Emerging technologies for enrichment in old age: A critical perspective. This project aims to generate knowledge about older adults' experiences with emerging technologies used for social and emotional enrichment. Technologies like virtual reality are said to offer social benefits for those in advanced old age, but we have limited knowledge about the issues that can impede older adults’ experiences with these technologies and even cause harm for vulnerable users. This project seeks to identify e ....Emerging technologies for enrichment in old age: A critical perspective. This project aims to generate knowledge about older adults' experiences with emerging technologies used for social and emotional enrichment. Technologies like virtual reality are said to offer social benefits for those in advanced old age, but we have limited knowledge about the issues that can impede older adults’ experiences with these technologies and even cause harm for vulnerable users. This project seeks to identify empirically informed strategies for good practice in the design and deployment of emerging technologies for enrichment in old age. This should inform the future ethical design and use of emerging technologies to benefit the social and emotional well-being of older Australians.Read moreRead less
Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise o ....Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise of independent ageing. Outcomes will be a new theory of collaborative learning and new mentorable interfaces to allow older adults to mentor each other to access and use new mobility solutions. This will contribute to narrow the digital and mobility gap improving the independence, safety and wellbeing of ageing Australians.Read moreRead less
Learning human activities through low cost, unobtrusive RFID technology. A rapidly growing aged population presents many challenges to Australia's health and aged care services. The outcomes of this project will help aging Australians live in their own homes longer, with greater independence and safety by providing an automated, unobtrusive means for health professionals to monitor activity and intervene as required.
Ageing Bodies, Embodied Interactions and Social Inclusion. This project aims to design and investigate innovative technologies to establish meaningful social connections between older people who are constrained by limited mobility. Older adults who participate in social activities benefit from enhanced wellbeing, but social groups are often inaccessible for those in advanced old age, especially if living in rural areas. Emerging technologies, such as depth cameras and body tracking, can be used ....Ageing Bodies, Embodied Interactions and Social Inclusion. This project aims to design and investigate innovative technologies to establish meaningful social connections between older people who are constrained by limited mobility. Older adults who participate in social activities benefit from enhanced wellbeing, but social groups are often inaccessible for those in advanced old age, especially if living in rural areas. Emerging technologies, such as depth cameras and body tracking, can be used to augment limited bodily movement via avatars. These can be represented in virtual communities to foster social inclusion. The expected outcome of this project is a new technology that uses whole-body interactions and representational avatars to improve social inclusion for older adults in rural and urban settings.Read moreRead less
Using 3D printing to improve access to graphics by vision-impaired people. This project aims to investigate the possible benefits of 3D printing for production of accessible materials for vision-impaired people. Currently tactile graphics are used to provide severely vision-impaired adults and children with access to graphical content used in education and in orientation and mobility training. This project is expected to clarify the kinds of graphics for which 3D prints are better suited than ta ....Using 3D printing to improve access to graphics by vision-impaired people. This project aims to investigate the possible benefits of 3D printing for production of accessible materials for vision-impaired people. Currently tactile graphics are used to provide severely vision-impaired adults and children with access to graphical content used in education and in orientation and mobility training. This project is expected to clarify the kinds of graphics for which 3D prints are better suited than tactile graphics, and to build capacity within the national accessible format provision sector for the production and use of 3D prints. Benefits will include increased educational opportunities and quality of life for Australians with severe vision impairment, through improved access to graphic materials used in education and orientation and mobility training.
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Accessible Data Exploration and Analysis for Blind People. This project aims to develop new assistive technologies that will enable blind people to explore and analyse data more readily. The project expects to generate new knowledge in the fields of assistive technology, multimodal interfaces, dialogue systems and natural language understanding and generation. The expected outcome of the project is an innovative conversational agent that uses a mix of speech and tactile graphics to communicate ....Accessible Data Exploration and Analysis for Blind People. This project aims to develop new assistive technologies that will enable blind people to explore and analyse data more readily. The project expects to generate new knowledge in the fields of assistive technology, multimodal interfaces, dialogue systems and natural language understanding and generation. The expected outcome of the project is an innovative conversational agent that uses a mix of speech and tactile graphics to communicate with a blind user and proactively assists with data analysis tasks. This should provide significant benefits, as it will overcome barriers to data analysis and exploration by blind people that currently restrict access to government, health and personal data, and limit employment opportunities.Read moreRead less
Aboriginal remote narrowcast TV and the audio-visual archive. This project aims to investigate the world’s best practices in community narrowcast digital TV and contemporary methods for the long-term storage of both digital and analogue audio-visual cultural materials. This will assist in the long-term preservation of Indigenous languages and culture and will investigate whether health promotion and other messages in Aboriginal languages community impacts on community well-being.
The unwired horizon: clouded and mobile delivery platforms for early collections of Yolngu cultural heritage in Arnhem Land, Australia. Led by the Yolngu Elder and researcher Joseph Gumbula, this project will develop a clouded database engine and networked applications for streaming digitised heritage resources in ways appropriate for Indigenous peoples, particularly those in remote communities. Trial content will be selected from records of Gumbula's own heritage dating from 1924.
Development of computer-based decision support tools using population pharmacokinetic/pharmacodynamic models. Diabetes is an epidemic that presents an enormous burden to health systems of both developed and developing nations. Australia spends an estimated $35 billion on the condition annually, with costs set to rise with increasing diagnosis rates. Additionally, the burden of diabetes is more prominent in indigenous Australians. We intend to improve management of this disease in non-indigenous ....Development of computer-based decision support tools using population pharmacokinetic/pharmacodynamic models. Diabetes is an epidemic that presents an enormous burden to health systems of both developed and developing nations. Australia spends an estimated $35 billion on the condition annually, with costs set to rise with increasing diagnosis rates. Additionally, the burden of diabetes is more prominent in indigenous Australians. We intend to improve management of this disease in non-indigenous and indigenous Australians by development of a user-friendly computer-based decision support tool for doctors. Once established, this tool will have applications in other fields of health care where support is needed to make informed dosing decisions for critical medications and have the potential to reduce financial and social impacts of chronic disease.Read moreRead less
Making eMaking Accessible for People with Intellectual Disabilities. This interdisciplinary research will create an evidence based eMaking program that empowers people with Intellectual Disabilities. eMaking benefits include collaborative problem solving and employment pathways; however, people with disabilities are often excluded. Through a unique, inclusive, outreach van, strategies to build accessible eMaking will be generated. Project outcomes include replicable, scalable eMaking activities ....Making eMaking Accessible for People with Intellectual Disabilities. This interdisciplinary research will create an evidence based eMaking program that empowers people with Intellectual Disabilities. eMaking benefits include collaborative problem solving and employment pathways; however, people with disabilities are often excluded. Through a unique, inclusive, outreach van, strategies to build accessible eMaking will be generated. Project outcomes include replicable, scalable eMaking activities and toolkits to facilitate Science, Technology, Engineering and Mathematics for all. Project benefits include opportunities for people with Intellectual Disability to participate in meaningful recreational or work-focused eMaking, and changing community attitudes through shared eMaking participation.Read moreRead less