ORCID Profile
0000-0003-3623-7942
Current Organisation
Flinders University
Does something not look right? The information on this page has been harvested from data sources that may not be up to date. We continue to work with information providers to improve coverage and quality. To report an issue, use the Feedback Form.
Publisher: WORLD SCIENTIFIC
Date: 05-2020
Publisher: MDPI AG
Date: 25-05-2023
DOI: 10.3390/FI15060191
Abstract: Advancements in digital monitoring solutions collaborate closely with electronic medical records. These fine-grained monitoring capacities can generate and process extensive electronic record data. Such capacities promise to enhance mental health care but also risk contributing to further stigmatization, prejudicial decision-making, and fears of disempowerment. This article discusses the problems and solutions identified by nine people with lived experience of being mental health care consumers or informal carers. Over the course of ten facilitated focus group format sessions (two hours) between October 2019 and April 2021, the participants shared their lived experience of mental health challenges, care, and recovery within the Australian context. To support the development, design, and implementation of monitoring technologies, problems, and solutions were outlined in the following areas—access, agency, interactions with medical practitioners, medication management, and self-monitoring. Emergent design insights include recommendations for strengthened consent procedures, flexible service access options, and humanized consumer interactions. While consumers and carers saw value in digital monitoring technologies that could enable them to take on a more proactive involvement in their personal wellness, they had questions about their level of access to such services and expressed concerns about the changes to interactions with health professionals that might emerge from these digitally enabled processes.
Publisher: ACM
Date: 30-10-2017
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: SAGE Publications
Date: 27-09-2018
Abstract: During the early adoption of e-books, this unfamiliar digital format was made more palatable through analogy to the printed book. Texts were ided into ‘pages’ that could turn on screen, and e-book repositories were referred to as ‘libraries’. However, as digital texts have increasingly taken on characteristics of digital systems, the metaphor of the printed book has lost currency. Given the limitations of this conventional metaphor for the digital text, I propose an alternative conception, one that is as archaic in origin as the printed-book metaphor, yet surprisingly robust for describing the customizable texts of today’s Academy: the metaphor of movable text. The image derives from German printer Johannes Gutenberg’s 15th-century innovation for the mass production of books, a mechanical system that used paper, ink and the relatively cheap and reusable display of cubed, metal letters that could be arranged and rearranged into words on a tray ready to be pressed into print. This metaphor of book-as-movable text is useful in that it captures how the form of the academic textbook is now entangled with its process, as much as its context. But, how does this metaphor apply to the academic text in particular? If a movable academic book asks to be interpreted, does the mobility of meaning that it creates defy such interpretative engagement? In this article, I argue that when automated texts are effectively scaffolded by cultural critiques, they can support deep research processes. To become more effective, these searches demand focus as much as evaluation and thus drive towards the crafts of collation, synthesis and eventual reconfiguration.
Publisher: SAGE Publications
Date: 22-08-2014
Abstract: The first-person shooter (FPS), with its subjective view point and relentless action, gives its players an intense, often violent, virtual experience. There has been considerable debate about the effects of this mediated experience. Of particular concern is whether these games stage a propaganda c aign for the interests of governments and the military–industrial complex. Some fear that these games are leading us toward a perpetual state of war. However, such discussions have usually focussed on a very narrow selection from the FPS genre. This article examines a large s le, over 160 in idual titles, of FPSs with a contemporary setting. The enemies presented by these games are analyzed and found to be far wider than a narrow examination of games based on topical conflicts would suggest, being instead inspired by a range of political, cultural, and literary sources. Any analysis of FPS games needs to take this ersity into account.
Publisher: Carnegie Mellon University
Date: 2019
DOI: 10.1184/R1/10557950
Publisher: Springer International Publishing
Date: 2020
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: Wiley
Date: 10-08-2021
DOI: 10.1111/CAIM.12456
Abstract: As the technology that powers cryptocurrencies like bitcoin, blockchains are associated with volatile and (as yet) largely unregulated financial trade, but they are also about more than money. This capacity to help automate, incentivize and authenticate global trade has numerous potential applications. Blockchain technologies promise efficient transactions, greater accountability of trade and increased/direct payment for creative enterprise. As such, despite their lingering technical challenges, these nascent technologies are already being employed within a wide variety of creative innovation processes. Based upon research into their potential applications within Scotland's digital creative industries, this study explores the ways in which these emerging technologies might disrupt digital creative industries, such as digital media production, digital art, web/interface/experience design, application development, extended reality and gaming, both in Scotland and beyond. Of particular interest are the ways that these emerging technologies might transform value exchange and intellectual property management. Early results indicate that blockchain technologies are poised to substantially disrupt the sale and distribution of creative digital works. Yet, whilst these emerging technologies can encourage open innovation, it also seems likely that they will just as often be used to streamline existing systems designed to control and potentially exploit creativity. The implications for digital disruption theories are discussed, highlighting the need for frameworks that can also account for second‐order disruptions.
No related grants have been discovered for Bronwin Patrickson.