Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known ab ....Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known about how technologies such as digital games and virtual reality can be used to enable older adults to share stories about their lives in a way that supports ongoing social interactions. This project is expected to co-design new forms of digital storytelling to improve social wellbeing of older adults. Read moreRead less
Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise o ....Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise of independent ageing. Outcomes will be a new theory of collaborative learning and new mentorable interfaces to allow older adults to mentor each other to access and use new mobility solutions. This will contribute to narrow the digital and mobility gap improving the independence, safety and wellbeing of ageing Australians.Read moreRead less
Designing distanced intergenerational interaction with tangible technology. Older people and their young relatives/grandchildren who are geographically distanced cannot currently experience closeness in tangible ways, which are the natural ways they would play and build relationships in “real” life. Enabling this connection would have positive impacts for both groups, and two types of technologies – Mixed Reality and Tangibles - can be explored to allow us to understand how to do this. We will d ....Designing distanced intergenerational interaction with tangible technology. Older people and their young relatives/grandchildren who are geographically distanced cannot currently experience closeness in tangible ways, which are the natural ways they would play and build relationships in “real” life. Enabling this connection would have positive impacts for both groups, and two types of technologies – Mixed Reality and Tangibles - can be explored to allow us to understand how to do this. We will develop approaches to distanced tangible intergenerational interaction which are designed specifically to increase intergenerational closeness and to be innovative and subtle so that they fit seamlessly into the lives of older people and young children.Read moreRead less
(Re)Designing Digital Justice. This project aims to address the challenge of (re)designing novel online court systems by introducing a human-centred design process to the legal process. This project will generate fundamental new knowledge in respect of how to effectively design an inclusive justice system, bridging the gap between the legal system and human-computer interaction. Expected outcomes include how to use technology to implement a more just, efficient, and fair legal system, which is a ....(Re)Designing Digital Justice. This project aims to address the challenge of (re)designing novel online court systems by introducing a human-centred design process to the legal process. This project will generate fundamental new knowledge in respect of how to effectively design an inclusive justice system, bridging the gap between the legal system and human-computer interaction. Expected outcomes include how to use technology to implement a more just, efficient, and fair legal system, which is accessible to all Australians. This should provide significant benefits for both Australian society and the legal system.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200101079
Funder
Australian Research Council
Funding Amount
$426,241.00
Summary
Safe distractions? Taking the danger out of competing activities. Distracted driving is an increasing safety concern in Australia and worldwide. Smartphones play key roles in today’s professional and social contexts and current road safety policies based on stopping their use while driving have shown little success. Distraction is predicted to be an even greater issue in new semi-automated vehicles. This project proposes an innovative approach that will enable safe engagement in competing tasks ....Safe distractions? Taking the danger out of competing activities. Distracted driving is an increasing safety concern in Australia and worldwide. Smartphones play key roles in today’s professional and social contexts and current road safety policies based on stopping their use while driving have shown little success. Distraction is predicted to be an even greater issue in new semi-automated vehicles. This project proposes an innovative approach that will enable safe engagement in competing tasks while driving non-automated and semi-automated vehicles. The outcomes will underpin the development of new technologies to reduce the potential adverse effects of these distractions and thus reduce deaths and serious injuries, representing significant cost savings to the health system and the community.Read moreRead less
Early Career Industry Fellowships - Grant ID: IE230100672
Funder
Australian Research Council
Funding Amount
$470,337.00
Summary
Measuring real-time mental workload to improve our Defence capability. This project aims to develop a novel platform for measuring real-time variation in the cognitive workload of humans working with advanced Defence technologies. The project expects to combine innovative statistical techniques with cutting-edge psychological and neuroscience developments to measure and process workload-related brain activity in real-time. Expected outcomes of the project include an enhanced capacity to measure ....Measuring real-time mental workload to improve our Defence capability. This project aims to develop a novel platform for measuring real-time variation in the cognitive workload of humans working with advanced Defence technologies. The project expects to combine innovative statistical techniques with cutting-edge psychological and neuroscience developments to measure and process workload-related brain activity in real-time. Expected outcomes of the project include an enhanced capacity to measure and respond to cognitive workload in the field. This should provide significant benefits such as enhanced performance and safety outcomes, which will provide a strategic advantage to the Australian Defence Force by facilitating the development of advanced technologies that respond to the capabilities of the human user.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240100730
Funder
Australian Research Council
Funding Amount
$455,000.00
Summary
Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understandin ....Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understanding technologies that enable hybrid play, and a theory-based design methodology. Benefits include innovation in the tabletop game sector, fostering social connections for distanced families, and new applications of games for simulations in health, defence, and logistics.Read moreRead less
Linking sex-specific adaptation to the evolution of infectious disease. This project aims to examine how differences in the response of males and females to pathogen attack can influence the evolution of infectious disease. This project expects to generate new knowledge in the area of host-pathogen co-evolution, by integrating approaches from the fields of evolutionary genetics, sexual selection, and epidemiology. Expected outcomes include an enhanced capacity to build interdisciplinary collabor ....Linking sex-specific adaptation to the evolution of infectious disease. This project aims to examine how differences in the response of males and females to pathogen attack can influence the evolution of infectious disease. This project expects to generate new knowledge in the area of host-pathogen co-evolution, by integrating approaches from the fields of evolutionary genetics, sexual selection, and epidemiology. Expected outcomes include an enhanced capacity to build interdisciplinary collaborations and development of theory that predicts infection dynamics in any species with separate sexes. This is expected to provide significant benefits, such as improving our knowledge of why the sexes differ and potentially providing new avenues for understanding disease outbreaks and preventing population declines or extinctions.Read moreRead less
A human-centric eXplainable Automated Vehicle. The aim is to create a computational model to address the inability of Automated Vehicles (AV), powered by Artificial intelligence, to self explain their behaviours. This project applies novel multidisciplinary methodologies in a real-world self-driving setting to formalise the essence of driving explanations. It explores the when, why and how a driver is seeking an explanation and what type of automated explanation is truly human-interpretable. Exp ....A human-centric eXplainable Automated Vehicle. The aim is to create a computational model to address the inability of Automated Vehicles (AV), powered by Artificial intelligence, to self explain their behaviours. This project applies novel multidisciplinary methodologies in a real-world self-driving setting to formalise the essence of driving explanations. It explores the when, why and how a driver is seeking an explanation and what type of automated explanation is truly human-interpretable. Expected outcomes include the discovery of an acceptable, transparent and ethical explanation system that helps humans to understand the AVs decision making. This field will continue to rise in prominence and produce much-needed work to improve the widespread adoption of AVs.Read moreRead less