ORCID Profile
0000-0002-5274-6889
Current Organisation
Commonwealth Scientific and Industrial Research Organisation
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Information Systems | Global Information Systems | Information Storage, Retrieval And Management | Analysis Of Algorithms And Complexity | Information Systems Organisation | Decision Support And Group Support Systems
Information processing services | Application tools and system utilities | Technological and organisational innovation |
Publisher: Springer Science and Business Media LLC
Date: 04-11-2008
Publisher: IGI Global
Date: 04-2009
Abstract: Social interactions among a group of friends will typically have a certain recurring rhythm. Most people interact with their own circle of friends at a range of different rates, and through a range of different modalities (by email, phone, instant messaging, face-to-face meetings and so on). When these naturally recurring interactions are maintained effectively, people feel at ease with the quality and stability of their social network. Conversely, when a person has not interacted with one of their friends for a longer time interval than they usually do, a situation can be identified in that relationship which may require action to resolve. Here we discuss the opportunities we see in using ambient information technology to effectively support a user’s social connectedness. We present a social network visualisation which provides a user with occasional recommendations of which of their friends they should contact soon to keep their social network in a healthy state.
Publisher: Association for Computing Machinery (ACM)
Date: 27-12-2018
DOI: 10.1145/3287078
Abstract: Research has explored miniature radar as a promising sensing technique for the recognition of gestures, objects, users' presence and activity. However, within Human-Computer Interaction (HCI), its use remains underexplored, in particular in Tangible User Interface (TUI). In this paper, we explore two research questions with radar as a platform for sensing tangible interaction with the counting, ordering, identification of objects and tracking the orientation, movement and distance of these objects. We detail the design space and practical use-cases for such interaction which allows us to identify a series of design patterns, beyond static interaction, which are continuous and dynamic. With a focus on planar objects, we report on a series of studies which demonstrate the suitability of this approach. This exploration is grounded in both a characterization of the radar sensing and our rigorous experiments which show that such sensing is accurate with minimal training. With these techniques, we envision both realistic and future applications and scenarios. The motivation for what we refer to as Solinteraction, is to demonstrate the potential for radar-based interaction with objects in HCI and TUI.
Publisher: IEEE
Date: 10-10-2021
Publisher: IGI Global
Date: 04-2009
Abstract: This work reports on the findings of a case study examining the use of ambient information displays in an indoor academic setting. Using a questionnaire-based survey, we collect experiences and expectations of the viewers who are based on different floors of the same building. Based on the survey feedback, we offer some design principles to avoid the underutilization of peripheral displays and make the most of their potential in indoor environments.
Publisher: ACM Press
Date: 2007
Publisher: ACM
Date: 16-10-2016
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 2022
Publisher: IEEE
Date: 2009
DOI: 10.1109/CSE.2009.298
Publisher: Association for Computing Machinery (ACM)
Date: 27-09-2023
DOI: 10.1145/3610921
Publisher: Routledge
Date: 19-01-2018
Publisher: ACM
Date: 08-05-2021
Publisher: ACM
Date: 14-02-2012
Publisher: ACM
Date: 02-05-2017
Publisher: ACM
Date: 03-06-2014
Publisher: ACM
Date: 27-04-2013
Publisher: ACM
Date: 27-02-2016
Publisher: ACM
Date: 29-10-2023
Publisher: Elsevier BV
Date: 02-2014
Publisher: Springer Berlin Heidelberg
Date: 2011
Publisher: IEEE
Date: 2006
DOI: 10.1109/SUTC.2006.89
Publisher: IEEE
Date: 10-2018
Publisher: Association for Computing Machinery (ACM)
Date: 21-12-2018
DOI: 10.1145/3292013
Publisher: ACM
Date: 27-04-2013
Publisher: Elsevier BV
Date: 10-2010
Publisher: IEEE
Date: 2002
Publisher: Springer Science and Business Media LLC
Date: 17-02-2023
Publisher: ACM
Date: 27-11-2017
Publisher: IEEE
Date: 10-2018
Publisher: ACM
Date: 19-04-2023
Publisher: SciTePress - Science and and Technology Publications
Date: 2013
Publisher: IEEE
Date: 10-2008
Publisher: Springer Berlin Heidelberg
Date: 2009
Publisher: Springer Berlin Heidelberg
Date: 2009
Publisher: ACM
Date: 26-05-2010
Publisher: Springer International Publishing
Date: 2022
Publisher: ACM
Date: 04-09-2017
Publisher: Oxford University Press (OUP)
Date: 02-12-2007
Publisher: ACM
Date: 06-10-2013
