Image processing techniques for artificial human vision systems. Blindness affects millions of people worldwide and over 100,000 Australians. Our project supports quality of life improvements for them by developing image processing techniques necessary for artificial human vision systems: "bionic eyes". Our approach will extract the most visually informative content in a scene,allowing low resolution images to be generated which optimise usage of the limited number of eletrodes available in prot ....Image processing techniques for artificial human vision systems. Blindness affects millions of people worldwide and over 100,000 Australians. Our project supports quality of life improvements for them by developing image processing techniques necessary for artificial human vision systems: "bionic eyes". Our approach will extract the most visually informative content in a scene,allowing low resolution images to be generated which optimise usage of the limited number of eletrodes available in prototype bionic eye implants. Psychophysical tests presenting such modified images to normally sighted participants will verify the effectiveness of this approach. The techniques developed will provide a real-time image processing toolkit for visual protheses, with significant commercial and social benefits including enhancement of Australilia's neuroprostheses industry profile.Read moreRead less
THE UNWRITTEN HISTORY OF AUSTRALIAN MODERNISM. Most histories treat modernism in Australia as a phenomenon of ?fine art,? or simply painting. This project will instead reveal modernism's highly public impact across a range of media (design, photography, advertising, architecture and art). This new history will better explain how modernist visual idioms became ubiquitous in everyday contemporary design and our built environment after their initial, often hostile reception. The project will provid ....THE UNWRITTEN HISTORY OF AUSTRALIAN MODERNISM. Most histories treat modernism in Australia as a phenomenon of ?fine art,? or simply painting. This project will instead reveal modernism's highly public impact across a range of media (design, photography, advertising, architecture and art). This new history will better explain how modernist visual idioms became ubiquitous in everyday contemporary design and our built environment after their initial, often hostile reception. The project will provide an integrated research analysis of the extensive, but disparate, archives on Australian modernism. It will communicate its research findings through a new scholarly study, a major large-scale travelling public exhibition, a CD, and a website.Read moreRead less
Creating perceptual experts in Australia's policing and security agencies. This project aims to create the next generation of experts in Australia’s policing and national security agencies, by improving crime scene evidence interpretation. Agencies are under pressure to develop more rigorous training practices that go beyond mere intuition and tradition. This project will use a novel approach that directs learning toward the most diagnostic perceptual cues. Expected outcomes include a solid empi ....Creating perceptual experts in Australia's policing and security agencies. This project aims to create the next generation of experts in Australia’s policing and national security agencies, by improving crime scene evidence interpretation. Agencies are under pressure to develop more rigorous training practices that go beyond mere intuition and tradition. This project will use a novel approach that directs learning toward the most diagnostic perceptual cues. Expected outcomes include a solid empirical basis for national training programs designed to create experts that are accurate, reliable, and continuously improving. Improving the training of experts will ensure the integrity of forensics as evidentiary tools available to police, lead to more reliable courtroom convictions and help safeguard Australia from terrorism and crime.Read moreRead less
Creative digital industries in Australia: innovation in quantitative and qualitative mapping. The creative digital industries have been identified as a national priority for research, policy analysis and industry development as they are a high growth sector of the global and Australian economy. The project will innovate in both quantitative and qualitative analysis. It will enhance the statistical base for this emerging part of the new economy, and examine creative enterprise dynamics as well as ....Creative digital industries in Australia: innovation in quantitative and qualitative mapping. The creative digital industries have been identified as a national priority for research, policy analysis and industry development as they are a high growth sector of the global and Australian economy. The project will innovate in both quantitative and qualitative analysis. It will enhance the statistical base for this emerging part of the new economy, and examine creative enterprise dynamics as well as digital outputs within the creative industries and wider service industry sectors including education, health and government. Project results will be used by policy makers, industry analysts, and sector leaders in formulating strategies to develop the sector.Read moreRead less
Attention and hazard perception while driving: how experts see the scene. All drivers have 'drifted-off' or failed to see something that was clearly in view, yet trained expert drivers appear to rarely experience this. This project aims to understand in both 'normal' drivers and expert drivers, attentional mechanisms that control distraction and the perception of hazards, which is critical to road safety and young driver training.
The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive e ....The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive entertainment sector to source international good practice models, to identify potentially new sources of innovation, such as arts practices not traditionally associated with these industries, and contribute a richly detailed case study providing evidence for why the creative industries should be an integral part of the national innovation system.Read moreRead less
Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by di ....Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by distributed learning theory and working with ?rich task? activities within a content aggregation scaffolding the research will design and field test innovative online study and revision activities. It will engage learners in recognizing and switching their learning paradigms appropriately, and in articulating these decisions through dynamic content pathways utilizing Film Australia's invaluable archives.Read moreRead less
Creative Industries in Queensland: Cluster Mapping and Value-chain Analysis. 'Creative industries' is a new term in academic, policy and industry discourse that captures 'new economy enterprise' dynamics which associated categories 'the arts', 'media' and cultural industries' do not. This project will advance the conceptualisation of creative industries and assist policy and industry by analysing the creative industries in Queensland with a business model of value chain and cluster mapping. Si ....Creative Industries in Queensland: Cluster Mapping and Value-chain Analysis. 'Creative industries' is a new term in academic, policy and industry discourse that captures 'new economy enterprise' dynamics which associated categories 'the arts', 'media' and cultural industries' do not. This project will advance the conceptualisation of creative industries and assist policy and industry by analysing the creative industries in Queensland with a business model of value chain and cluster mapping. Significantly, it will highlight integrated value chain relationships rather than 'silo' constructions of the sector; and produce data useful for informed economics and cultural development strategies by industry partners. Its innovations will benefit industry, and governments, agencies, and councils.Read moreRead less
Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young peo ....Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young people. The project will investigate multi-user graphical interactivity in youth counselling and develop an evidence base for advances in online counselling worldwide. It will research and prototype graphical tools based on traditional counselling methods to improve service delivery, and benefit the wellbeing of young Australians.Read moreRead less
Drivers' Behavioural Responses to Traffic Signs. Traffic signs are ubiquitous in the road environment; research to improve their effectiveness can be very cost-effective in terms of safety improvements. Conducting traffic sign research on real roads has many difficulties, such as ethical considerations and lack of control. To overcome this, the research will be conducted in a driving simulator, in which the interaction between drivers and their equipment/environment will be studied. The aim of ....Drivers' Behavioural Responses to Traffic Signs. Traffic signs are ubiquitous in the road environment; research to improve their effectiveness can be very cost-effective in terms of safety improvements. Conducting traffic sign research on real roads has many difficulties, such as ethical considerations and lack of control. To overcome this, the research will be conducted in a driving simulator, in which the interaction between drivers and their equipment/environment will be studied. The aim of this project is to further understand drivers? behavioural responses to traffic signs, the expected outcome being to make the exchange of information between the driver and traffic sign as smooth and efficient as possible.Read moreRead less