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Discovery Early Career Researcher Award - Grant ID: DE220100500
Funder
Australian Research Council
Funding Amount
$424,652.00
Summary
Measuring social media speed and the acceleration of informational crisis. The project aims to investigate the role that time plays in the production of misinformation on social media. The speed of digital communication is frequently implicated in destabilising the reasoned discussion upon which democracy depends. However, the temporal study of the internet is hampered by a contradiction in time theory between mathematical-scientific time and intuitive-social time. This project advances a theore ....Measuring social media speed and the acceleration of informational crisis. The project aims to investigate the role that time plays in the production of misinformation on social media. The speed of digital communication is frequently implicated in destabilising the reasoned discussion upon which democracy depends. However, the temporal study of the internet is hampered by a contradiction in time theory between mathematical-scientific time and intuitive-social time. This project advances a theoretical solution to this problem and aims to measure the production of time online, developing digital methods to fulfil this purpose. A better understanding of the relationship between time and communication could support strategies to counter misinformation and promote better informed and more consensual discourse.
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Improving Interactions for Digital Browsing of Large Collections. Browsing for information is an established and fundamental part of how people find the knowledge that they need. However, our current understanding of how browsing succeeds or fails is poor. This is because we have limited empirical data, and until recently, the available technologies to create detailed data on what people actually look at and when were very limited. As a result, digital browsing methods have been almost universal ....Improving Interactions for Digital Browsing of Large Collections. Browsing for information is an established and fundamental part of how people find the knowledge that they need. However, our current understanding of how browsing succeeds or fails is poor. This is because we have limited empirical data, and until recently, the available technologies to create detailed data on what people actually look at and when were very limited. As a result, digital browsing methods have been almost universally inferior to real-world counterparts. Given the lack of fundamental theories to inform design, this is unsurprising. After creating a detailed and systematic account of user behaviour in browsing, we will create novel designs that will accelerate the discovery of information, particularly for innovative work.Read moreRead less
Air Traffic Controller Competencies and Selection. This project targets a National Priority area Safeguarding Australia, Priority Goal: Critical Infrastructure. The partner organization Airservices Australia is a key player in the effective operation of the Australian aviation industry which is a critical and strategic component of the national transport infrastructure. Air Traffic Controllers (ATCs) provide the nation with aviation services that require them to perform all tasks without error. ....Air Traffic Controller Competencies and Selection. This project targets a National Priority area Safeguarding Australia, Priority Goal: Critical Infrastructure. The partner organization Airservices Australia is a key player in the effective operation of the Australian aviation industry which is a critical and strategic component of the national transport infrastructure. Air Traffic Controllers (ATCs) provide the nation with aviation services that require them to perform all tasks without error. The project will help develop the standards of excellence of Australian ATCs, contribute to internationalizing Australian human factors literature, develop the knowledge and skills of the Airservices staff and research team, and assist RAF and civil ATC collaboration.Read moreRead less
Digital Commemoration. This project investigates the interrelated commemorative practices, technology platforms, and social formations associated with digital commemoration. The urgency of this project arises as diverse forms of digital commemoration are increasingly used to express grief, solidarity and community, but are also a source of public and often personal disquiet. Digital commemoration is an emerging and often controversial practice with important implications for social institutions, ....Digital Commemoration. This project investigates the interrelated commemorative practices, technology platforms, and social formations associated with digital commemoration. The urgency of this project arises as diverse forms of digital commemoration are increasingly used to express grief, solidarity and community, but are also a source of public and often personal disquiet. Digital commemoration is an emerging and often controversial practice with important implications for social institutions, cultural conventions and personal values. This study makes a timely evidence-based contribution to an understanding of changing commemorative practices, their digital mediation, and the interactions between them.Read moreRead less
The Future Cemetery. This project aims to identify and critically assess the potential of innovative technologies to enhance the experience of the cemetery for an increasingly diverse, secular, and well-informed public, and to strengthen cemeteries’ community connections.