Publisher: ACM
Date: 06-09-2016
Publisher: Springer Science and Business Media LLC
Date: 25-06-2009
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 04-2004
Publisher: Association for Computing Machinery (ACM)
Date: 21-12-2017
DOI: 10.1145/3159651
Abstract: Envisioning, designing, and implementing the user interface require a comprehensive understanding of interaction technologies. In this forum we scout trends and discuss new technologies with the potential to influence interaction design. ---Albrecht Schmidt, Editor
Publisher: Springer Science and Business Media LLC
Date: 02-12-2016
Publisher: Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik GmbH, Wadern/Saarbruecken, Germany
Date: 2014
Publisher: IEEE
Date: 10-2017
Publisher: Association for Computing Machinery (ACM)
Date: 12-10-2020
DOI: 10.1145/3357206
Publisher: Association for Computing Machinery (ACM)
Date: 15-06-2020
DOI: 10.1145/3397307
Abstract: Professional programmers are significantly outnumbered by end-users of software, making it problematic to predict the erse, dynamic needs of these users in advance. An end-user development (EUD) approach, supporting the creation and modification of software independent of professional developers, is one potential solution. EUD activities are applicable to the work practices of psychology researchers and clinicians, who increasingly rely on software for assessment of participants and patients, but must also depend on developers to realise their requirements. In practice, however, the adoption of EUD technology by these two end-user groups is contingent on various contextual factors that are not well understood. In this paper, we therefore establish recommendations for the design of EUD tools allowing non-programmers to develop apps to collect data from participants in their everyday lives, known as "experience s ling" apps. We first present interviews conducted with psychology researchers and practising clinicians on their current working practices and motivation to adopt EUD tools. We then describe our observation of a chronic disease management clinic. Finally, we describe three case studies of psychology researchers using our EUD tool Jeeves to undertake experience s ling studies, and synthesise recommendations and requirements for tools allowing the EUD of experience s ling apps.
Publisher: Springer Berlin Heidelberg
Date: 2010
Publisher: ACM
Date: 27-11-2017
Publisher: IEEE Comput. Soc
Date: 2002
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 11-2022
Publisher: Springer Science and Business Media LLC
Date: 24-04-2014
Publisher: ACM
Date: 24-08-2015
Publisher: ACM
Date: 26-05-2010
Publisher: ACM
Date: 27-03-2023
Publisher: Springer Berlin Heidelberg
Date: 2006
DOI: 10.1007/11919629_47
Publisher: ACM
Date: 21-05-2012
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 11-2022
Publisher: ACM
Date: 07-05-2016
Publisher: ACM
Date: 19-03-2013
Publisher: ICST
Date: 2014
Publisher: ACM
Date: 30-08-2011
Publisher: IEEE Comput. Soc
Date: 2000
Publisher: Springer International Publishing
Date: 2015
Publisher: ACM
Date: 19-04-2023
Publisher: IEEE
Date: 07-2008
DOI: 10.1109/IV.2008.63
Publisher: Springer Berlin Heidelberg
Date: 2010
Publisher: Springer Berlin Heidelberg
Date: 2010
Publisher: Springer Science and Business Media LLC
Date: 08-2011
DOI: 10.1038/NATURE10251
Publisher: ACM
Date: 27-05-2014
Publisher: International Information and Engineering Technology Association
Date: 14-10-2008
Publisher: IEEE
Date: 2006
DOI: 10.1109/P2P.2006.20
Publisher: Springer Science and Business Media LLC
Date: 17-07-2013
Publisher: IMPERIAL COLLEGE PRESS
Date: 04-2012
Publisher: ACM
Date: 18-04-2015
Publisher: ACM
Date: 18-06-2019
Publisher: IEEE
Date: 03-2019
Publisher: ACM
Date: 27-04-2013
Publisher: Elsevier
Date: 2010
Publisher: Association for Computing Machinery (ACM)
Date: 22-08-2018
DOI: 10.1145/3264436
Publisher: IEEE
Date: 10-2017
Publisher: Association for Computing Machinery (ACM)
Date: 30-10-2019
DOI: 10.1145/3365139
Publisher: IEEE
Date: 11-2006
Publisher: American Chemical Society (ACS)
Date: 05-06-2014
DOI: 10.1021/BM500420Q
Publisher: Chapman and Hall/CRC
Date: 21-09-2009
Publisher: ACM
Date: 04-06-2012
Publisher: ACM
Date: 23-06-2020
Publisher: Springer Berlin Heidelberg
Date: 2012
Publisher: IEEE
Date: 09-2009
Publisher: ACM
Date: 09-10-2023
Publisher: ACM
Date: 13-10-2023
Publisher: IGI Global
Date: 2011
DOI: 10.4018/978-1-60960-549-0.CH011
Abstract: This work reports on the findings of a case study examining the use of ambient information displays in an indoor academic setting. Using a questionnaire-based survey, we collect experiences and expectations of the viewers who are based on different floors of the same building. Based on the survey feedback, we offer some design principles to avoid the underutilization of peripheral displays and make the most of their potential in indoor environments.
