Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the int ....Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the inter-relationship between the technologies and imaginative play - the renowned developmental force in the early years. By utilising theoretically based criteria, and considering the perspectives of children and their families, this study will develop principles for developmentally sound use of tablet technologies in children's digital play.Read moreRead less
Authentic digital representation of creative works in education: addressing the challenges of digitisation and assessment. This project will investigate the digitisation and marking of portfolios for the purposes of summative assessment in the visual arts and design senior secondary school courses. The aim is to enhance moderation, compare between media and course contexts, compare methods of marking, and generally increase the authenticity of the assessment.
The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectiv ....The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectively support student learning. This project will investigate how students interact with equipment, each other, and with laboratory demonstrators in order to determine the crucial components of effective laboratory learning experiences. It will identify and characterise the interactions of students in laboratory classes, and develop mechanisms to support these interactions remotely.Read moreRead less
New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's every ....New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's everyday play with technologies, digital media and popular culture. It aims to enable teachers to work from a theorised and empirically validated perspective for connecting young children's everyday play with technologies, digital media and popular culture artefacts to their 21st century learning needs.Read moreRead less
Making a digital difference? An investigation of new technologies in secondary schools. This project addresses the long-standing question of why digital technologies have largely failed to have a consistent impact on the core processes of schools and schooling. The overarching aim of the project, therefore, is to identify the socio-technical adjustments that might be made within schools to facilitate ‘better’ uses of digital technology. Using an innovative combination of large-scale surveying, i ....Making a digital difference? An investigation of new technologies in secondary schools. This project addresses the long-standing question of why digital technologies have largely failed to have a consistent impact on the core processes of schools and schooling. The overarching aim of the project, therefore, is to identify the socio-technical adjustments that might be made within schools to facilitate ‘better’ uses of digital technology. Using an innovative combination of large-scale surveying, in-depth ethnographic study and critical participatory design, the project will: provide rich insights into why digital technologies are often not being used to their full potential in schools; and actively collaborate with school communities in experimenting and constructing alternatives.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100531
Funder
Australian Research Council
Funding Amount
$369,996.00
Summary
Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provi ....Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provide significant benefits for caregivers in the provision of play for the betterment of children’s educational outcomes.Read moreRead less
Optimising teaching and learning with mobile-intensive pedagogies. Mobile technologies are ubiquitous in Australia but knowledge about their widespread effective application for school education is patchy. This research investigates the complex factors that promote or inhibit quality teaching and learning with mobile technologies in secondary schools. This project brings together multidisciplinary expertise to investigate mobile learning. It aims to support the development of effective teaching ....Optimising teaching and learning with mobile-intensive pedagogies. Mobile technologies are ubiquitous in Australia but knowledge about their widespread effective application for school education is patchy. This research investigates the complex factors that promote or inhibit quality teaching and learning with mobile technologies in secondary schools. This project brings together multidisciplinary expertise to investigate mobile learning. It aims to support the development of effective teaching practices and school initiatives that exploit mobile technologies to improve education outcomes in mathematics and science. The project aims to establish cutting edge instruments, validated and tested in Australian contexts, which can be adapted for future large scale work in the field of technology-enhanced learning.Read moreRead less
Agent-based virtual learning environments for understanding science. It is vital that students understand science given its relevance in important economic and professional areas as well as for an informed democratic citizenry. This project aims to conduct classroom-based research in which students learn content in the Australian Curriculum - Science through the use of an innovative agent-based virtual learning environment that supports authentic science inquiry activities to enhance learning o ....Agent-based virtual learning environments for understanding science. It is vital that students understand science given its relevance in important economic and professional areas as well as for an informed democratic citizenry. This project aims to conduct classroom-based research in which students learn content in the Australian Curriculum - Science through the use of an innovative agent-based virtual learning environment that supports authentic science inquiry activities to enhance learning of difficult scientific knowledge and skills. The project also aims to develop teacher professional development materials for teachers to enhance teacher capacity to use innovative pedagogies and learning technologies in Australian schools.Read moreRead less
Developing digital pedagogies in inquiry science through a cloud-based teaching and learning environment. This project will extend innovative, cloud-based teacher planning software in order to develop effective strategies for using digital resources in inquiry science. This project will work with a number of schools to investigate the development of an inquiry based digital pedagogy, and a professional learning approach utilising cloud-based, digital resources.
Images, perceptions and resources: enhancing Australias role in China's English language education. Education, being the third largest export industry, plays an extremely important role in Australia's engagement with the Asia region. Chinese students are by far the largest single group of overseas students studying in Australia. However, there is little evidence regarding Australia's presence in the English language market in China, nor of how Chinese language learning businesses draw on Austral ....Images, perceptions and resources: enhancing Australias role in China's English language education. Education, being the third largest export industry, plays an extremely important role in Australia's engagement with the Asia region. Chinese students are by far the largest single group of overseas students studying in Australia. However, there is little evidence regarding Australia's presence in the English language market in China, nor of how Chinese language learning businesses draw on Australian sources and resources. The association with two premier Chinese language learning and publishing houses through this joint research project will promote Australian content for language learners in China and provide information for Australian language resource developers focusing on the Chinese market.Read moreRead less