A learning design to operationalise new pedagogical frameworks: developing critical multi-literacy within a technology-supported learning environment. This study seeks to use the goals of current state and national education policies to develop specific teaching and learning strategies that can be employed in secondary school classrooms. The study will research the process of implementing such strategies and measure outcomes associated with improved student learning. These learning outcomes wil ....A learning design to operationalise new pedagogical frameworks: developing critical multi-literacy within a technology-supported learning environment. This study seeks to use the goals of current state and national education policies to develop specific teaching and learning strategies that can be employed in secondary school classrooms. The study will research the process of implementing such strategies and measure outcomes associated with improved student learning. These learning outcomes will be assessed in terms of the development of critical levels of technology, media, visual and information literacies. It is this critical multi-literacy that is considered necessary for the next generation of contributors to Australia's economic and societal innovation and growth.Read moreRead less
Creative digital industries in Australia: innovation in quantitative and qualitative mapping. The creative digital industries have been identified as a national priority for research, policy analysis and industry development as they are a high growth sector of the global and Australian economy. The project will innovate in both quantitative and qualitative analysis. It will enhance the statistical base for this emerging part of the new economy, and examine creative enterprise dynamics as well as ....Creative digital industries in Australia: innovation in quantitative and qualitative mapping. The creative digital industries have been identified as a national priority for research, policy analysis and industry development as they are a high growth sector of the global and Australian economy. The project will innovate in both quantitative and qualitative analysis. It will enhance the statistical base for this emerging part of the new economy, and examine creative enterprise dynamics as well as digital outputs within the creative industries and wider service industry sectors including education, health and government. Project results will be used by policy makers, industry analysts, and sector leaders in formulating strategies to develop the sector.Read moreRead less
Creative Industries in Queensland: Cluster Mapping and Value-chain Analysis. 'Creative industries' is a new term in academic, policy and industry discourse that captures 'new economy enterprise' dynamics which associated categories 'the arts', 'media' and cultural industries' do not. This project will advance the conceptualisation of creative industries and assist policy and industry by analysing the creative industries in Queensland with a business model of value chain and cluster mapping. Si ....Creative Industries in Queensland: Cluster Mapping and Value-chain Analysis. 'Creative industries' is a new term in academic, policy and industry discourse that captures 'new economy enterprise' dynamics which associated categories 'the arts', 'media' and cultural industries' do not. This project will advance the conceptualisation of creative industries and assist policy and industry by analysing the creative industries in Queensland with a business model of value chain and cluster mapping. Significantly, it will highlight integrated value chain relationships rather than 'silo' constructions of the sector; and produce data useful for informed economics and cultural development strategies by industry partners. Its innovations will benefit industry, and governments, agencies, and councils.Read moreRead less
Creative Economy:Investigating South Australia's Creative Industries. This project aims at providing a rich and informative data set and analyses of South Australia's Creative Industries to enable a better understanding of the value networks operating in, across and beyond sectors and enable the State's creative industries to be benchmarked against their national and global counterparts. It will carry out a comprehensive, finely granulated, bottom up data gathering exercise and associated analy ....Creative Economy:Investigating South Australia's Creative Industries. This project aims at providing a rich and informative data set and analyses of South Australia's Creative Industries to enable a better understanding of the value networks operating in, across and beyond sectors and enable the State's creative industries to be benchmarked against their national and global counterparts. It will carry out a comprehensive, finely granulated, bottom up data gathering exercise and associated analyses needed at the State level to identify gaps in existing information for addressing policy settings and development. This will extend to a cross-sectoral cluster analysis and support a sustainable industry policy within the changing media environment.Read moreRead less
A history of press photography in Australia. Press photography has long influenced how Australians have understood themselves and their world. In collaboration with the National Library of Australia and the Walkley Foundation, the project explores the evolving role of photographs in breaking news, and historical shifts in photographic technologies, media practices and ethics.
Superheroes: Creative Force, Cultural Zeitgeist and Transmedia Phenomenon. Since their emergence in 1938 comic book heroes have become imbedded in our popular culture, becoming part of our modern mythology. In each form and every generation these characters serve as cultural signposts, articulating our loftiest ideals and deep-seated anxieties. The project aims to explore the historic, creative and artistic development of the genre across multiple media and its political and social significance. ....Superheroes: Creative Force, Cultural Zeitgeist and Transmedia Phenomenon. Since their emergence in 1938 comic book heroes have become imbedded in our popular culture, becoming part of our modern mythology. In each form and every generation these characters serve as cultural signposts, articulating our loftiest ideals and deep-seated anxieties. The project aims to explore the historic, creative and artistic development of the genre across multiple media and its political and social significance. The genre has been enormously successful in film, with the top 100 films accounting for approximately $13 billion in profit for the companies that produced them. The project will explore how the successful transmedia crossover further offers insight into the strategies that drive creative industries such as film, television, video games and comics. The project will work with the Australian Centre for the Moving Image to develop a Melbourne Winter Masterpiece exhibition and a series of research projects, public events and an international conference to engage both the general public and academics.Read moreRead less
Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young peo ....Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young people. The project will investigate multi-user graphical interactivity in youth counselling and develop an evidence base for advances in online counselling worldwide. It will research and prototype graphical tools based on traditional counselling methods to improve service delivery, and benefit the wellbeing of young Australians.Read moreRead less
Designing, implementing and evaluating a youth mobile help-seeking tool-kit. This project aims to design, implement and test a novel model of integrated mental health service that links a new mobile interactive tool-kit for self-directed help-seeking with existing traditional helpline services for young people. In partnership with Australia’s largest youth counselling service, Kids Helpline, the project seeks to investigate mobile technology in youth counselling and develop new understandings of ....Designing, implementing and evaluating a youth mobile help-seeking tool-kit. This project aims to design, implement and test a novel model of integrated mental health service that links a new mobile interactive tool-kit for self-directed help-seeking with existing traditional helpline services for young people. In partnership with Australia’s largest youth counselling service, Kids Helpline, the project seeks to investigate mobile technology in youth counselling and develop new understandings of blended traditional and mobile mental health interventions. It aims to design and evaluate an interactive tool-kit that provides credible health information through mobile devices, improving the quality and credibility of digital services to benefit the wellbeing of young Australians.Read moreRead less