ORCID Profile
0000-0001-6215-8768
Current Organisation
University of Melbourne
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Sociology and Social Studies of Science and Technology | Social and Cultural Anthropology | Sociology | Computer-Human Interaction | Communication Technology and Digital Media Studies | Public Health and Health Services | Public Health and Health Services not elsewhere classified |
Expanding Knowledge through Studies of Human Society | Consumption Patterns, Population Issues and the Environment | Information and Communication Services not elsewhere classified | Behaviour and Health | Child Health | Expanding Knowledge in the Medical and Health Sciences
Publisher: Oxford University Press
Date: 18-06-2020
DOI: 10.1093/OSO/9780190905781.001.0001
Abstract: This book, Digital Domesticity: Media, Materiality, and Home Life , is concerned with the home, but it is not bounded by the home. While the home provides a necessary anchor point for our empirical and theoretical work, we are well aware that the home is not self-contained but is a node in multiple commercial, cultural, and technical networks, all of which interact, and all of which have local implications and global reach. The home’s socio-technical ecology operates in recursive relations with these much larger ecologies, none of which can be ignored if the home is to be understood. This book unearths this digital domesticity through accounts of evolving socio-technical relations as they unfold in processes of adopting and adapting to innovations using, maintaining, and neglecting the complex of technologies in the home and confronting the obsolescence of particular technologies and failure of systems of consumer technologies.
Publisher: SAGE Publications
Date: 23-10-2015
Abstract: This article analyzes the operation and subsequent failure of TiVo in Australia. Drawing on actor-network theory, we unpack the TiVo assemblage throughout our paper, and look at the various human, technical, and institutional interventions that constituted it and constrained its possible futures. This analysis will be conducted by tracing how TiVo attempted to establish itself as a viable social and technical assemblage and assessing its influence on “new locales of regulation, new practices, new ethical stances, and new institutions.” Our approach offers an inclusive analytical lens by considering how a collection of actors—large and small, human and nonhuman—were actively involved in assembling and disassembling the network required by TiVo for an ongoing presence in Australia. It also contributes to a growing body of work that outlines the usefulness of ANT to media studies scholarship.
Publisher: Routledge
Date: 30-12-2020
Publisher: Springer International Publishing
Date: 2020
Publisher: SAGE Publications
Date: 09-07-2021
DOI: 10.1177/14614448211027959
Abstract: Working at the intersection of death studies and media studies, this article examines what we can learn from the death of media technologies designed for the deceased, what we refer to as necro-technologies. Media deaths illuminate a tension between the promise of persistence and realities of precariousness embodied in all media. This tension is, however, more visibly strained by the mortality of technologies designed to mediate and memorialise the human dead by making explicit the limitations of digital eternity implied by products in the funeral industry. In this article, we historicise and define necro-technologies within broader discussions of media obsolescence and death. Drawing from our funeral industry fieldwork, we then provide four ex les of recently deceased necro-technologies that are presented in the form of eulogies. These eulogies offer a stylised but culturally significant format of remembrance to create an historical record of the deceased and their life. These necro-technologies are the funeral attendance robot CARL, the in-coffin sound system CataCombo, the posthumous messaging service DeadSocial and the digital avatar service Virtual Eternity. We consider what is at stake when technologies designed to enliven the human deceased – often in perpetuity – are themselves subject to mortality. We suggest a number of entangled economic, cultural and technical reasons for the failure of necro-technologies within the specific contexts of the death care industry, which may also help to highlight broader forces of mortality affecting all media technologies. These are described as misplaced commercial imaginaries, cultural reticence and material impermanence. In thinking about the deaths of necro-technologies, and their causes, we propose a new form of death, a ‘material death’ that extends beyond biological, social and memorial forms of human death already established to account for the finitude of media materiality and memory.
Publisher: SAGE Publications
Date: 14-06-2021
Abstract: Across the globe, human experiences of death, dying, and grief are now shaped by digital technologies and, increasingly, by robotic technologies. This article explores how practices of care for the dead are transformed by the participation of non-human, mechanised agents. We ask what makes a particular robot engagement with death a breach or an affirmation of care for the dead by examining recent entanglements between humans, death, and robotics. In particular, we consider telepresence robots for remote attendance of funerals semi-humanoid robots officiating in a religious capacity at memorial services and the conduct of memorial services by robots, for robots. Using the activities of robots to ground our discussion, this article speaks to broader cultural anxieties emerging in an era of high-tech life and high-tech death, which involve tensions between human affect and technological effect, machinic work and artisanal work, humans and non-humans, and subjects and objects.
