Scalable Visual Analytics for Uncertain Dynamic Networks. Technological advances have provided a data deluge over the past few years, and have led to many large uncertain and dynamic network models. This includes terrorist networks, marketing networks, facebook networks, various biological networks, and software engineering structures. Human understanding of such networks is difficult. This project aims to provide new methods for visual analysis of large uncertain dynamic networks such as these. ....Scalable Visual Analytics for Uncertain Dynamic Networks. Technological advances have provided a data deluge over the past few years, and have led to many large uncertain and dynamic network models. This includes terrorist networks, marketing networks, facebook networks, various biological networks, and software engineering structures. Human understanding of such networks is difficult. This project aims to provide new methods for visual analysis of large uncertain dynamic networks such as these. The algorithms developed in the project will help security analysts to monitor illegal behaviour such as money laundering and terrorist activities, help biologists understand key biological systems, and help engineers to understand large software systems.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE190100779
Funder
Australian Research Council
Funding Amount
$396,935.00
Summary
Co-design using participatory urban media. This project aims to use participatory urban media to test the effectiveness of co-designed screen-based interfaces in helping government and urban planners to better understand and design for rapidly urbanising cities by engaging designers and city stakeholders. Using Chongqing in China as a case study, it intends to generate new knowledge about the value of participatory urban media installations as transformative interventions in traditional urban de ....Co-design using participatory urban media. This project aims to use participatory urban media to test the effectiveness of co-designed screen-based interfaces in helping government and urban planners to better understand and design for rapidly urbanising cities by engaging designers and city stakeholders. Using Chongqing in China as a case study, it intends to generate new knowledge about the value of participatory urban media installations as transformative interventions in traditional urban design. Expected outcomes include a reproducible approach to co-designing urban media for participatory engagement between city stakeholders and citizens which should significantly increase the capacity of Australia-China design partnerships to manage pressing regional urban and placemaking problems.Read moreRead less
Filters reveal what flicker conceals: temporal processing in the human visual system. I have recently discovered a new form of camouflage using 10Hz luminance flicker. This project will quantify this effect and examine the extent to which it generalises across colour and spatial dimensions and to video sequences depicting natural scenes. This information is expected to provide foundational information to technologies relating to national security that rely on visual concealment. This research wi ....Filters reveal what flicker conceals: temporal processing in the human visual system. I have recently discovered a new form of camouflage using 10Hz luminance flicker. This project will quantify this effect and examine the extent to which it generalises across colour and spatial dimensions and to video sequences depicting natural scenes. This information is expected to provide foundational information to technologies relating to national security that rely on visual concealment. This research will examine the extent to which filtering out these camouflaging frequencies enhances our sensitivity to low temporal frequency information. This decamouflaging aspect of my research is expected to improve the clarity of digital video-based technologies including ultrasound, educational, info-tainment and defence applicationsRead moreRead less
Special Research Initiatives - Grant ID: SR0354753
Funder
Australian Research Council
Funding Amount
$10,000.00
Summary
MESH: amalgamating innovative teams of cross-disciplinary collaborators for creativity in Media-arts, E-culture, Science and Humanities. MESH is a cross-disciplinary network that amalgamates a national array of sub-networks of research in digital arts, ICT and cross-cultural and policy negotiation. It boosts Australia's existing cross-disiciplinary strengths in Media-arts, E-culture, Science and Humanities by encouraging existing digital sub-networks to grow together via well-brokered communic ....MESH: amalgamating innovative teams of cross-disciplinary collaborators for creativity in Media-arts, E-culture, Science and Humanities. MESH is a cross-disciplinary network that amalgamates a national array of sub-networks of research in digital arts, ICT and cross-cultural and policy negotiation. It boosts Australia's existing cross-disiciplinary strengths in Media-arts, E-culture, Science and Humanities by encouraging existing digital sub-networks to grow together via well-brokered communications and demonstrations online and on-location. Progressively, MESH participants will discover existing harmonies whilst also inventing new languages and protocols leading to breakthroughs in cross-disciplinary collaboration and innovation. MESH encourages a 'paradigm shift' in digital research, realising the extraordinary potential that is ready but latent across Australia's arts and sciences.Read moreRead less
A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out us ....A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out using a variety of VR facilities and a responsive workbench (3D interactive table-top display) to allow distributed Virtual Prototyping between geographically separated design teams, to assemble the product drawn using a force feedback device to place Australia in a leading position.Read moreRead less
