ORCID Profile
0000-0002-0982-3404
Current Organisation
Queensland University of Technology (QUT)
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In Research Link Australia (RLA), "Research Topics" refer to ANZSRC FOR and SEO codes. These topics are either sourced from ANZSRC FOR and SEO codes listed in researchers' related grants or generated by a large language model (LLM) based on their publications.
Computer-Human Interaction | Information Systems | Computer-Human Interaction | Computer Software | Aboriginal and Torres Strait Islander Information and Knowledge Systems | Interfaces And Presentation (Excl. Computer-Human Interaction) | Communication Technology and Digital Media Studies | Bioinformatics Software | Computer Software Not Elsewhere Classified | Cultural Policy Studies | Environmental Science and Management | Community Child Health | Early Childhood Education (excl. Māori) | Web Technologies (excl. Web Search) | Pattern Recognition and Data Mining | Education Systems | Film, Television and Digital Media | Multimedia | Computer Hardware Not Elsewhere Classified | Environmental Monitoring |
Computer Software and Services not elsewhere classified | Information Processing Services (incl. Data Entry and Capture) | Effects of Climate Change and Variability on Australia (excl. Social Impacts) | Ecosystem Assessment and Management at Regional or Larger Scales | Expanding Knowledge in Technology | Computer software and services not elsewhere classified | Telecommunications | Education and Training Systems not elsewhere classified | Application tools and system utilities | Changing work patterns | Aboriginal and Torres Strait Islander Development and Welfare | Ability and Disability | Conserving Aboriginal and Torres Strait Islander Heritage | Communication Across Languages and Culture | Expanding Knowledge in the Medical and Health Sciences | Flora, Fauna and Biodiversity of environments not elsewhere classified | Learner Development | Application Software Packages (excl. Computer Games) | Arts and leisure not elsewhere classified | Electronic Information Storage and Retrieval Services | Child Health | Health Related to Ageing | Computer hardware and electronic equipment not elsewhere classified
Publisher: Springer International Publishing
Date: 2017
Publisher: ACM
Date: 21-04-2020
Publisher: ACM
Date: 07-12-2015
Publisher: Springer International Publishing
Date: 2017
Publisher: Wiley
Date: 06-2016
DOI: 10.1111/CGF.12894
Publisher: ACM
Date: 27-02-2016
Publisher: ACM
Date: 25-04-2020
Publisher: ACM
Date: 02-12-2019
Publisher: ACM
Date: 24-04-2004
Publisher: ACM
Date: 20-04-2018
Publisher: ACM
Date: 02-05-2019
Publisher: ACM
Date: 20-08-2018
Publisher: ACM
Date: 28-11-2017
Publisher: ACM
Date: 25-11-2013
Publisher: Association for Computing Machinery (ACM)
Date: 06-2014
DOI: 10.1145/2617573
Abstract: We explore relationships between habits and technology interaction by reporting on older people's experience of the Kinect for Xbox. We contribute to theoretical and empirical understandings of habits in the use of technology to inform understanding of the habitual qualities of our interactions with computing technologies, particularly systems exploiting natural user interfaces. We situate ideas of habit in relation to user experience and usefulness in interaction design, and draw on critical approaches to the concept of habit from cultural theory to understand the embedded, embodied, and situated contexts in our interactions with technologies. We argue that understanding technology habits as a process of reciprocal habituation in which people and technologies adapt to each other over time through design, adoption, and appropriation offers opportunities for research on user experience and interaction design within human-computer interaction, especially as newer gestural and motion control interfaces promise to reshape the ways in which we interact with computers.