Publisher: ACM
Date: 07-05-2016
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 04-2022
Publisher: IEEE
Date: 2004
Publisher: IGI Global
Date: 2011
DOI: 10.4018/978-1-60960-549-0.CH016
Abstract: Social interactions among a group of friends will typically have a certain recurring rhythm. Most people interact with their own circle of friends at a range of different rates, and through a range of different modalities (by email, phone, instant messaging, face-to-face meetings and so on). When these naturally recurring interactions are maintained effectively, people feel at ease with the quality and stability of their social network. Conversely, when a person has not interacted with one of their friends for a longer time interval than they usually do, a situation can be identified in that relationship which may require action to resolve. Here we discuss the opportunities we see in using ambient information technology to effectively support a user’s social connectedness. We present a social network visualisation which provides a user with occasional recommendations of which of their friends they should contact soon to keep their social network in a healthy state.
Publisher: Springer Berlin Heidelberg
Date: 2009
Publisher: ACM
Date: 07-11-2010
Publisher: Springer Netherlands
Date: 2013
Publisher: European Association of Software Science and Technology
Date: 2007
Publisher: IGI Global
Date: 2010
DOI: 10.4018/978-1-60566-984-7.CH141
Abstract: Social interactions among a group of friends will typically have a certain recurring rhythm. Most people interact with their own circle of friends at a range of different rates, and through a range of different modalities (by email, phone, instant messaging, face-to-face meetings and so on). When these naturally recurring interactions are maintained effectively, people feel at ease with the quality and stability of their social network. Conversely, when a person has not interacted with one of their friends for a longer time interval than they usually do, a situation can be identified in that relationship which may require action to resolve. Here we discuss the opportunities we see in using ambient information technology to effectively support a user’s social connectedness. We present a social network visualisation which provides a user with occasional recommendations of which of their friends they should contact soon to keep their social network in a healthy state.
Publisher: ACM
Date: 04-06-2019
Publisher: Springer Berlin Heidelberg
Date: 2005
DOI: 10.1007/11426646_33
Publisher: SPIE
Date: 18-01-2009
DOI: 10.1117/12.814921
Publisher: Springer Science and Business Media LLC
Date: 21-07-2022
DOI: 10.1007/S10055-022-00673-Z
Abstract: While virtual reality (VR) has been explored in the field of architecture, its implications on people who experience their future office space in such a way has not been extensively studied. In this explorative study, we are interested in how VR and other representation methods support users in projecting themselves into their future office space and how this might influence their willingness to relocate. In order to compare VR with other representations, we used (i) standard paper based floor plans and renders of the future building (as used by architects to present their creations to stakeholders), (ii) a highly-detailed virtual environment of the same building experienced on a computer monitor (desktop condition), and (iii) the same environment experienced on a head mounted display (VR condition). Participants were randomly assigned to conditions and were instructed to freely explore their representation method for up to 15 min without any restrictions or tasks given. The results show, that compared to other representation methods, VR significantly differed for the sense of presence, user experience and engagement, and that these measures are correlated for this condition only. In virtual environments, users were observed looking at the views through the windows, spent time on terraces between trees, explored the surroundings, and even “took a walk” to work. Nevertheless, the results show that representation method influences the exploration of the future building as users in VR spent significantly more time exploring the environment, and provided more positive comments about the building compared to users in either desktop or paper conditions. We show that VR representation used in our explorative study increased users’ capability to imagine future scenarios involving their future office spaces, better supported them in projecting themselves into these spaces, and positively affected their attitude towards relocating.
Publisher: ACM
Date: 12-05-2023
Publisher: Springer Berlin Heidelberg
Date: 1998
Publisher: ACM
Date: 24-08-2015
Publisher: ACM
Date: 21-05-2012
Publisher: ACM
Date: 08-10-2013
Publisher: Elsevier BV
Date: 02-2008
Publisher: IGI Global
Date: 2010
DOI: 10.4018/978-1-60566-697-6.CH005
Abstract: Client/server approaches to event-based message can scale to millions of users, but at great administrative and financial cost. By contrast, distributed peer-to-peer (P2P) systems offer the promise of smooth scalability from small to large numbers of participants without dedicated infrastructure. Some forms of event-based messaging, such as publish/subscribe, require events to be delivered to groups of consumers based upon their characteristics or interests. Such groups are undefined until the moment of publication and may be very large, posing significant delivery and load distribution problems in P2P environments. This chapter presents Ice, a structured P2P overlay design with scale-free properties that can be used to construct fairly loaded and efficient event-based messaging architectures.
