Object-based motion estimation for highly efficient streaming video. This project aims to develop motion and shape estimation tools that allow video content to be predicted at any point in time using frame data that is available at other points in time. Applications of this include video coding, frame synthesis for temporal re-sampling. The project expects to develop algorithms for jointly estimating compact motion and shape descriptions of video content. These descriptions will allow quality re ....Object-based motion estimation for highly efficient streaming video. This project aims to develop motion and shape estimation tools that allow video content to be predicted at any point in time using frame data that is available at other points in time. Applications of this include video coding, frame synthesis for temporal re-sampling. The project expects to develop algorithms for jointly estimating compact motion and shape descriptions of video content. These descriptions will allow quality refinement by progressively adding spatial and temporal detail. It is expected that these compact descriptions will lead to significantly more flexible and efficient transmission of video content over modern communications networks.Read moreRead less
The Monetisation of Children in the Digital Games Industry. This project aims to understand the monetisation of children in the digital games industry. It will employ innovative studies of children’s experiences in freemium games; parental attitudes and strategies; participatory research with game developers; and an examination of the platform and regulatory environment that shapes game monetisation. Expected outcomes include guidelines and recommendations for parents seeking to negotiate childr ....The Monetisation of Children in the Digital Games Industry. This project aims to understand the monetisation of children in the digital games industry. It will employ innovative studies of children’s experiences in freemium games; parental attitudes and strategies; participatory research with game developers; and an examination of the platform and regulatory environment that shapes game monetisation. Expected outcomes include guidelines and recommendations for parents seeking to negotiate children’s digital play; new ethical frameworks for the design and implementation of digital games for children; and actionable advice for policymakers and practitioners. This will bring significant benefits to Australian children, parents and game developers via improvements to the design of games for children.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240101275
Funder
Australian Research Council
Funding Amount
$382,440.00
Summary
Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for ....Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for consumers and industry, these monetisation strategies carry the potential for risks like surveillance, harmful advertising, and predatory design. Discoveries from this project will help policymakers, industry, and consumers regulate, design, and use games featuring service-based monetisation in effective and ethical ways.Read moreRead less
Internet-distributed television: cultural, industrial and policy dynamics. This project aims to investigate the impact of global subscription video-on-demand platforms on national television markets. The rise of subscription video streaming has created significant challenges for Australian and international broadcast, media and cultural policy frameworks, which are struggling to keep up with audience viewing practices. This project will provide a comparative analysis of how governments are respo ....Internet-distributed television: cultural, industrial and policy dynamics. This project aims to investigate the impact of global subscription video-on-demand platforms on national television markets. The rise of subscription video streaming has created significant challenges for Australian and international broadcast, media and cultural policy frameworks, which are struggling to keep up with audience viewing practices. This project will provide a comparative analysis of how governments are responding and investigating the implications for debates about local content, local screen production, and media diversity. The project will provide an analysis of original production and programming strategies to identify new forms of trans-national media flow. The project will advance an understanding of media globalisation and provide media regulators options and opportunities for a convergent media policy environment.Read moreRead less
Artistic Practice in Australian Videogame Development. The game industry is the largest cultural industry in the world. Its economic growth relies in part on the artistic innovations of non-commercial developers and communities operating beyond the industry’s purview. Policymakers and researchers alike struggle to account for the cultural contexts and creative origins of game development. This project conceptualises and empirically investigates ‘artist-gamemaking’ to generate new knowledge on th ....Artistic Practice in Australian Videogame Development. The game industry is the largest cultural industry in the world. Its economic growth relies in part on the artistic innovations of non-commercial developers and communities operating beyond the industry’s purview. Policymakers and researchers alike struggle to account for the cultural contexts and creative origins of game development. This project conceptualises and empirically investigates ‘artist-gamemaking’ to generate new knowledge on the ambitions, techniques and histories of Australia’s game industry. It develops resources that will enable cultural institutions to better support them. This research is important as it articulates the cultural and economic value of a vital site of creative practice in contemporary Australia.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240100730