Publisher: ACM
Date: 04-2000
Publisher: Springer Singapore
Date: 2018
Publisher: ACM
Date: 28-11-2017
Publisher: IEEE
Date: 10-2017
Publisher: American Society of Mechanical Engineers
Date: 19-09-1993
Abstract: This paper explores how students learn engineering, paying particular attention to development of engineering intuition. Examination of traditional engineering curricula reveals that design and analysis are taught in separate classes. In contrast, learning theory and engineering design practice suggest engineering is best learned through integrated experiences. “Synalysis exercises”, which integrate activities in problem formulation, analysis and synthesis, have been developed to study integrated learning. Video analysis of the exercises reveals how students use formal knowledge in practice, the processes by which they learn and the social context in which learning occurs. The integration of dissimilar activities in synalysis exercises is found to evoke questioning behavior and to provide resources for answering questions. The exercises are explored as a tool for educational assessment.
Publisher: ACM
Date: 28-11-2017
Publisher: ACM
Date: 07-12-2015
Publisher: ACM Press
Date: 2016
Publisher: ACM
Date: 25-04-2020
Publisher: ACM
Date: 29-11-2022
Publisher: ACM
Date: 07-12-2015
Publisher: ACM
Date: 15-08-2016
Publisher: ACM
Date: 15-10-2016
Publisher: ACM
Date: 03-07-2020
Publisher: ACM
Date: 21-04-2018
Publisher: ACM
Date: 06-05-2017
Publisher: ACM Press
Date: 2006
Publisher: IEEE
Date: 11-2016
Publisher: ACM
Date: 02-01-1970
Publisher: ACM
Date: 22-11-2010
Publisher: ACM
Date: 02-05-2019
Publisher: ACM
Date: 02-12-2014
Publisher: ACM
Date: 21-06-2014
Publisher: ACM
Date: 02-05-2017
Publisher: ACM
Date: 21-04-2020
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 12-2022
Publisher: Springer London
Publisher: Association for Computing Machinery (ACM)
Date: 30-06-2021
DOI: 10.1145/3450355
Abstract: Ability-based design is a useful framework that centralizes the abilities (all that users can do) of people with disabilities in approaching the design of assistive technologies. However, although this framework aspires to support designing with people with all kinds of disabilities, it is mainly effective in supporting those whose abilities can be clearly defined and measured, in particular, physical and sensory attributes of ability. As a result, the ability-based design framework only provides limited guidance to design with users with intellectual disability, whose cognitive, physical, sensory, and practical abilities vary along a spectrum. In this article, we reflect on a long-term co-design study where we leveraged what we termed “competencies,” i.e., the representative practical skills people develop from their participation in life activities, in particular, mainstream technologies, such as social media and the Internet. Our reflection is based on our experience in designing SkillsTube, a web application we co-designed with young adults with intellectual disability to support them to learn life skills through videos. The app's design, which explored and leveraged their social media participation competencies, supported the fundamental participation of all participants and their peers. Their familiarity with the app's social media-inspired design features fostered confidence in their participation, usability, and engagement. Drawing on the findings and design process of the app, we discuss a Competency-based approach to designing with people with disabilities that extends upon ability-based design, by grounding it in user competencies.