Publisher: MDPI AG
Date: 10-11-2011
Publisher: Oxford University Press (OUP)
Date: 12-10-2015
DOI: 10.1093/LLC/FQV046
Publisher: Springer Berlin Heidelberg
Date: 2006
DOI: 10.1007/11748625
Publisher: IEEE
Date: 2007
Publisher: Springer Science and Business Media LLC
Date: 07-2009
Publisher: IEEE
Date: 2004
Publisher: ACM
Date: 22-04-2006
Publisher: IEEE
Date: 10-2015
Publisher: IGI Global
Date: 2011
DOI: 10.4018/978-1-61350-513-7.CH009
Abstract: In this chapter, the authors will discuss the differences between manual data collection and electronic data collection to understand the advantages and the challenges brought by electronic social network data. They will discuss in detail the processes that are used to transform electronic data to social network data and the procedures that can be used to validate the resultant social network.
Publisher: Springer Science and Business Media LLC
Date: 21-11-2006
Publisher: Springer Berlin Heidelberg
Date: 2001
Publisher: ACM
Date: 19-04-2018
Publisher: Association for Computing Machinery (ACM)
Date: 19-03-2021
DOI: 10.1145/3448102
Abstract: A new generation of multimodal interfaces and interactions is emerging. Drawing on the principles of Sensory Substitution and Augmentation Devices (SSADs), these new interfaces offer the potential for rich, immersive human-computer interactions, but are difficult to design well, and take time to master, creating significant barriers towards wider adoption. Following a review of the literature surrounding existing SSADs, their metrics for success and their growing influence on interface design in Human Computer Interaction, we present a medium term (4-day) study comparing the effectiveness of various combinations of visual and haptic feedback (sensory concurrencies) in preparing users to perform a virtual maze navigation task using haptic feedback alone. Participants navigated 12 mazes in each of 3 separate sessions under a specific combination of visual and haptic feedback, before performing the same task using the haptic feedback alone. Visual sensory deprivation was shown to be inferior to visual & haptic concurrency in enabling haptic signal comprehension, while a new hybridized condition combining reduced visual feedback with the haptic signal was shown to be superior. Potential explanations for the effectiveness of the hybrid mechanism are explored, and the scope and implications of its generalization to new sensory interfaces is presented.
Publisher: IEEE
Date: 07-2011
Publisher: ACM
Date: 14-11-2019
Publisher: ACM
Date: 27-03-2023
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 04-2021
Publisher: Springer Science and Business Media LLC
Date: 06-06-2015
Publisher: Springer International Publishing
Date: 2019
Publisher: ACM
Date: 27-11-2017
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Date: 10-2014
DOI: 10.1109/MPRV.2014.71
Publisher: Springer Berlin Heidelberg
Date: 2010
Publisher: ACM
Date: 08-05-2021
Publisher: Association for Computing Machinery (ACM)
Date: 21-12-2017
DOI: 10.1145/3176622
Publisher: Springer Science and Business Media LLC
Date: 26-08-2016
Publisher: IEEE
Date: 06-2009
Publisher: ACM
Date: 06-02-2018
Publisher: Association for Computing Machinery (ACM)
Date: 23-08-2016
DOI: 10.1145/2974647
Location: Australia
Location: United Kingdom of Great Britain and Northern Ireland
Location: United States of America
Start Date: 2004
End Date: 2009
Funder: Australian Research Council
View Funded ActivityStart Date: 2011
End Date: 2014
Funder: Joint Information Systems Committee
View Funded ActivityStart Date: 2003
End Date: 2003
Funder: Australian Research Council
View Funded ActivityStart Date: 2010
End Date: 2012
Funder: European Commission Directorate-General for Research and Innovation
View Funded ActivityStart Date: 2011
End Date: 2014
Funder: Scottish Funding Council
View Funded ActivityStart Date: 2014
End Date: 2015
Funder: Arts and Humanities Research Council
View Funded ActivityStart Date: 2008
End Date: 2010
Funder: European Commission Directorate-General for Research and Innovation
View Funded ActivityStart Date: 02-2004
End Date: 11-2004
Amount: $10,000.00
Funder: Australian Research Council
View Funded ActivityStart Date: 09-2004
End Date: 12-2011
Amount: $1,600,000.00
Funder: Australian Research Council
View Funded Activity