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Research Topic : interactor screen
Socio-Economic Objective : The creative arts
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  • Funded Activity

    Discovery Projects - Grant ID: DP0985948

    Funder
    Australian Research Council
    Funding Amount
    $201,000.00
    Summary
    Entertainment rights in the age of the franchise: a reappraisal of personality rights under Australian intellectual property laws. Global entertainment industry practice is to assert broad rights in creative entertainment concepts and characters. There is huge global merchandising potential for cultural products, as demonstrated by The Wiggles, Harry Potter and Pokemon. In the US, the UK, Japan and Korea there have been developments to enhance the protection of character and personality rights. .... Entertainment rights in the age of the franchise: a reappraisal of personality rights under Australian intellectual property laws. Global entertainment industry practice is to assert broad rights in creative entertainment concepts and characters. There is huge global merchandising potential for cultural products, as demonstrated by The Wiggles, Harry Potter and Pokemon. In the US, the UK, Japan and Korea there have been developments to enhance the protection of character and personality rights. However there is no current study of the status of the entertainment franchise under Australian intellectual property law. With Australian imports of cultural products at an all-time high and with local productions increasingly geared towards worldwide audiences, this study critically evaluates how Australian law fits with the realities of the global entertainment marketplace.
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    Funded Activity

    Discovery Projects - Grant ID: DP0774107

    Funder
    Australian Research Council
    Funding Amount
    $225,000.00
    Summary
    Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian .... Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian artists and researchers in the development of dynamic media and position these internationally. A major long-term benefit of this study will be an online database that will both profile and be accessible to Australian artists, arts organizations, new media researchers and social innovators.
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    Funded Activity

    Discovery Projects - Grant ID: DP0772733

    Funder
    Australian Research Council
    Funding Amount
    $138,216.00
    Summary
    Australian Film Theory and Criticism. Australian film theory and criticism has burgeoned over the past thirty years, but there is no dedicated book-length study of the field. This research project will fill the gap, not only tracing the specificity of Australian film theory and criticism but also reasserting its place on the international scholarly agenda. In tracing the critical positions, personalities and institutions that have shaped film theory and criticism in this country, this project wi .... Australian Film Theory and Criticism. Australian film theory and criticism has burgeoned over the past thirty years, but there is no dedicated book-length study of the field. This research project will fill the gap, not only tracing the specificity of Australian film theory and criticism but also reasserting its place on the international scholarly agenda. In tracing the critical positions, personalities and institutions that have shaped film theory and criticism in this country, this project will at once disseminate and preserve (for scholars and the general public alike) the legacy of those critical intellectuals who have striven to understand the nation's most popular art and entertainment form, the cinema.
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    Funded Activity

    Linkage Projects - Grant ID: LP0560628

    Funder
    Australian Research Council
    Funding Amount
    $336,000.00
    Summary
    The Internationalisation Of Charlie Chaplin's Tramp. This project is a cross-cultural and interdisciplinary study of the multifarious reincarnations of  Charlie Chaplin's The Tramp across the world's film, theatre, television and advertising industries over the last nine decades.  The project examines the appeal of Chaplin's Tramp in different languages and cultures, and the ways in which the figure has been adapted, translated, reconfigured and indigenised for local audiences and their individu .... The Internationalisation Of Charlie Chaplin's Tramp. This project is a cross-cultural and interdisciplinary study of the multifarious reincarnations of  Charlie Chaplin's The Tramp across the world's film, theatre, television and advertising industries over the last nine decades.  The project examines the appeal of Chaplin's Tramp in different languages and cultures, and the ways in which the figure has been adapted, translated, reconfigured and indigenised for local audiences and their individual contexts and traditions.  The Internationalisation Of Chaplin's Tramp draws on theoretical perspectives and methodologies from screen studies, history, the visual arts, anthropology and cultural studies and the writing and production practices of documentary film.
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    Funded Activity

    Federation Fellowships - Grant ID: FF0561981

    Funder
    Australian Research Council
    Funding Amount
    $1,551,625.00
    Summary
    The Uses of Multimedia: Citizen Consumers, Creative Participation and Innovation in Australian Digital Content. The Fellowship will seize the opportunity for Australia to become a world leader of research and applications in user-led innovation for the creative industries. It will show how Australia can uplift the capabilities of the general population in multimedia literacy, to promote wider social participation in creative content production. It also provides practical solutions for national a .... The Uses of Multimedia: Citizen Consumers, Creative Participation and Innovation in Australian Digital Content. The Fellowship will seize the opportunity for Australia to become a world leader of research and applications in user-led innovation for the creative industries. It will show how Australia can uplift the capabilities of the general population in multimedia literacy, to promote wider social participation in creative content production. It also provides practical solutions for national and international dissemination of consumer-led content, thereby effectively adding new national networks of communication for creative content and civic participation. Linking professional production and consumer-led innovation will strengthen both the service economy and the Australian polity.
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    Funded Activity