Publisher: Springer Science and Business Media LLC
Date: 31-05-2017
Publisher: ACM
Date: 28-11-2017
Publisher: ACM
Date: 07-12-2015
Publisher: ACM
Date: 08-2006
Publisher: ACM
Date: 07-12-2015
Publisher: ACM Press
Date: 2007
Publisher: ACM Press
Date: 2016
Publisher: ACM
Date: 14-03-2020
Publisher: ACM
Date: 06-05-2021
Publisher: Springer International Publishing
Date: 2015
Publisher: ACM
Date: 04-06-2016
Publisher: ACM
Date: 03-07-2020
Publisher: Oxford University Press (OUP)
Date: 25-03-2022
DOI: 10.1080/20961790.2021.2023418
Abstract: Disaster victim identification (DVI) entails a protracted process of evidence collection and data matching to reconcile physical remains with victim identity. Technology is critical to DVI by enabling the linkage of physical evidence to information. However, labelling physical remains and collecting data at the scene are dominated by low-technology paper-based practices. We ask, how can technology help us tag and track the victims of disaster? Our response to this question has two parts. First, we conducted a human–computer interaction led investigation into the systematic factors impacting DVI tagging and tracking processes. Through interviews with Australian DVI practitioners, we explored how technologies to improve linkage might fit with prevailing work practices and preferences practical and social considerations and existing systems and processes. We focused on tagging and tracking activities throughout the DVI process. Using insights from these interviews and relevant literature, we identified four critical themes: protocols and training stress and stressors the plurality of information capture and management systems and practicalities and constraints. Second, these findings were iteratively discussed by the authors, who have combined expertise across electronics, data science, cybersecurity, human–computer interaction and forensic pathology. We applied the themes identified in the first part of the investigation to critically review technologies that could support DVI practitioners by enhancing DVI processes that link physical evidence to information. This resulted in an overview of candidate technologies matched with consideration of their key attributes. This study recognises the importance of considering human factors that can affect technology adoption into existing practices. Consequently, we provide a searchable table (as Supplementary information) that relates technologies to the key considerations and attributes relevant to DVI practice, for readers to apply to their own context. While this research directly contributes to DVI, it also has applications to other domains in which a physical/digital linkage is required, and particularly within high stress environments with little room for error. Key PointsDisaster victim identification (DVI) processes require us to link physical evidence and digital information. While technology could improve this linkage, experience shows that technological “solutions” are not always adopted in practice.Our study of the practices, preferences and contexts of Australian DVI practitioners suggests 10 critical considerations for these technologies.We review and evaluate 44 candidate technologies against these considerations and highlight the role of human factors in adoption.
Publisher: ACM
Date: 02-12-2019
Publisher: ACM
Date: 16-08-2010
Publisher: ACM
Date: 10-06-2017
Publisher: ACM
Date: 04-06-2016
Publisher: ACM
Date: 04-2000
Publisher: IEEE
Date: 2009
Publisher: ACM Press
Date: 2016
Publisher: ACM
Date: 06-10-2014
Publisher: ACM
Date: 22-11-2010
Publisher: Springer Science and Business Media LLC
Date: 05-03-2016
Publisher: ACM
Date: 22-11-2010
Publisher: ACM
Date: 19-06-2018
Publisher: Springer Berlin Heidelberg
Date: 2009
Publisher: ACM
Date: 02-05-2019
Publisher: ACM
Date: 26-04-2014
Publisher: ACM
Date: 23-11-2009
Publisher: Informa UK Limited
Date: 03-1987
Publisher: ACM
Date: 14-03-2020
Publisher: ACM
Date: 04-12-2018
Publisher: ACM
Date: 06-04-2008
Publisher: ACM
Date: 21-04-2020
Publisher: ACM
Date: 22-11-2010
Publisher: ACM
Date: 04-06-2016
Publisher: ACM
Date: 02-12-2019
Publisher: ACM Press
Date: 2006
Publisher: IEEE
