of Birmingham Library Services
Date: 13-05-2019
Abstract: Competition and contest underpin academic life in many ways, not all of them constructive or valuable. In this paper I make a start on the task of distinguishing valuable academic competition from its opposite and suggest reforms of academic institutions that would diminish the prevalence of destructive competition and approach more nearly the egalitarian goal of treating all members of the academic community—especially, but not only, students—as equally valued and equally deserving of respect. To do this, I develop a distinction between two kinds of competition: tender competition and rank competition. I analyse the illusion of meritocracy in terms of them. My principal recommendation for university pedagogical practice is to eliminate grading of student work and replace grading systems with a system of demanding pass/fail assessments.
Publisher: Springer Science and Business Media LLC
Date: 26-10-2023
Publisher: Springer Science and Business Media LLC
Date: 09-2012
Publisher: Wiley
Date: 22-07-2022
DOI: 10.1111/RATI.12348
Abstract: In attempting to debunk moral realism through an appeal to evolutionary facts, debunkers face a series of problems, which we label the problems of scope, corrosiveness, and post‐hoc justification. To overcome these problems, debunkers must assume certain metaphysical or epistemological positions, or otherwise pre‐establish them. In doing so, they must assume or pre‐establish the very conclusion they seek in advancing the argument. This means that such debunking arguments either beg the question against the moral realist or are undermined as standalone metaethical arguments.
Publisher: Routledge
Date: 09-11-2021
Publisher: Springer Science and Business Media LLC
Date: 11-10-2006
Publisher: Project MUSE
Date: 2016
DOI: 10.3368/SS.45.3.84
Publisher: Springer Science and Business Media LLC
Date: 18-11-2016
Publisher: Informa UK Limited
Date: 07-2006
No related grants have been discovered for Damian Cox.