Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expressio ....Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expression through movement and employment of safe practices to enrich Australian’s physical engagement with water. Digital media developers, government interventions and wellbeing groups can use the derived design knowledge to leverage digital technology and aquatic interactivity to foster Australians’ physical engagement with water.Read moreRead less
Improvisational interfaces: developing new human-computer creativity. This project intends to introduce new methods for the design and use of creative software for both learning and professional artistic practice. Using innovative interactive techniques based on improvisation, the project seeks to significantly boost human creativity through improvisational dialogues of increasing sophistication between artists and computers. The project is designed to help create the next generation of digital ....Improvisational interfaces: developing new human-computer creativity. This project intends to introduce new methods for the design and use of creative software for both learning and professional artistic practice. Using innovative interactive techniques based on improvisation, the project seeks to significantly boost human creativity through improvisational dialogues of increasing sophistication between artists and computers. The project is designed to help create the next generation of digital arts software systems that will assist creative professionals in developing their own unique creative styles and encourage young people to develop their creative potential. These advancements would promote higher productivity and greater creativity vital to Australia's future creative industries.Read moreRead less
Building a Prototype for Quality Information Retrieval from the Internet. This projects aims to consider fundamental issues in implementing a prototype quality information retrieval system from the world wide web. These issues include: retrieval of relevant pages to a given topic using a focussed crawler; text categorisation of the retrieved web pages; quality selection criteria with the formulation of a quality index to determine quality of retrieved pages, and user interface design to obtain r ....Building a Prototype for Quality Information Retrieval from the Internet. This projects aims to consider fundamental issues in implementing a prototype quality information retrieval system from the world wide web. These issues include: retrieval of relevant pages to a given topic using a focussed crawler; text categorisation of the retrieved web pages; quality selection criteria with the formulation of a quality index to determine quality of retrieved pages, and user interface design to obtain relevance feedback. The outcome will be a prototype system useful to business and industry though to guide our thinking we will use issues in constructing a quality digital library collection as a sounding board.
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Cross-Community Information Systems: Understanding Technology-Practice Fit in Healthcare. This project addresses unsolved issues of usability of e-health information systems across diverse stakeholder communities that need to coordinate to deliver the expected revolution in patient-centred health care. The project will help realise the Nation's large investment in e-health by improving the likelihood of system acceptance, thus making a significant contribution to facilitating the important insti ....Cross-Community Information Systems: Understanding Technology-Practice Fit in Healthcare. This project addresses unsolved issues of usability of e-health information systems across diverse stakeholder communities that need to coordinate to deliver the expected revolution in patient-centred health care. The project will help realise the Nation's large investment in e-health by improving the likelihood of system acceptance, thus making a significant contribution to facilitating the important institutional transformations expected of these systems. The timeliness, depth and breadth of the study will yield outcomes that will enhance Australia's research reputation. This project directly addresses the 'smart information use' and 'promoting and maintaining good health' national research prioritiesRead moreRead less
Generative Materialism: advancing design of the digital and physical. This interdisciplinary project aims to open the way for the next generation of manufacturing technologies by linking advanced computer science with the creative arts. Using innovative techniques that combine generative systems, advanced digital fabrication and the creative needs of modern design, the project seeks to boost human creativity by intelligently connecting the digital and physical processes of generative systems. Th ....Generative Materialism: advancing design of the digital and physical. This interdisciplinary project aims to open the way for the next generation of manufacturing technologies by linking advanced computer science with the creative arts. Using innovative techniques that combine generative systems, advanced digital fabrication and the creative needs of modern design, the project seeks to boost human creativity by intelligently connecting the digital and physical processes of generative systems. The outcomes will help build the next generation of digital arts software systems that assist creative and industry professionals to excel, promoting higher productivity and greater creativity vital to Australia's future creative industries. This will provide benefits such as the creation of breakthrough systems for the creative industries that elevate the role of computational generation and on-demand manufacturing in contemporary design, production and creative practice.Read moreRead less
Designing for scale: understanding the value of information and communication technologies for individuals, communities and movements. This project will build an understanding of how we can design information systems to have a positive, significant impact at different human scales: individual, community and society at large. Using software that advises individuals on how much water to use in their gardens, the project will question how this vehicle can effect large-scale change in our communitie ....Designing for scale: understanding the value of information and communication technologies for individuals, communities and movements. This project will build an understanding of how we can design information systems to have a positive, significant impact at different human scales: individual, community and society at large. Using software that advises individuals on how much water to use in their gardens, the project will question how this vehicle can effect large-scale change in our communities.Read moreRead less
Sub-collection retrieval: understanding and improving search engines. Search engines have become essential in many parts of daily life. This project aims to improve the accuracy of search engines, increasing the productivity of information seeking tasks and reducing frustration with poor search answers, thus improving the current gateway to the world of information.
Effective summaries for search results. All information retrieval systems return a search result page that lists short summaries of each retrieved document. This project will transform search effectiveness by taking a new approach to the understanding, design, and construction of such summaries. Recent work has showed that users fail to click on up to 50 per cent of relevant documents because of poor summary quality. To enhance search result summaries, this project will model how users determine ....Effective summaries for search results. All information retrieval systems return a search result page that lists short summaries of each retrieved document. This project will transform search effectiveness by taking a new approach to the understanding, design, and construction of such summaries. Recent work has showed that users fail to click on up to 50 per cent of relevant documents because of poor summary quality. To enhance search result summaries, this project will model how users determine document relevance when inspecting a summary; it will exploit a previously untapped source of information to dramatically improve summary quality; and, it will create a new approach to retrieving relevant documents by considering their summarisability.Read moreRead less
Understanding the impact of enterprise system use on system performance. To optimise organizational benefits, resource intensive enterprise systems must be appropriately used by all user cohorts. This study investigates the impact of system-use on system success. System-use patterns derived for all key user cohorts across the lifecycle phases will create management matrices to assist organizations maximise system-use.
Discovery Early Career Researcher Award - Grant ID: DE180100315
Funder
Australian Research Council
Funding Amount
$368,446.00
Summary
Social attentive user interfaces for the age of interruption. This proposal aims to enable the development of social attentive user interfaces—those that employ sensors such as eye trackers and thermal cameras to monitor the locus and level of users' attention and adapt their behaviour accordingly. The project lies in the field of Human-Computer Interaction, drawing from machine learning methods to design novel user experiences. Expected outcomes include insights into how people manage their att ....Social attentive user interfaces for the age of interruption. This proposal aims to enable the development of social attentive user interfaces—those that employ sensors such as eye trackers and thermal cameras to monitor the locus and level of users' attention and adapt their behaviour accordingly. The project lies in the field of Human-Computer Interaction, drawing from machine learning methods to design novel user experiences. Expected outcomes include insights into how people manage their attention, new methods for attention estimation and classification, and novel systems for e-learning and work productivity that demonstrate these new capabilities. As a result, this project will provide the benefit of enabling system to no longer be blind to users’ attentional, social, and cognitive contexts.Read moreRead less