Date: 10-2017
Publisher: ACM
Date: 19-06-2018
Publisher: ACM
Date: 02-05-2019
Publisher: Springer Berlin Heidelberg
Date: 2013
Publisher: ACM
Date: 27-02-2016
Publisher: Springer Science and Business Media LLC
Date: 10-02-2015
Publisher: ACM
Date: 14-03-2020
Publisher: ACM Press
Date: 2016
Publisher: Springer International Publishing
Date: 2019
Publisher: ACM
Date: 06-05-2021
Publisher: ACM
Date: 08-06-2018
Publisher: ACM
Date: 04-12-2018
Publisher: ACM
Date: 25-04-2020
Publisher: Springer Singapore
Date: 2018
Publisher: Wiley
Date: 10-12-2018
DOI: 10.1111/FWB.13217
Publisher: ACM
Date: 04-12-2018
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: ACM
Date: 06-05-2021
Publisher: ACM
Date: 26-11-2012
Publisher: ACM
Date: 20-04-2018
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: Informa UK Limited
Date: 27-05-2021
Publisher: IEEE
Date: 12-2014
Publisher: ACM
Date: 18-06-2019
Publisher: ACM
Date: 28-11-2011
Publisher: ACM
Date: 04-12-2018
Publisher: ACM
Date: 18-04-2015
Publisher: ACM
Date: 10-07-2023
Publisher: ACM
Date: 04-12-2018
Publisher: ACM
Date: 04-12-2018
Publisher: ACM
Date: 10-06-2017
Publisher: IEEE
Date: 10-2018
Publisher: ACM
Date: 25-06-2002
Publisher: ACM
Date: 29-09-2007
Publisher: ACM
Date: 02-12-2014
Publisher: ACM
Date: 02-05-2019
Publisher: ACM Press
Date: 2016
Publisher: ACM
Date: 02-05-2019
Publisher: ACM
Date: 18-04-2015
Publisher: ACM
Date: 25-11-2013
Publisher: ACM
Date: 14-03-2020
Publisher: ACM
Date: 21-04-2018
Publisher: ACM Press
Date: 2016
Publisher: Hindawi Limited
Date: 2017
DOI: 10.1155/2017/7439361
Abstract: There are two distinct bodies of literature on the Internet of Things, one that derives from a technical perspective, while the other comes from a human perspective. From a technical perspective, sensors can automatically detect physical activity, thus enabling elderly people to live independently, while sensors in essence check that they are active, remind them to take their pills, and so on. From a human perspective, people seek control over their lives, good health, social connection, and a sense of well-being that comes from having purpose and feeling competent in daily routines. So are technologies meant to enable users to stay in control of their lives and manage their relations and preferred routines, or do they undermine it, making elderly people feel subjects of surveillance and incompetent, disrupting their daily arrangements? And is there a middle path that we might take in design that creates innovative technologies that are aesthetic in form and function and empowering to use? In this paper, we offer a framework and ex les of designs that bridge these perspectives.
Publisher: Springer Science and Business Media LLC
Date: 15-12-2006
Publisher: ACM
Date: 25-04-2020
Publisher: ACM
Date: 28-11-2017
Publisher: ACM
Date: 02-05-2017
Publisher: ACM
Date: 19-10-2017
Publisher: ACM
Date: 06-05-2021
Publisher: IEEE Comput. Soc
Date: 2001
Publisher: Springer Berlin Heidelberg
Date: 2013
Publisher: Association for Computing Machinery (ACM)
Date: 07-2013
Abstract: The boundaries between 'the digital' and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and embodied interaction. Eva Hornecker, Editor
Publisher: ACM
Date: 19-04-2023
Publisher: Springer Berlin Heidelberg
Date: 2013
Publisher: ACM
Date: 28-02-2015
Publisher: Det Kgl. Bibliotek/Royal Danish Library
Date: 05-10-2015
Abstract: class="page" title="Page 1" class="layoutArea" class="column" span It’s time to consider people in designing the Internet of Things (IoT). We demonstrate a working prototype of a Messaging Kettle. It is designed to facilitate asynchronous communication and enable a sense of presence between adult children and their older parents living remotely from them through the familiar comfort routine of boiling the kettle to make a cup of tea. Our goal is to offer a human centred critique of the Internet of Things, which has largely been conceived without consideration of the people who will use the things, and rather has traditionally moved from a technology oriented perspective. In the case of smart homes this approach has produced a wide array of projects focused on monitoring the habits of the elderly, recognizing anomalies and alerting the caregivers. In contrast we propose to focus on engagement and reciprocity, building on the rituals associated with habitually used and cherished objects. We conclude by revisiting the technology-oriented framework for the Internet of Things to include our observations on people’s perspectives on smart communicating objects. /span / / /