Publisher: University Press of Colorado
Date: 2018
Publisher: Brill
Date: 2012
Abstract: This paper reflects on the ethical procedures encountered, and methodological strategies adopted, in order to develop and conduct qualitative research with children to explore their relationship to, and through, information and communication technologies (ICT). The study was conducted in Australia, which like many other nations, adopted a formal, mandatory institutional ethics framework historically formed in response to real and potential unethical and harmful research. This is now associated with a broader agenda of of risk-management and protection in universities which must be managed to enable the right of children to participate fully in research that affects them. Since calls for more multi-dimensional research with children and ICT have been made (Livingstone and Helsper, 2007 Livingstone, 2010), few academic studies have delved into the ethical processes and negotiations involved in such research, especially within academic institutions that are bounded by strict ethical and risk-management processes. This paper contributes to the growing field of appropriate research methods and methodologies, and their circumspection, for study with ICT connected-children, and adds to the growing debates around ethically including children in academic research.
Publisher: Routledge
Date: 30-12-2020
Publisher: ACM
Date: 19-10-2014
Publisher: Informa UK Limited
Date: 02-01-2016
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 2014
Publisher: ACM
Date: 02-12-2014
Publisher: ACM
Date: 26-11-2012
Publisher: Association for Computing Machinery (ACM)
Date: 06-2014
DOI: 10.1145/2617573
Abstract: We explore relationships between habits and technology interaction by reporting on older people's experience of the Kinect for Xbox. We contribute to theoretical and empirical understandings of habits in the use of technology to inform understanding of the habitual qualities of our interactions with computing technologies, particularly systems exploiting natural user interfaces. We situate ideas of habit in relation to user experience and usefulness in interaction design, and draw on critical approaches to the concept of habit from cultural theory to understand the embedded, embodied, and situated contexts in our interactions with technologies. We argue that understanding technology habits as a process of reciprocal habituation in which people and technologies adapt to each other over time through design, adoption, and appropriation offers opportunities for research on user experience and interaction design within human-computer interaction, especially as newer gestural and motion control interfaces promise to reshape the ways in which we interact with computers.
Publisher: University of Melbourne
Date: 11-2022
DOI: 10.46580/P74850
Abstract: Within a globalised digital environment characterised by increasingly erse and dynamic social media platforms, video creators and their content production and circulation now typically operate across multiple social media platforms. Focusing on Chinese content creators and their cross-platform and cross-cultural social media practices, this paper draws on digital ethnographic research to analyse how user-generated content and creator identities are constructed across Chinese and Western social media services including YouTube, Bilibili, Douyin and RED. This article asks: how do Chinese content creators produce and circulate videos across multiple social media platforms and erse cultures? How do these creators navigate platform architectures to present, manage and commercialise their identity given the cross-platform and transnational context? The findings suggest that Chinese creators’ cross-platform practices can be seen as a form of platform migration, in which they learn to move within and across platforms to ensure they create the optimal conditions for their content to spread and be viewed. These migratory platform practices are, however, constrained by audiences, algorithms, and advertiser expectations for creators to construct and maintain a single and consistent creator identity. These transnational creator identities include elements of both novelty and normativity in video content, such as niche or exotic performances, which serve up content for negotiating algorithmic visibility, or negotiating audiences for achieving a “cosmopolitan Chineseness”. As such, we can see that creator identities are both afforded and shaped through the globalised cultures, economies and politics of online video-sharing platforms.
Publisher: Routledge
Date: 06-07-2017
Publisher: Swinburne University of Technology
Date: 27-02-2011
Publisher: ACM
Date: 07-12-2015
Publisher: Routledge
Date: 12-11-2013
Publisher: Swinburne University of Technology
Date: 15-11-2011
Publisher: ACM
Date: 21-06-2014
Publisher: ACM
Date: 02-12-2014
Publisher: Springer International Publishing
Date: 2019
Publisher: Wiley
Date: 23-06-2010
Publisher: Palgrave Macmillan US
Date: 2016
Publisher: SAGE Publications
Date: 09-2009
Abstract: The steady proliferation of media and connectivity reconstitutes domestic rhythms in ways that make them emergent, relational, negotiated, and multiple. In an attempt to capture some of the entangled dynamics characteristic of contemporary domestic chronometrics (time-measured), chronaesthetics (time-felt) and chronomanagement (time-ordered), we use the terms ‘reticular rhythms’ and ‘technologies of reticulation’. In our analysis of interviews with five families over three years we identify four interrelated forms of reticular rhythms that together constitute the rhythms of contemporary domestic life. These four are: a polyphonic drone, a polychronic dissonance, an asynchronous consonance, and an orchestrated performance. Each of these forms of rhythm are described and illustrated.