Funder
Australian Research Council
Funding Amount
$455,000.00
Summary
Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understandin ....Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understanding technologies that enable hybrid play, and a theory-based design methodology. Benefits include innovation in the tabletop game sector, fostering social connections for distanced families, and new applications of games for simulations in health, defence, and logistics.Read moreRead less
Discovering the molecular controls of epigenetic inheritance . This project aims to investigate the way in which acquired traits can be inherited. The environment that an individual is exposed to can change the characteristics of not only that individual, but also their children and grandchildren. We do not yet understand the mechanisms by which this “epigenetic inheritance” occurs. Using interdisciplinary approaches, this project combines the power of the model organism Caenorhabditis elegans ....Discovering the molecular controls of epigenetic inheritance . This project aims to investigate the way in which acquired traits can be inherited. The environment that an individual is exposed to can change the characteristics of not only that individual, but also their children and grandchildren. We do not yet understand the mechanisms by which this “epigenetic inheritance” occurs. Using interdisciplinary approaches, this project combines the power of the model organism Caenorhabditis elegans with cutting-edge single molecule microscopy techniques to determine the molecular mechanisms by which the environment can impact future generations. This should ultimately provide society with the means to harness the power of epigenetics.Read moreRead less
Short Sequence Representation Learning with Limited Supervision . Predicting events based on short text and video data is widely found in real-world applications such as online crime detection, cyber-attack identification, and public security protection. However, to develop such an effective prediction model is very difficult due to the problems such as limited supervision, heterogeneous multiple sources, and missing and low-quality data. This project is to tackle these challenges. Expected outc ....Short Sequence Representation Learning with Limited Supervision . Predicting events based on short text and video data is widely found in real-world applications such as online crime detection, cyber-attack identification, and public security protection. However, to develop such an effective prediction model is very difficult due to the problems such as limited supervision, heterogeneous multiple sources, and missing and low-quality data. This project is to tackle these challenges. Expected outcome of this project will lay a theoretical foundation for effective short sequence representation learning and build next-generation intelligent systems. This should benefit our society and economy through the applications of multimodality-integrated video technologies for cybersecurity and public safety. Read moreRead less
Australian television in the smart TV ecosystem. This project aims to investigate the cultural impacts of smart TVs in Australia. A majority of Australian adults now use an internet-connected (smart) TV set or streaming device, fundamentally changing the way content is discovered, accessed and experienced. This project expects to advance policy knowledge of the smart TV platforms built into these devices; their effects on public access; and how they structure users' viewing choices. Expected out ....Australian television in the smart TV ecosystem. This project aims to investigate the cultural impacts of smart TVs in Australia. A majority of Australian adults now use an internet-connected (smart) TV set or streaming device, fundamentally changing the way content is discovered, accessed and experienced. This project expects to advance policy knowledge of the smart TV platforms built into these devices; their effects on public access; and how they structure users' viewing choices. Expected outcomes of the project include improved understanding of the cultural, consumer and competition implications of emerging television technologies. Expected benefits include informed decision-making and improved policy options for government, consumers, public-service media and local screen industries.Read moreRead less
Enhancing sensory perception and balance control in HMD-based VR. This project seeks to test a revolutionary new theoretical framework for understanding how we perceive our self-motion and maintain postural control when immersed in head-mounted display (HMD) virtual reality (VR). Photorealistic graphical simulations and artificial vestibular stimulation will be used to investigate how visual and non-visual information concerning self-motion is integrated in the brain. The outcomes will reveal ho ....Enhancing sensory perception and balance control in HMD-based VR. This project seeks to test a revolutionary new theoretical framework for understanding how we perceive our self-motion and maintain postural control when immersed in head-mounted display (HMD) virtual reality (VR). Photorealistic graphical simulations and artificial vestibular stimulation will be used to investigate how visual and non-visual information concerning self-motion is integrated in the brain. The outcomes will reveal how multisensory interaction influences our sensory perception and postural control during HMD VR. The knowledge gained is expected to generate new economic benefits by inspiring next-generation technologies that will optimise users' immersive experiences (e.g., virtual exploration and immersive gaming).Read moreRead less