It will generate knowledge about the industry’s and the public’s future-oriented desires through an interdisciplinary, collaborative, and evidence-based assessment of emerging cemetery-based technologies including mobile apps, ....The Future Cemetery. This project aims to identify and critically assess the potential of innovative technologies to enhance the experience of the cemetery for an increasingly diverse, secular, and well-informed public, and to strengthen cemeteries’ community connections.
It will generate knowledge about the industry’s and the public’s future-oriented desires through an interdisciplinary, collaborative, and evidence-based assessment of emerging cemetery-based technologies including mobile apps, GPS systems, drones, holography, virtual reality, green burials, and resomation.
A key expected outcome is a future cemetery that makes sensitive use of technology to enhance its services to public and community, underpinned by scholarly research.
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Discovery Early Career Researcher Award - Grant ID: DE180100315
Funder
Australian Research Council
Funding Amount
$368,446.00
Summary
Social attentive user interfaces for the age of interruption. This proposal aims to enable the development of social attentive user interfaces—those that employ sensors such as eye trackers and thermal cameras to monitor the locus and level of users' attention and adapt their behaviour accordingly. The project lies in the field of Human-Computer Interaction, drawing from machine learning methods to design novel user experiences. Expected outcomes include insights into how people manage their att ....Social attentive user interfaces for the age of interruption. This proposal aims to enable the development of social attentive user interfaces—those that employ sensors such as eye trackers and thermal cameras to monitor the locus and level of users' attention and adapt their behaviour accordingly. The project lies in the field of Human-Computer Interaction, drawing from machine learning methods to design novel user experiences. Expected outcomes include insights into how people manage their attention, new methods for attention estimation and classification, and novel systems for e-learning and work productivity that demonstrate these new capabilities. As a result, this project will provide the benefit of enabling system to no longer be blind to users’ attentional, social, and cognitive contexts.Read moreRead less
Using 3D printing to improve access to graphics by vision-impaired people. This project aims to investigate the possible benefits of 3D printing for production of accessible materials for vision-impaired people. Currently tactile graphics are used to provide severely vision-impaired adults and children with access to graphical content used in education and in orientation and mobility training. This project is expected to clarify the kinds of graphics for which 3D prints are better suited than ta ....Using 3D printing to improve access to graphics by vision-impaired people. This project aims to investigate the possible benefits of 3D printing for production of accessible materials for vision-impaired people. Currently tactile graphics are used to provide severely vision-impaired adults and children with access to graphical content used in education and in orientation and mobility training. This project is expected to clarify the kinds of graphics for which 3D prints are better suited than tactile graphics, and to build capacity within the national accessible format provision sector for the production and use of 3D prints. Benefits will include increased educational opportunities and quality of life for Australians with severe vision impairment, through improved access to graphic materials used in education and orientation and mobility training.
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Advancing Australia’s hospitality industry through interactive food. This project aims to develop the first framework for the design of interactive food to advance Australia’s hospitality industry. The project expects to co-develop with restaurateurs and chefs interactive sounds, smells and tastes technologies that enable them to create novel eating out experiences and evaluate diners’ reactions. The expected outcome is an easy-to-use toolkit (comprising a software suite and low-cost sensors) th ....Advancing Australia’s hospitality industry through interactive food. This project aims to develop the first framework for the design of interactive food to advance Australia’s hospitality industry. The project expects to co-develop with restaurateurs and chefs interactive sounds, smells and tastes technologies that enable them to create novel eating out experiences and evaluate diners’ reactions. The expected outcome is an easy-to-use toolkit (comprising a software suite and low-cost sensors) that can be readily incorporated into hospitality operations. This should provide significant benefits, such as enticing people to go out and visit restaurants, supporting some of Australia’s 600,000 hospitality jobs while fostering Australia’s innovative food culture.Read moreRead less
Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expressio ....Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expression through movement and employment of safe practices to enrich Australian’s physical engagement with water. Digital media developers, government interventions and wellbeing groups can use the derived design knowledge to leverage digital technology and aquatic interactivity to foster Australians’ physical engagement with water.Read moreRead less