Haptic realisation of visual art for the blind and visually impaired. This research proposes a first-of-its-kind technological platform providing the blind and visually impaired with the ability to physically 'feel' the visual information contained within 2D visual art. Aside from facilitating equity and access to the visual arts, the ability for the blind and visually impaired to perceive the visual information contained within generic 2D images offers wider reaching benefits. The realisation o ....Haptic realisation of visual art for the blind and visually impaired. This research proposes a first-of-its-kind technological platform providing the blind and visually impaired with the ability to physically 'feel' the visual information contained within 2D visual art. Aside from facilitating equity and access to the visual arts, the ability for the blind and visually impaired to perceive the visual information contained within generic 2D images offers wider reaching benefits. The realisation of the proposed technological platform offers the radical potential to revolutionise the available technologies for assisting the blind and visually impaired. The realisation of this technological capability also offers the potential to introduce a new dimension to the communication mediums used within wider society.Read moreRead less
Transforming the early modern archive: the Emmerson Collection at SLV. In 2015, State Library Victoria (SLV) received the bequest of the Emmerson Collection: a national treasure of over 5000 early modern rare books and manuscripts, the first and only early modern archive of scale to be held by an Australian institution. Bringing together experts in early modern studies and the digital humanities with specialist library staff, this project will uncover the contents and scope of the collection and ....Transforming the early modern archive: the Emmerson Collection at SLV. In 2015, State Library Victoria (SLV) received the bequest of the Emmerson Collection: a national treasure of over 5000 early modern rare books and manuscripts, the first and only early modern archive of scale to be held by an Australian institution. Bringing together experts in early modern studies and the digital humanities with specialist library staff, this project will uncover the contents and scope of the collection and promote its international scholarly significance to the wider world. In doing so, it will develop new digital tools designed to unlock the value of this unique public resource for a wide range of end-users.Read moreRead less
When science meets art: an environmental portrait of the Shoalhaven River Valley. This project will involve a collaboration between art and science to create an environmental and cultural portrait of the Shoalhaven River Valley. Environmental readings of river and land quality will be converted into a visual and audio display for both on-site and off-site visitors.
Narrative reformulation of museological data: the coherent representation of information by users in interactive systems. The proposed research seeks to provide Australia with a long-term opportunity to enhance its involvement in the billion-dollar creative economy by building the world’s first immersive 360-degree interactive data browser. Research into such systems benefits society by providing a cutting-edge development in digital technology and information access that enables a creative inno ....Narrative reformulation of museological data: the coherent representation of information by users in interactive systems. The proposed research seeks to provide Australia with a long-term opportunity to enhance its involvement in the billion-dollar creative economy by building the world’s first immersive 360-degree interactive data browser. Research into such systems benefits society by providing a cutting-edge development in digital technology and information access that enables a creative innovation culture. Through applied research into the narrative forms that underpin museological archives, this study will ensure that Australia remains at the forefront of the growing world-wide research into interactive technology thereby assisting the global digital media industry to tackle emergent challenges. Read moreRead less
Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between or ....Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between organizations working with young people; providing an accessible interface with research that can help address the community’s concerns about the role of technology in young people’s lives, and inform future policy and programs; and model effective cross-sector knowledge brokering to Australian industry. Read moreRead less
Conviction Politics: the convict routes of Australian democracy. This transnational digital history project aims to demonstrate the importance of collective convict protest to the early development of democracy in colonial Australia. It generates new knowledge about Australian convict history, documenting for the first time the extent and character of convict activism 1788-1850 and offers fresh perspectives on the role of ‘political’ transportees in the mobilisation of the wider convict and free ....Conviction Politics: the convict routes of Australian democracy. This transnational digital history project aims to demonstrate the importance of collective convict protest to the early development of democracy in colonial Australia. It generates new knowledge about Australian convict history, documenting for the first time the extent and character of convict activism 1788-1850 and offers fresh perspectives on the role of ‘political’ transportees in the mobilisation of the wider convict and free population for reform. Expected project outcomes include building international and interdisciplinary HASS/STEM/industry collaborations in digital methods for archive research and communication, delivering significant benefits, notably innovative media ensuring impact with domestic and international audiences.Read moreRead less
Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital pre ....Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital preservation and access solutions are needed if these artworks are to be saved. Working with key cultural institutions, this project will conserve key media art case studies from the archives of media arts organisations, and develop a best practice method for the preservation of our digital media arts heritage.Read moreRead less
Privacy-Preserving Remote Access to Health Information Infrastructure in Ubiquitous Computing Environments. The project's benefits can be summarised as follows. (a) The project will provide new solutions that enable remote access to health-care data in a secure and privacy-preserving manner. (b) This will improve health care services in northern metropolitan Melbourne, and provide shorter medical response time, which is particularly important in emergency scenarios. (c) It will exemplify advance ....Privacy-Preserving Remote Access to Health Information Infrastructure in Ubiquitous Computing Environments. The project's benefits can be summarised as follows. (a) The project will provide new solutions that enable remote access to health-care data in a secure and privacy-preserving manner. (b) This will improve health care services in northern metropolitan Melbourne, and provide shorter medical response time, which is particularly important in emergency scenarios. (c) It will exemplify advanced IT support for health care, which can be utilised by other providers. (d) The project will make a direct link between IT research and its industrial application. (e) The project will also give the opportunity to a postdoctoral researcher and PhD students to perform leading edge research on privacy protection of information in an industrial environment.Read moreRead less
Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of ....Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.Read moreRead less