Publisher: SAGE Publications
Date: 2011
DOI: 10.1068/D11709
Abstract: Extending research into material, media, and cultural geographies of the home, our interest turns to the spatiotemporality of dwelling with information and communication technologies. We pose a number of questions: How do inhabitants and their media stuff adapt to the more rigid physical spaces of a building? How does the building respond to the more rapid changes to dwelling produced by this media stuff? And how are these differing times synchronised? In answer to these questions we present four case studies of homes in Melbourne, Australia, each representative of a particular strategy of synchronisation. They are: the found home, the imagined home, the designed home, and the renovated home. We identify logics informing these homes: the first naturalises the choices made, the second rationalises choices, and the third is one in which dwelling and (re)building are intertwined.
Publisher: ACM
Date: 19-10-2014
Publisher: ACM
Date: 23-11-2009
Publisher: Informa UK Limited
Date: 21-09-2015
Publisher: SAGE Publications
Date: 04-2017
Abstract: This article introduces a Special Issue on the topic of infancy online, addressing a range of issues, including representation, privacy, datafication, and children’s rights. The 7 articles included map important arenas of emerging research which highlight a range of increasingly urgent questions around the way infants are situated online, the longer term ramifications of infant online presences, and the ways in which infants and young children participate as users of online media.
Publisher: ACM
Date: 19-04-2023
Publisher: SAGE Publications
Date: 04-12-2018
Abstract: A key dimension of young children’s mobile media engagement and play centres on their embodied relations, and how these are shaped with and through the interfaces, materiality and mobility of haptic media. This article explores these embodied dimensions of young children’s mobile media use, drawing on research from (1) ethnographic observation of young children’s play practices in family homes, (2) analysis of videos of young children’s tactile media interaction shared on YouTube and (3) analysis of user interface (UI) and mobile app developer literature, such as the ‘Event Handling Guide for iOS’, which encodes touchscreen interaction through the design constraints and possibilities of gesture input techniques. Taking as its starting point Marcel Mauss’ famous reflection on body techniques, this article draws on past and present research on mobile technologies, tactility and everyday life, to explore what might be involved in developing a ‘cultural phenomenology’ of mobile touchscreens. This research and analysis reveals the emergence of what we term a haptic habitus or cultivation of embodied dispositions for touchscreen conduct and competence.
Publisher: Routledge
Date: 16-05-2019
Publisher: Informa UK Limited
Date: 05-2012
Publisher: Informa UK Limited
Date: 12-2008
Publisher: SAGE Publications
Date: 23-11-2018
Abstract: Web platforms such as Facebook and Google have recently developed features which algorithmically curate digital artefacts composed of posts taken from personal online archives. While these artefacts ask people to fondly remember their digital histories, they can cause controversy when they depict recently deceased loved ones. We explore these controversies by situating algorithmic curation within the media ethics of grief, mourning and commemoration. In the vein of media archaeology, we compare these algorithms to similar work done by skilled professionals using older media forms, drawing on interviews with Australian funeral slideshow curators. This professional commemorative labour makes up part of a broader, institutionalised system of ‘death work’, a concept we take from thanatology. Through the media ethics of death work, we critique the current shortcomings of algorithmic memorials and propose a way of addressing them by ‘coding ethically’.
