Avatars and Identities. The avatar, a virtual representation of its user, is the key element of interface technology for everyday computer use in the twenty-first century. While specialist aspects of the avatar have received intensive attention from the technology industries and scholars, the focus of the work to date has been on the technical efficiency of the interface, rather than understanding the full social implications of its use. Through a historical, ethnographic and critical analysis o ....Avatars and Identities. The avatar, a virtual representation of its user, is the key element of interface technology for everyday computer use in the twenty-first century. While specialist aspects of the avatar have received intensive attention from the technology industries and scholars, the focus of the work to date has been on the technical efficiency of the interface, rather than understanding the full social implications of its use. Through a historical, ethnographic and critical analysis of the role of the avatar, in consultation with industry, this project offers a unique opportunity to develop a wider perspective that will contribute to an understanding of the uses and policies for the digital economy.Read moreRead less
Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young peo ....Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young people. The project will investigate multi-user graphical interactivity in youth counselling and develop an evidence base for advances in online counselling worldwide. It will research and prototype graphical tools based on traditional counselling methods to improve service delivery, and benefit the wellbeing of young Australians.Read moreRead less