Publisher: ACM
Date: 25-11-2013
Publisher: ACM
Date: 02-12-2014
Publisher: ACM
Date: 02-12-2014
Publisher: ACM
Date: 08-05-2021
Publisher: ACM Press
Date: 2016
Publisher: Springer International Publishing
Date: 2017
Publisher: ACM
Date: 02-12-2020
Publisher: ACM
Date: 23-11-2009
Publisher: ACM
Date: 26-04-2014
Publisher: ACM
Date: 04-12-2018
Publisher: ACM
Date: 02-12-2019
Publisher: Springer International Publishing
Date: 2019
Publisher: ACM
Date: 02-12-2019
Publisher: ACM
Date: 18-04-2015
Publisher: ACM
Date: 02-12-2019
Publisher: ACM
Date: 02-12-2019
Publisher: Informa UK Limited
Date: 08-10-2017
Publisher: ACM
Date: 18-06-2019
Publisher: ACM
Date: 29-11-2010
Publisher: Informa UK Limited
Date: 02-01-2015
Publisher: ACM
Date: 06-05-2017
Publisher: ACM
Date: 12-2000
Publisher: ACM
Date: 02-12-2014
Publisher: ACM
Date: 02-12-2014
Publisher: ACM
Date: 20-08-2018
Publisher: ACM
Date: 24-10-2019
Publisher: ACM
Date: 04-06-2016
Publisher: ACM Press
Date: 2016
Publisher: Springer Berlin Heidelberg
Date: 2013
Publisher: ACM
Date: 15-08-2016
Publisher: Springer International Publishing
Date: 2017
Publisher: ACM
Date: 10-07-2023
Start Date: 2011
End Date: 2013
Funder: Australian Research Council
View Funded ActivityStart Date: 2020
End Date: 2022
Funder: Australian Research Council
View Funded ActivityStart Date: 2014
End Date: 2016
Funder: Australian Research Council
View Funded ActivityStart Date: 2019
End Date: 2021
Funder: Australian Research Council
View Funded ActivityStart Date: 2011
End Date: 2013
Funder: Australian Research Council
View Funded ActivityStart Date: 2003
End Date: 2003
Funder: Australian Research Council
View Funded ActivityStart Date: 2017
End Date: 2019
Funder: Australian Research Council
View Funded ActivityStart Date: 2005
End Date: 2007
Funder: Australian Research Council
View Funded ActivityStart Date: 2002
End Date: 2004
Funder: Australian Research Council
View Funded ActivityStart Date: 2012
End Date: 2015
Funder: Australian Research Council
View Funded ActivityStart Date: 2014
End Date: 2017
Funder: Australian Research Council
View Funded ActivityStart Date: 2016
End Date: 2018
Funder: Australian Research Council
View Funded ActivityStart Date: 2015
End Date: 2017
Funder: Australian Research Council
View Funded ActivityStart Date: 2020
End Date: 2026
Funder: Australian Research Council
View Funded ActivityStart Date: 2017
End Date: 2017
Funder: Australian Research Council
View Funded ActivityStart Date: 2011
End Date: 12-2013
Amount: $210,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 09-2005
End Date: 03-2009
Amount: $160,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 2011
End Date: 06-2015
Amount: $340,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 06-2014
End Date: 06-2017
Amount: $477,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 2017
End Date: 05-2021
Amount: $420,500.00
Funder: Australian Research Council
View Funded ActivityStart Date: 06-2015
End Date: 12-2021
Amount: $360,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 10-2012
End Date: 12-2015
Amount: $600,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 2002
End Date: 12-2004
Amount: $190,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 2015
End Date: 02-2018
Amount: $513,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 10-2016
End Date: 12-2021
Amount: $235,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 02-2021
End Date: 02-2028
Amount: $34,934,592.00
Funder: Australian Research Council
View Funded ActivityStart Date: 12-2020
End Date: 12-2024
Amount: $506,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 05-2017
End Date: 12-2024
Amount: $900,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 2004
End Date: 12-2004
Amount: $10,000.00
Funder: Australian Research Council
View Funded Activity