Publisher: SAGE Publications
Date: 07-2018
Abstract: This article contributes to research on children’s participation on social media by analyzing “toy unboxing” videos. Toy unboxing videos are a popular genre on the video-sharing platform YouTube, in which children and adults record themselves unpacking and reviewing various commercial toys. Emerging research in this area has focused on case studies of how these videos are consumed within the home as a means of augmenting offline toys and play practices, or, more commonly, on case studies of how these videos fit within YouTube’s broader economies of play and performance. Drawing on data produced through a content analysis of 100 recent toy unboxing videos, this article analyzes the place of children in the YouTube genre’s “affinity space.” The toy unboxing videos are coded across five key categories—genre, product, narration, production, and branding—to analyze variations of expertise, professionalism, and promotion across the genre. The findings indicate that children’s modes of production as amateur content producers both shape and are shaped by the shared and standardized conventions of this video genre. That is, while well-known “professional” channels such as EvanTube often seek to produce a semblance of playful amateur authenticity, the ostensibly “amateur” child unboxers mimic the production and branding strategies of the “professional” channels. We argue that this reciprocal relationship between professional and amateur content production can be best understood through the concept of “mimesis,” which characterizes the qualities of play and commercialization within the toy unboxing genre.
Publisher: SAGE Publications
Date: 05-2013
DOI: 10.1177/1329878X1314700104
Abstract: This article reports on findings from an ethnographic study of fifteen participant households in North Hobart and Midway Point, Tasmania. Key themes emerging from this research have been gathered and presented here through the metaphor ‘digital literacy’. The first half of the article is concerned with developing a critical understanding of what is at stake in the notion, or metaphor, of digital literacy. The second half tests these understandings against our research. In our conversations with the people of North Hobart and Midway Point, we found evidence of digital illiteracy, and also evidence of the weaknesses of digital literacy as an explanatory trope. We group these findings using three themes: (1) the presence of instrumental literacy (2) the illegibility of the NBN and its HSB services and (3) structural conditions limiting the acquisition of the NBN and its HSB services. These three draw upon the digital literacy metaphor, but make its shortcomings clear, and the latter two in particular extend the metaphor from a personal deficit model to one that embraces technologies and social structures.
Publisher: ACM
Date: 25-11-2013
Publisher: ACM
Date: 19-04-2023
Publisher: ACM
Date: 26-04-2014
Publisher: ACM
Date: 26-11-2012
Publisher: Informa UK Limited
Date: 02-06-2022
Publisher: SAGE Publications
Date: 14-05-2012
Abstract: This article reports on a case study of the web-based educational maths application, Mathletics. The findings are drawn from an ethnographic study of children’s technology use in Melbourne, Australia. We explore the experience, governance and commerce of children’s Mathletics use, and offer insights into the developing possibilities and challenges emerging through the adoption of Web 2.0 applications for learning and education. In analyzing the interaction between students and this software, this article deploys two key concepts in technology studies – affordance and technicity – to develop a relational understanding of Mathletics play. This conceptualization of play, which accounts for the playability or give of a technology, helps to illuminate some ways in which the aesthetics, functionality, and materiality of this online application accommodate a number of – and often competing – uses, interests and values: parental anxieties, pedagogical concerns and corporate stakes.
Publisher: Routledge
Date: 22-11-2017
Publisher: SAGE Publications
Date: 27-05-2022
DOI: 10.1177/13548565221105196
Abstract: This article contributes to research on children’s YouTube, online video genres and media consumption practices by focusing on genres that take shape at the intersection of digital media content and embodied sensation and in particular ‘oddly satisfying’ (OS) videos. This type of content has become popular on YouTube, where ex les of satisfying and OS content include the manipulation or movement of a range of colourful or tactile materials such as slime, kinetic sand or icing a cake. To document the evolution and key characteristics of this genre, we analyse YouTube videos using content analysis methods. Our findings show the characteristics of this sensory genre can be understood through the concept of visual tactility, which highlights the synaesthetic feel of watching these videos. Further, we identify and examine how OS videos demonstrate ambiguities in children’s YouTube content, audiences and regulation by overlapping with other sensory genres and more adult content, such as ASMR. This analysis thus situates this sensory genre in relation to the developing study of children’s YouTube entertainment industries and media regulation.
Publisher: SAGE Publications
Date: 24-04-2015
Abstract: This article examines the distribution of expertise in the performance of ‘digital housekeeping’ required to maintain a networked home. It considers the labours required to maintain a networked home, the forms of digital expertise that are available and valued in digital housekeeping, and ways in which expertise is gendered in distribution amongst household members. As part of this discussion, we consider how digital housekeeping implicitly situates technology work within the home in the role of the ‘housekeeper’, a term that is complicated by gendered sensitivities. Digital housework, like other forms of domestic labour, contributes to identity and self-worth. The concept of housework also affords visibility of the digital housekeeper’s enrolment in the project of maintaining the household. This article therefore asks, what is at stake in the gendered distribution of digital housekeeping?
