Encoding and Communicating Navigable Soundfields. While sound recording is commonplace, it is not currently practical to completely record a sound space such that the experience can be reproduced at a chosen 'listening point'. This is a significant restriction for audio applications in the entertainment, surveillance and virtual/mixed reality areas. The project will research novel and practical solutions to this problem and offers a significant conceptual advance in the transmission of complex a ....Encoding and Communicating Navigable Soundfields. While sound recording is commonplace, it is not currently practical to completely record a sound space such that the experience can be reproduced at a chosen 'listening point'. This is a significant restriction for audio applications in the entertainment, surveillance and virtual/mixed reality areas. The project will research novel and practical solutions to this problem and offers a significant conceptual advance in the transmission of complex audio scenes. This project will build fundamental new technology and IP for Australia in the digital media and audio space, one of the fastest growing sectors of our economy.Read moreRead less
Broadcasting 3D Audio: Recording, Transmission, and Playback. With the current state of the art, a performance at the Sydney Opera House cannot be recorded and broadcast such that you can listen to it as if you are in the best seat of the house. The goal of our project is to develop the ultimate form of multi-channel audio broadcasting to create this experience. We will develop and implement effective systems for recording, broadcasting and playback of 3D audio in three different scenarios: indi ....Broadcasting 3D Audio: Recording, Transmission, and Playback. With the current state of the art, a performance at the Sydney Opera House cannot be recorded and broadcast such that you can listen to it as if you are in the best seat of the house. The goal of our project is to develop the ultimate form of multi-channel audio broadcasting to create this experience. We will develop and implement effective systems for recording, broadcasting and playback of 3D audio in three different scenarios: individual headphone reproduction; small loudspeaker array reproduction; and large loudspeaker array reproduction. We will create optimal recording techniques and broadcasting software for each of these playback techniques.Read moreRead less