War, Computer Games and Contemporary Technoculture. This project examines computer games with a view to understanding the profound interrelationship of war and cultural developments that influences much of the innovation in computer gaming and simulation today. In the wake of the recent escalation of terrorism and state-supported counter-terrorism, war has become even more visible in media and audio-visual entertainment, making the question of the relation between war and mainstream culture one ....War, Computer Games and Contemporary Technoculture. This project examines computer games with a view to understanding the profound interrelationship of war and cultural developments that influences much of the innovation in computer gaming and simulation today. In the wake of the recent escalation of terrorism and state-supported counter-terrorism, war has become even more visible in media and audio-visual entertainment, making the question of the relation between war and mainstream culture one which poses itself with increasing urgency. This project's exploration of computer games is aimed at illuminating crucial features of this wider question of war's place in Australian contemporary culture, connected as it is to the global media context.Read moreRead less
Artisanal making and the future of small-scale local production. Small-scale local production is essential to Australia’s post-COVID social and economic recovery. Employing a mixed methods approach, this project aims to identify the consumer identities, decision-making and sustainable artisanal production models underpinning contemporary demand for locally made goods. Moving innovatively beyond binaries of production/consumption and individual production sectors, the project expects to generate ....Artisanal making and the future of small-scale local production. Small-scale local production is essential to Australia’s post-COVID social and economic recovery. Employing a mixed methods approach, this project aims to identify the consumer identities, decision-making and sustainable artisanal production models underpinning contemporary demand for locally made goods. Moving innovatively beyond binaries of production/consumption and individual production sectors, the project expects to generate vital new knowledge about how markets for small-scale Australian production can be expanded. Expected outcomes of this project include the generation of robust data to inform strategies that will benefit operators in remaining competitive and support the development of new and emerging artisanal businesses.Read moreRead less
Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internatio ....Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internationalisation strategies and consumption of Chinese culture on digital platforms in China, Australia, Hong Kong, Singapore and South Korea. It expects to understand the implications of China's digital ascendency and the lessons for Australia in the post-resources boom era.Read moreRead less
Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital pre ....Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital preservation and access solutions are needed if these artworks are to be saved. Working with key cultural institutions, this project will conserve key media art case studies from the archives of media arts organisations, and develop a best practice method for the preservation of our digital media arts heritage.Read moreRead less
Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of ....Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE190100615
Funder
Australian Research Council
Funding Amount
$387,863.00
Summary
Digitisation and the immersive reading experience. This project aims to investigate how reading and literature work in the post-print age. Digitisation is the future of the preservation of and access to Australia's literary and cultural record and yet its implementation is not well understood. This project will investigate what determines forms of digitisation, which books are digitised, who can access them and how these changes influence our reading experiences. The project will use digitisatio ....Digitisation and the immersive reading experience. This project aims to investigate how reading and literature work in the post-print age. Digitisation is the future of the preservation of and access to Australia's literary and cultural record and yet its implementation is not well understood. This project will investigate what determines forms of digitisation, which books are digitised, who can access them and how these changes influence our reading experiences. The project will use digitisation cases studies to generate a history of digitisation and the policies that govern it. The project will develop recommendations for cultural infrastructure projects, nationally and internationally. This project will provide significant benefits including improved knowledge and policy for the future protection and development of digital text technologies.Read moreRead less
Promoting the making self in the creative micro-economy. The project aims to analyse a new workplace phenomenon: not simply the negotiation of work-life or public-private boundaries, but their deliberate collapse. Focussing on handmade creative micro-enterprise, it aims to identify the 'self-making' skills for success in the competitive 'long tail' craft marketplace. By examining the soft skills required to engage in online retail, the research aims to identify ways of improving the ability of c ....Promoting the making self in the creative micro-economy. The project aims to analyse a new workplace phenomenon: not simply the negotiation of work-life or public-private boundaries, but their deliberate collapse. Focussing on handmade creative micro-enterprise, it aims to identify the 'self-making' skills for success in the competitive 'long tail' craft marketplace. By examining the soft skills required to engage in online retail, the research aims to identify ways of improving the ability of creative Australians to run a micro-enterprise. It endeavours to advance the knowledge base of interdisciplinary scholarship on creative industries, cultural work, and on the impact of social media upon work/life relationships and personal privacy and identity construction.Read moreRead less
Cartoon Nation: Australian Editorial Cartooning - Past, Present, and Future. This landmark study aims to facilitate a new scholarly and public appreciation of Australian editorial cartooning: something often celebrated, but seldom studied seriously. At a moment when the art-form is transitioning, the study will elucidate its enduring democratic and cultural significance, revealing diverse stories told through cartoons. Expected project outcomes include: pioneering new scholarship; the enhancemen ....Cartoon Nation: Australian Editorial Cartooning - Past, Present, and Future. This landmark study aims to facilitate a new scholarly and public appreciation of Australian editorial cartooning: something often celebrated, but seldom studied seriously. At a moment when the art-form is transitioning, the study will elucidate its enduring democratic and cultural significance, revealing diverse stories told through cartoons. Expected project outcomes include: pioneering new scholarship; the enhancement of cross-institutional networks; and improved capacity for collaboration between academia and industry (professional bodies and collecting institutions). The project will benefit the nation, providing a truer understanding of the defining Australian sense of humour, press, and political culture, across more than 200 years.Read moreRead less