Publisher: Informa UK Limited
Date: 09-01-2019
DOI: 10.1080/07481187.2018.1522387
Abstract: A growing number of companies are offering digital products and services for use in funerals. Drawing on interdisciplinary research in Australia, the United Kingdom and the United States, we explore how funeral directors operate as intermediaries for these digital products and services. We critically examine the popular framing of the funeral industry as a "conservative" business and examine how funeral directors actively mediate between their clients and the companies offering innovative products and services. This study provides an account of current developments in the funeral economy as well as a broader narrative about how funeral industry professionals have engaged with technology.
Publisher: Informa UK Limited
Date: 20-02-2015
Publisher: Informa UK Limited
Date: 12-2015
Publisher: University of Illinois Libraries
Date: 31-10-2019
DOI: 10.5210/SPIR.V2019I0.10948
Abstract: The study of death online has often intersected with questions of trust, though such questions have evolved over time to not only include relations of trust between in iduals and within online communities, but also issues of trust emerging through entanglements and interactions with the afterlives of memorial materials. Papers in this panel attend to the growing significance of the afterlives of digital data, the circulation of fake deaths, the care attached to memorial bots, and the intersection of robots and funerals. Over the last twenty years the study of death online developed into a erse field of enquiry. Early literature addressed the emergence of webpages created as online memorials and focused on their function to commemorate in iduals by extending memorial artefacts from physical to digital spaces for the bereaved to gather (De Vries and Rutherford, 2004 Roberts, 2004 Roberts and Vidal, 2000 Veale, 2004). The emergence of platforms for social networking in the mid-2000s broadened the scope of research to include increasingly knotted questions around the ethics, politics and economics of death online. Scholars began investigating issues like the performance of public mourning, our obligations to and management of the digital remains of the deceased, the affordances of platforms for sharing or trolling the dead, the extraction of value from the data of the deceased, and the ontology of entities that digitally persist (e.g. Brubaker and Callison-Burch, 2016 Gibbs et al., 2015 Karppi, 2013 Marwick and Ellison, 2012 Phillips, 2011 Stokes, 2012). Scaffolding this scholarship are a number of research networks, including the Death Online Research Network and the DeathTech Research Network, who encourage international collaboration and conversation around the study of death and digital media, including supporting this AoIR panel. This panel contributes to the growing field of research on death and digital media, and in particular poses challenges to focus on the commemoration of humans to encompass broader issues around the data and materiality of digital death. Digital residues of the deceased persist within and circulate through online spaces, enrolling users into new configurations of posthumous dependence on platforms, whilst at the same time digital afterlives now intersect with new technologies to create emergent forms of agency such as chatbots and robots that extend beyond the human, demanding to be considered within the sphere of digital memorialisation. Questions of trust emerge in this panel through various kinds of relationality formed with and through digital remains. These extend from relations of trust in the digital legacies now archived within platform architectures and how we might curate conversations differently around our personal data to the breaking of trust in the internet when creating or sharing a hoax death to the trust involved in making and caring for a posthumous bot to the trust granted to robots to perform funerary rites. It is anticipated that this panel will not only appeal to scholars interested in the area of death and digital media, but also engage with broader scholarly communities in which questions of death now arise in larger debates around data, materiality, and governance on and of the internet. References Brubaker, J. R. and Callison-Burch, V. (2016) Legacy Contact: Designing and Implementing Post-mortem Stewardship at Facebook. Paper presented at CHI Workshop on Human Factors in Computer Systems, San Jose California. de Vries, B. and Rutherford, J. (2004) Memorializing Loved Ones on the World Wide Web. Omega: Journal of Death and Dying, 49(1), 5-26. Gibbs, M., Meese, J., Arnold, M., Nansen, B., and Carter, M. (2015) #Funeral and Instagram: Death, Social Media and Platform Vernacular. Information Communication and Society, 18(3): 255-268. Karppi, T. (2013) Death proof: on the biopolitics and noopolitics of memorializing dead Facebook users. Culture Machine, 14, 1-20. Marwick, A. and Ellison, N. (2012) “There Isn’t Wifi in Heaven!” Negotiating Visibility on Facebook Memorial Pages. Journal of Broadcasting and Electronic Media 56(3), 378–400. Phillips, W. (2011) LOLing at Tragedy: Facebook Trolls, Memorial Pages and Resistance to Grief Online. First Monday 16(12). Retrieved from firstmonday.org Roberts, P. (2004) The Living and the Dead: Community in the Virtual Cemetery. Omega: Journal of Death and Dying, 49(1), 57-76. Stokes, P. (2012) Ghosts in the Machine: Do the Dead Live on in Facebook? Philosophy and Technology, 25(3), 363-379. Veale, K. (2004) Online Memorialisation: The Web as a Collective Memorial Landscape For Remembering The Dead. The Fibreculture Journal, 3. Retrieved from three.fibreculturejournal.org