    Discovery Projects - Grant ID: DP0451581

    Funder
    Australian Research Council
    Funding Amount
    $350,000.00
    Summary
    The Spatial Impact of Digital Technology on Contemporary Art and New Art Institutions. Our aim is to explore the impact of digital technology on the production and display of contemporary art. Our focus is the spatial formation of the art institution at a time of historic transition, as object based collections are joined by new forms of technological imagery. We propose a distinct interdisciplinary methodology using spatial analysis derived from theories of contemporary art, new media theory an .... The Spatial Impact of Digital Technology on Contemporary Art and New Art Institutions. Our aim is to explore the impact of digital technology on the production and display of contemporary art. Our focus is the spatial formation of the art institution at a time of historic transition, as object based collections are joined by new forms of technological imagery. We propose a distinct interdisciplinary methodology using spatial analysis derived from theories of contemporary art, new media theory and critical social theory. The project's significance lies in developing insights into the new parameters of cultural production and cultural exchange. This will have strategic relevance for analysing the cultural impact of the emergent information society.
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    Funded Activity

    Discovery Projects - Grant ID: DP0772759

    Funder
    Australian Research Council
    Funding Amount
    $368,000.00
    Summary
    Public screens and their transformation of social interactions in public spaces. This project will provide the first Australian analysis of public interaction with large electronic screens. The installation of large screens in public spaces is rapidly expanding in cities around the world. Our project will explore the potential for these screens to support new cultural practices and generate new social interactions. The research involves a cross-cultural comparison of screens in Europe, Asia .... Public screens and their transformation of social interactions in public spaces. This project will provide the first Australian analysis of public interaction with large electronic screens. The installation of large screens in public spaces is rapidly expanding in cities around the world. Our project will explore the potential for these screens to support new cultural practices and generate new social interactions. The research involves a cross-cultural comparison of screens in Europe, Asia and North America, along with the 'Big Screen' in Federation Square, Melbourne. The strategic value of the project is its capacity to inform public policy, and to improve understanding of the dynamics of public culture in mediated societies.
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    Funded Activity

    Discovery Projects - Grant ID: DP0345600

    Funder
    Australian Research Council
    Funding Amount
    $86,337.00
    Summary
    The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the d .... The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the development of interfaces between the body and computers in new media art work, establishing that new media artists, from 1984 onwards, have focussed upon the sensate body as site for interfacing with, and interpenetrating, virtual media.
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    Funded Activity

    Discovery Projects - Grant ID: DP0987379

    Funder
    Australian Research Council
    Funding Amount
    $139,000.00
    Summary
    Children of Frankenstein: Science Fiction, Automata and the Emergence of Robot Realities. Entertainment technologies are integral to everyday life and they play a crucial role in acclimatizing the public to new technologies. This project provides a unique account of the role played by creative industries in developing cutting-edge technologies that include robots, and film and computer game special effects that rely on artificial intelligence. The computer game industry in Australia is developin .... Children of Frankenstein: Science Fiction, Automata and the Emergence of Robot Realities. Entertainment technologies are integral to everyday life and they play a crucial role in acclimatizing the public to new technologies. This project provides a unique account of the role played by creative industries in developing cutting-edge technologies that include robots, and film and computer game special effects that rely on artificial intelligence. The computer game industry in Australia is developing into a very profitable industry and attracts an audience far greater than that of the cinema. Like film effects designers, game programmers are implementing artificial intelligence into their games. By considering Australian industries within an international context, much can be learned about our role as innovators on a global scale.
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    Funded Activity

    Linkage Projects - Grant ID: LP0989302

    Funder
    Australian Research Council
    Funding Amount
    $535,000.00
    Summary
    Large screens and the transnational public sphere. With over 8 million annual visitors, Federation Square, Melbourne, is emblematic of the new public sphere emerging at the junction of physical space and media networks. Fed Square's large screen is integral to 70 large-scale cultural events hosted at the site each year attracting an average of 30,000 people. This project will establish a partnership between Fed Square, the Australia Council and Art Center Nabi in Seoul, pioneering the exchange o .... Large screens and the transnational public sphere. With over 8 million annual visitors, Federation Square, Melbourne, is emblematic of the new public sphere emerging at the junction of physical space and media networks. Fed Square's large screen is integral to 70 large-scale cultural events hosted at the site each year attracting an average of 30,000 people. This project will establish a partnership between Fed Square, the Australia Council and Art Center Nabi in Seoul, pioneering the exchange of technology and cultural content. The empirical research will generate fresh insights into public interactions with large screens, providing a prototype for future cross-cultural events and offering new theoretical perspectives on the use of public space.
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