THE UNWRITTEN HISTORY OF AUSTRALIAN MODERNISM. Most histories treat modernism in Australia as a phenomenon of ?fine art,? or simply painting. This project will instead reveal modernism's highly public impact across a range of media (design, photography, advertising, architecture and art). This new history will better explain how modernist visual idioms became ubiquitous in everyday contemporary design and our built environment after their initial, often hostile reception. The project will provid ....THE UNWRITTEN HISTORY OF AUSTRALIAN MODERNISM. Most histories treat modernism in Australia as a phenomenon of ?fine art,? or simply painting. This project will instead reveal modernism's highly public impact across a range of media (design, photography, advertising, architecture and art). This new history will better explain how modernist visual idioms became ubiquitous in everyday contemporary design and our built environment after their initial, often hostile reception. The project will provide an integrated research analysis of the extensive, but disparate, archives on Australian modernism. It will communicate its research findings through a new scholarly study, a major large-scale travelling public exhibition, a CD, and a website.Read moreRead less
Regulation of neuronal cell death signalling for the treatment of neurodegenerative diseases. The progression of neurodegenerative diseases, such as Alzheimer's and motor neuron diseases, are often underpinned by neuronal cell death-signalling. This project aims to characterise molecules that regulate cell death signalling, thereby increasing our knowledge of how neuronal cell death can be inhibited.
Creative digital industries in Australia: innovation in quantitative and qualitative mapping. The creative digital industries have been identified as a national priority for research, policy analysis and industry development as they are a high growth sector of the global and Australian economy. The project will innovate in both quantitative and qualitative analysis. It will enhance the statistical base for this emerging part of the new economy, and examine creative enterprise dynamics as well as ....Creative digital industries in Australia: innovation in quantitative and qualitative mapping. The creative digital industries have been identified as a national priority for research, policy analysis and industry development as they are a high growth sector of the global and Australian economy. The project will innovate in both quantitative and qualitative analysis. It will enhance the statistical base for this emerging part of the new economy, and examine creative enterprise dynamics as well as digital outputs within the creative industries and wider service industry sectors including education, health and government. Project results will be used by policy makers, industry analysts, and sector leaders in formulating strategies to develop the sector.Read moreRead less
An active approach to detect and defend against peer-to-peer botnets. The aim of this project is to develop an effective defence system to help organisations detect and defend against the peer-to-peer (P2P) botnets. If this research is accomplished successfully, it will be a big step forward in defeating this new but devastating malicious software widely utilised by Internet criminals and terrorists. The capability of a nation to defend against the P2P botnet attacks on its information infrastru ....An active approach to detect and defend against peer-to-peer botnets. The aim of this project is to develop an effective defence system to help organisations detect and defend against the peer-to-peer (P2P) botnets. If this research is accomplished successfully, it will be a big step forward in defeating this new but devastating malicious software widely utilised by Internet criminals and terrorists. The capability of a nation to defend against the P2P botnet attacks on its information infrastructure is central to the control of such attacks and hence to a nation's long-term survival and prosperity. The outcomes of this project can be directly used in Australian research communities and adopted by industry and government agencies.Read moreRead less
The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive e ....The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive entertainment sector to source international good practice models, to identify potentially new sources of innovation, such as arts practices not traditionally associated with these industries, and contribute a richly detailed case study providing evidence for why the creative industries should be an integral part of the national innovation system.Read moreRead less
Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by di ....Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by distributed learning theory and working with ?rich task? activities within a content aggregation scaffolding the research will design and field test innovative online study and revision activities. It will engage learners in recognizing and switching their learning paradigms appropriately, and in articulating these decisions through dynamic content pathways utilizing Film Australia's invaluable archives.Read moreRead less
Creative Industries in Queensland: Cluster Mapping and Value-chain Analysis. 'Creative industries' is a new term in academic, policy and industry discourse that captures 'new economy enterprise' dynamics which associated categories 'the arts', 'media' and cultural industries' do not. This project will advance the conceptualisation of creative industries and assist policy and industry by analysing the creative industries in Queensland with a business model of value chain and cluster mapping. Si ....Creative Industries in Queensland: Cluster Mapping and Value-chain Analysis. 'Creative industries' is a new term in academic, policy and industry discourse that captures 'new economy enterprise' dynamics which associated categories 'the arts', 'media' and cultural industries' do not. This project will advance the conceptualisation of creative industries and assist policy and industry by analysing the creative industries in Queensland with a business model of value chain and cluster mapping. Significantly, it will highlight integrated value chain relationships rather than 'silo' constructions of the sector; and produce data useful for informed economics and cultural development strategies by industry partners. Its innovations will benefit industry, and governments, agencies, and councils.Read moreRead less
Identifying genes that influence clinical course and susceptibility in multiple sclerosis. This project aims to identify the genetic basis of multiple sclerosis (MS), the most common neurologic disease in young Australian adults. MS urgently needs research to identify predisposition, aid early diagnosis and provide bona fide molecular targets for new therapies. This will benefit people with MS and those susceptible to it. Crucial new knowledge identified will benefit other major areas of MS rese ....Identifying genes that influence clinical course and susceptibility in multiple sclerosis. This project aims to identify the genetic basis of multiple sclerosis (MS), the most common neurologic disease in young Australian adults. MS urgently needs research to identify predisposition, aid early diagnosis and provide bona fide molecular targets for new therapies. This will benefit people with MS and those susceptible to it. Crucial new knowledge identified will benefit other major areas of MS research including epidemiology, immunology and neurobiology. Collaboration of 8 major Australian institutions is also important for this project and future studies. The team will have access to a new national MS GeneBank (platform) with samples from 2240 patients that should generate findings important to world-wide MS genetic knowledge.Read moreRead less
New tools to activate and silence neural circuits. Many neurological disorders occur as a result of neuron cell death that is initiated by excessive levels of excitatory activity in central nervous system neurons. This project will develop and validate a new treatment for these disorders that involves silencing excessive neuronal activity using a safe, commonly prescribed drug.
Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young peo ....Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young people. The project will investigate multi-user graphical interactivity in youth counselling and develop an evidence base for advances in online counselling worldwide. It will research and prototype graphical tools based on traditional counselling methods to improve service delivery, and benefit the wellbeing of young Australians.Read moreRead less