The Persistence of Television: how the medium adapts to survive in the digital world. The project investigates the way television program content modulates over time to retain audiences, even when the audience itself fragments across different reception technologies. It explores the substantial degree of stability in both fiction and non-fiction programming by considering a range of British, Australian and American texts which have been altered to remain relevant, been sequentially adapted to re ....The Persistence of Television: how the medium adapts to survive in the digital world. The project investigates the way television program content modulates over time to retain audiences, even when the audience itself fragments across different reception technologies. It explores the substantial degree of stability in both fiction and non-fiction programming by considering a range of British, Australian and American texts which have been altered to remain relevant, been sequentially adapted to reflect contemporary preferences, and been made as local versions of international formats. It uses empirical and qualitative methods to compare programs from the beginning of mass broadcast television in Australia, the UK and the US. Outcomes will include a scholarly monograph and several articles.Read moreRead less
Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of ....Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE150100081
Funder
Australian Research Council
Funding Amount
$220,000.00
Summary
DomeLab: an ultra-high resolution experimental fulldome. DomeLab - an ultra-high resolution experimental fulldome: This project will establish the first ultra-high resolution (4000 x 4000 pixels) experimental fulldome in Australia (DomeLab). This fulldome facility will provide a powerful immersive dome-based video projection environment. Partners will work collaboratively across three themes: interactive media, future museology and experimental humanities. Through the national research services ....DomeLab: an ultra-high resolution experimental fulldome. DomeLab - an ultra-high resolution experimental fulldome: This project will establish the first ultra-high resolution (4000 x 4000 pixels) experimental fulldome in Australia (DomeLab). This fulldome facility will provide a powerful immersive dome-based video projection environment. Partners will work collaboratively across three themes: interactive media, future museology and experimental humanities. Through the national research services AARNet and Intersect's research data storage infrastructure, DomeLab will extend pioneering research in aesthetic frameworks and frontier technologies to benefit artistic, cultural, museological and humanities researchers. DomeLab is designed as a touring system and will be installed throughout the country at leading institutions. Read moreRead less
Reconsidering Australian media art history in an international context. This project will establish an unprecedented platform for the promotion and understanding of historic media art works from Australia in a burgeoning international media art scene. It will place Australian media art history within an international context by connecting with established networks of scholars and web resources worldwide. The research outcome, a foundational online resource, will provide future artists and curato ....Reconsidering Australian media art history in an international context. This project will establish an unprecedented platform for the promotion and understanding of historic media art works from Australia in a burgeoning international media art scene. It will place Australian media art history within an international context by connecting with established networks of scholars and web resources worldwide. The research outcome, a foundational online resource, will provide future artists and curators with a cohesive overview of Australian media art's recent milestones and developments, crucial to making significantly innovative new works. The project will not only follow international best practice but lead in the development of new interoperability standards for rich-media web resources.Read moreRead less
Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital pre ....Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital preservation and access solutions are needed if these artworks are to be saved. Working with key cultural institutions, this project will conserve key media art case studies from the archives of media arts organisations, and develop a best practice method for the preservation of our digital media arts heritage.Read moreRead less
The Democractisation of Documentary Cinema in China. The Democratisation of Documentary Cinema in China has cultural, political, economic, and research benefits for Australia. Culturally, the Project provides an analysis of the ways China views itself and the world. Politically, the Project enriches Australia's understanding of how media control in China has been transformed from 1949 to the age of globalisation. Economically, the Project enhances Australia's chances of finding a niche in the wo ....The Democractisation of Documentary Cinema in China. The Democratisation of Documentary Cinema in China has cultural, political, economic, and research benefits for Australia. Culturally, the Project provides an analysis of the ways China views itself and the world. Politically, the Project enriches Australia's understanding of how media control in China has been transformed from 1949 to the age of globalisation. Economically, the Project enhances Australia's chances of finding a niche in the world's largest documentary film market. As a contribution to research, the Project will produce the first in-depth study of Chinese documentary film, its industry and politics and so offers Australia a new perspective on how political change is reflected in one of China's leading media productions.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
Alternative Public Spheres: Alexander Kluge's Film and Television Experiments. This project will make a significant contribution to the emphasis on 'Promoting an Innovation Culture and Economy' outlined in Research Priority 3 through its analysis of the important role film and television producers can play in the establishment of alternative public spheres. Taking Alexander Kluge's groundbreaking work as a case study, it will highlight the integral relationship between an active public sphere an ....Alternative Public Spheres: Alexander Kluge's Film and Television Experiments. This project will make a significant contribution to the emphasis on 'Promoting an Innovation Culture and Economy' outlined in Research Priority 3 through its analysis of the important role film and television producers can play in the establishment of alternative public spheres. Taking Alexander Kluge's groundbreaking work as a case study, it will highlight the integral relationship between an active public sphere and the sustenance of an innovative and democratic culture in which the capacity to think 'outside the square' is fostered, supported, and appreciated. In doing so, it will internationalise Australia's knowledge base in the field, and place Australia at the forefront of international debates in Screen Studies.Read moreRead less
Transforming visualisation in museums: deep mapping for narrative coherence. This project aims to evaluate the use of interactive virtual environments in the museum context. This project plans to create the world's first narrative-driven multi-user ‘deep mapping data browser’ to produce a visualisation of cultural heritage. The project intends to conduct user evaluation across three museum sites — in Australia, Hong Kong and China. Intended outcomes are innovation in museum interpretation and tr ....Transforming visualisation in museums: deep mapping for narrative coherence. This project aims to evaluate the use of interactive virtual environments in the museum context. This project plans to create the world's first narrative-driven multi-user ‘deep mapping data browser’ to produce a visualisation of cultural heritage. The project intends to conduct user evaluation across three museum sites — in Australia, Hong Kong and China. Intended outcomes are innovation in museum interpretation and transformation of public access to digital archives.Read moreRead less