Algorithmics for Interactive 2.5D Graph Drawing. Technological advances have provided a data deluge over the past few years, and consequently have led to many large and complex network models in many domains. This includes terrorrist networks and biological networks, software engineering structures, and webgraphs. Visualisation is an effective tool in helping humans to understand such networks. This project aims to provide a new direction in network visualisation, using 2.5 dimensions. The algor ....Algorithmics for Interactive 2.5D Graph Drawing. Technological advances have provided a data deluge over the past few years, and consequently have led to many large and complex network models in many domains. This includes terrorrist networks and biological networks, software engineering structures, and webgraphs. Visualisation is an effective tool in helping humans to understand such networks. This project aims to provide a new direction in network visualisation, using 2.5 dimensions. The algorithms developed in the project will help security analysts to detect abnormal behavious such as money laundering, help biologists understand protein-protein interaction networks, and help engineers to understand large software systems.Read moreRead less
A 'smarter image' for educational multimedia: Improving learning of dynamic content with animated and static graphics. Animated images were once used largely for entertainment but are now increasingly a feature of multimedia information and education systems. However, recent research casts doubt on animation's assumed superiority over static pictures for facilitating understanding. This project aims to find how animations should be designed, supported, and used in order to fulfill their vast pot ....A 'smarter image' for educational multimedia: Improving learning of dynamic content with animated and static graphics. Animated images were once used largely for entertainment but are now increasingly a feature of multimedia information and education systems. However, recent research casts doubt on animation's assumed superiority over static pictures for facilitating understanding. This project aims to find how animations should be designed, supported, and used in order to fulfill their vast potential for explaining and instructing. It will examine in fine detail how people with different backgrounds actually use animations when trying to comprehend familiar and unfamiliar topics. Research-based guidelines will be produced on how to design effective animations and animated-static graphic blends for use in multimedia. Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE0210995
Funder
Australian Research Council
Funding Amount
$100,000.00
Summary
The Creation of an Eye Movement Recording Facility in Queensland. There are countless uses for technology that records visual behaviour; these include reading and cognitive psychology research, ergonomic design, web site usability testing, and evaluation of visual information (for example advertising or in ?virtual? environments). As such, recording eye movements has applications in pure and applied research, and in teaching demonstrations for students.
This application proposes to purchase ey ....The Creation of an Eye Movement Recording Facility in Queensland. There are countless uses for technology that records visual behaviour; these include reading and cognitive psychology research, ergonomic design, web site usability testing, and evaluation of visual information (for example advertising or in ?virtual? environments). As such, recording eye movements has applications in pure and applied research, and in teaching demonstrations for students.
This application proposes to purchase eye movement recording equipment to form a dedicated and truly collaborative facility to measure visual behaviour. The facility would be unique in Australia and would be invaluable to both further understand visual/cognitive processes and how individuals interact with their environments.Read moreRead less
Rethinking timelines: a new methodology for describing and communicating history. The project will lead to better ways of understanding historical events in context through active engagement of learners in the construction of timeline visualisations. It will contribute to the development of better strategies for collaborative content creation and quality control in web-based community resources, and facilitate creation of significant online collaborative databases by communities of interest, wit ....Rethinking timelines: a new methodology for describing and communicating history. The project will lead to better ways of understanding historical events in context through active engagement of learners in the construction of timeline visualisations. It will contribute to the development of better strategies for collaborative content creation and quality control in web-based community resources, and facilitate creation of significant online collaborative databases by communities of interest, without the technical requirements and costs of one-off programming. It will add value to Australian online resources such as MacquarieNet, contribute to new methods of information visualisation in Australian museums and visitor centres, and generate national and international consultancies for the project partners.Read moreRead less
Designing, implementing and evaluating a youth mobile help-seeking tool-kit. This project aims to design, implement and test a novel model of integrated mental health service that links a new mobile interactive tool-kit for self-directed help-seeking with existing traditional helpline services for young people. In partnership with Australia’s largest youth counselling service, Kids Helpline, the project seeks to investigate mobile technology in youth counselling and develop new understandings of ....Designing, implementing and evaluating a youth mobile help-seeking tool-kit. This project aims to design, implement and test a novel model of integrated mental health service that links a new mobile interactive tool-kit for self-directed help-seeking with existing traditional helpline services for young people. In partnership with Australia’s largest youth counselling service, Kids Helpline, the project seeks to investigate mobile technology in youth counselling and develop new understandings of blended traditional and mobile mental health interventions. It aims to design and evaluate an interactive tool-kit that provides credible health information through mobile devices, improving the quality and credibility of digital services to benefit the wellbeing of young Australians.Read moreRead less