Publisher: Informa UK Limited
Date: 10-2016
Publisher: University of Illinois Libraries
Date: 06-2019
Abstract: This article contributes to the critical analysis of sleep and its technological mediation by analysing how sleep is modulated through mobile applications. Drawing on an analysis of the features in the most popular sleep apps in the Apple App store, this paper investigates the dominant types of sleep apps available for everyday use. We analyse how their functions implicate sleeping bodies within new patterns of management and optimisation. We show how sleep apps remediate the monitoring technologies of the sleep science lab to make claims of accuracy and efficacy. However, the analysis also reveals how sleep apps go beyond simply monitoring sleep patterns by directly intervening in and mediating sleep-wake rhythms. This occurs through two key acoustic features common within sleep apps — ‘smart wake up’ alarms and ‘brainwave entrainment’ sound frequencies. We show how these features operate to organise transitions between waking and sleeping states. In doing so, we argue that these functions draw on histories or genealogies of both acoustic media and sleep science in the attempt to optimise the practices and rhythms associated with sleeping bodies.
Publisher: SAGE Publications
Date: 05-2014
DOI: 10.1177/1329878X1415100116
Abstract: This article analyses the substantive problems related to the term ‘high-speed broadband’ in relation to the implementation of Australia's National Broadband Network (NBN). It argues that an understanding of speed in relation to broadband must take into account a complex assemblage of infrastructure networks, communication devices, software, location, user subjectivity and political input. Within this assemblage are varied definitions, discourses and materialities of speed that do not necessarily synchronise. Instead, speed is subject to asynchronous perceptions and implementations, which impact on the potential of the NBN. With the aim of contextualising and problematising the understanding of speed in relation to the NBN, this article explores four key points: first, how the perception of speed is dependent not so much on technical performance, but on the subjectivities of internet experience second, how the term ‘broadband’ is politically shaped, especially in the context of the Coalition government's alternative multi-technology mix plan third, how the assemblage of different social, technical and political actants that constitute high-speed broadband determines the perception of speed and finally, how asynchronous speeds of broadband implementation and adoption may impact on the potential benefits of the NBN.
Publisher: Springer Berlin Heidelberg
Date: 2013
Publisher: Informa UK Limited
Date: 02-01-2017
Publisher: IEEE
Date: 06-2010
Publisher: University of Illinois Libraries
Date: 02-12-2019
Abstract: In this paper, we analyse false death announcements of public figures on social media and public responses to them. The analysis draws from a range of public sources to collect and categorise the volume of false death announcements on Twitter and undertakes a case study analysis of representative ex les. We classify false death announcements according to five overarching types: accidental misreported misunderstood hacked and hoaxed. We identify patterns of user responses, which cycle through the sharing of the news, to personal grief, to a sense of uncertainty or disbelief. But we also identify more critical and cultural responses to such death announcements in relation to misinformation and the quality of digital news, or cultures of hoax and disinformation on social media. Here we see the performance of online identity through a form that we describe, following Bourdieu as ‘platform cultural capital’.
Start Date: 2018
End Date: 2020
Funder: Australian Research Council
View Funded ActivityStart Date: 2014
End Date: 2016
Funder: Australian Research Council
View Funded ActivityStart Date: 2013
End Date: 2015
Funder: Australian Research Council
View Funded ActivityStart Date: 2019
End Date: 2022
Funder: Australian Research Council
View Funded ActivityStart Date: 06-2019
End Date: 12-2022
Amount: $282,354.00
Funder: Australian Research Council
View Funded ActivityStart Date: 02-2014
End Date: 12-2018
Amount: $256,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 05-2018
End Date: 12-2022
Amount: $292,035.00
Funder: Australian Research Council
View Funded ActivityStart Date: 06-2013
End Date: 08-2018
Amount: $365,314.00
Funder: Australian Research Council
View Funded Activity