Assistive technologies for Autism support. Growing numbers of children are diagnosed with Autism Spectrum Disorder, leading to a massive financial burden on educational, medical and social service systems. This project aims to construct technological solutions to ease this cost with software frameworks for both children and parents. These novel tools and techniques address key issues: personalisation of early intervention, extension of interventions in alternate contexts, and parental support th ....Assistive technologies for Autism support. Growing numbers of children are diagnosed with Autism Spectrum Disorder, leading to a massive financial burden on educational, medical and social service systems. This project aims to construct technological solutions to ease this cost with software frameworks for both children and parents. These novel tools and techniques address key issues: personalisation of early intervention, extension of interventions in alternate contexts, and parental support through analysis of social media. The outcomes aim to include algorithms and prototype applications for flexible early intervention and support for parents and carers, including evaluation of the developed tools in real-world settings.Read moreRead less
Finding and exploiting interesting paths in multidimensional information spaces. This project will invent a new approach for searching within a large complex information space, finding interesting paths between points within the space, visualising the results, and supporting rich, human-centric user interaction with queries and results. This project will embody these techniques in a novel, internet-scale framework to support rapid development of large path search and visualisation applications. ....Finding and exploiting interesting paths in multidimensional information spaces. This project will invent a new approach for searching within a large complex information space, finding interesting paths between points within the space, visualising the results, and supporting rich, human-centric user interaction with queries and results. This project will embody these techniques in a novel, internet-scale framework to support rapid development of large path search and visualisation applications. Evaluation will be via development of several exemplar applications. The techniques and framework will be applicable to a broad range of economically important problems in areas as diverse as health, travel, scientific publication search, product marketing and software engineering.Read moreRead less
Special Research Initiatives - Grant ID: SR0567196
Funder
Australian Research Council
Funding Amount
$55,000.00
Summary
Improved early detection of breast cancer enabled by grid-computing and advanced modelling and visualisation of MR images. This project will investigate the utility of grid computing in the detection of breast cancer from magnetic resonance (MR) images. The large quantity of data acquired using MR imaging is difficult for clinicians to review and the cost of missed or incorrect detection is high. To provide rapid visualisation and assessment of the acquired data, grid computing will be used in c ....Improved early detection of breast cancer enabled by grid-computing and advanced modelling and visualisation of MR images. This project will investigate the utility of grid computing in the detection of breast cancer from magnetic resonance (MR) images. The large quantity of data acquired using MR imaging is difficult for clinicians to review and the cost of missed or incorrect detection is high. To provide rapid visualisation and assessment of the acquired data, grid computing will be used in conjunction with interactive visualisation with haptic feedback. Grid computing experience and haptic device expertise will be achieved via Swedish collaborators. The successful outcome of this project will be software for the production of 3D colour-coded breast images in which suspicious regions are highlighted and can be physically interrogated using the haptic device.Read moreRead less
Computational tools to analyse and exploit the social media revolution. We aim to create technologies to analyse social media communities, which are rapidly growing in reach, complexity, and content produced and shared. Powerful techniques to tap this resource will lead to commercial outcomes for marketing and search industries, alongside deeper insight into the cultural and social impact of this Internet revolution.
Enhancing the Australian theme park experience by harnessing virtual-physical play. This project will deliver methodologies for designing games enriched by virtual-physical play. The project will contribute to furthering Australia's lead in the production of compelling theme park experiences, computer games and interactive training systems. The entertainment, digital media and information and communications technology industries will all benefit as a result.
Assistive technologies for autism support harnessing social media. This project aims to tap social media to revolutionize early intervention therapy for children with autism. By creating open, extensible software for therapy delivery, and tools for parents to access high quality information and support, we will provide children a greater chance to achieve their potential and much-needed relief for parents and carers.
Cognitive Modelling of Computer Games Pidgins. This project develops a pidgin language for use in computer games and models the way human users exploit such languages. It has implications also for computer assisted collaborative work and other educational or entertainment interactive environments like computer games. By developing mini-languages for games environments we can dramatically simplify the speech recognition problem and make recognition robust across different speech cultures and ba ....Cognitive Modelling of Computer Games Pidgins. This project develops a pidgin language for use in computer games and models the way human users exploit such languages. It has implications also for computer assisted collaborative work and other educational or entertainment interactive environments like computer games. By developing mini-languages for games environments we can dramatically simplify the speech recognition problem and make recognition robust across different speech cultures and backgrounds. We use protocol analysis and markup techniques for modelling dialogues between human player and reactive agents in computer games.Read moreRead less