Addressing Online Hostility in Australian Digital Cultures. This project aims to provide a comprehensive account of Australians’ experiences of online hostility, abuse, trolling and extremist hate speech, which have increased over the past decade. The research expects to analyse the experiences of diverse Australian online users, moderators and stakeholders, to determine their practices, attitudes, and innovations, and their perceptions on how to address this social problem. Expected outcomes of ....Addressing Online Hostility in Australian Digital Cultures. This project aims to provide a comprehensive account of Australians’ experiences of online hostility, abuse, trolling and extremist hate speech, which have increased over the past decade. The research expects to analyse the experiences of diverse Australian online users, moderators and stakeholders, to determine their practices, attitudes, and innovations, and their perceptions on how to address this social problem. Expected outcomes of this project include enhanced understanding of the support needs and remedies to online hostility among a diverse cross-section of Australians. This will provide significant benefits by providing roadmaps for improved intervention, support, regulation and education on digital communication in Australia.Read moreRead less
"Welcome to Television": A Cultural History of Australian Television 1956-1992. A5 PROJECT SUMMARY
Television is arguably the most significant cultural technology of the 20th century. It gives us a sense of nationhood within a globalised world, contributes to democratic discourse and fosters creative expression. This is a history of that important institution in Australia and will cover the period from its inception to 1992, when multi-channel, pay and internet forms of television began to t ...."Welcome to Television": A Cultural History of Australian Television 1956-1992. A5 PROJECT SUMMARY
Television is arguably the most significant cultural technology of the 20th century. It gives us a sense of nationhood within a globalised world, contributes to democratic discourse and fosters creative expression. This is a history of that important institution in Australia and will cover the period from its inception to 1992, when multi-channel, pay and internet forms of television began to transform it. It will focus principally on commercial free to air television and will promote debate about the changing significance of television in Australia and lead to better public understanding and appreciation of its cultural and creative legacy.
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Branding Cities on the West Pacific Rim: Cinematic Traditions and Tourism Marketing Strategies in Hong Kong, Shanghai and Sydney. This innovative project emphasises brand-building as a part of visual culture, and cinema as a contributory influence to marketing decisions. It will produce a landmark study of media synergies in the contemporary world. It compares cinematic traditions and tourism marketing in cosmopolitan cities in the Australiasian region. The comparison, based on archival analysis ....Branding Cities on the West Pacific Rim: Cinematic Traditions and Tourism Marketing Strategies in Hong Kong, Shanghai and Sydney. This innovative project emphasises brand-building as a part of visual culture, and cinema as a contributory influence to marketing decisions. It will produce a landmark study of media synergies in the contemporary world. It compares cinematic traditions and tourism marketing in cosmopolitan cities in the Australiasian region. The comparison, based on archival analysis and on interviews with producers, policy makers, and consumers, will determine whether images of the city converge or compete in business practice and cultural production. The research complements recent major Australian initiatives to re-evaluate creativity in the media.Read moreRead less
Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internatio ....Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internationalisation strategies and consumption of Chinese culture on digital platforms in China, Australia, Hong Kong, Singapore and South Korea. It expects to understand the implications of China's digital ascendency and the lessons for Australia in the post-resources boom era.Read moreRead less
Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between or ....Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between organizations working with young people; providing an accessible interface with research that can help address the community’s concerns about the role of technology in young people’s lives, and inform future policy and programs; and model effective cross-sector knowledge brokering to Australian industry. Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE180100073
Funder
Australian Research Council
Funding Amount
$468,474.00
Summary
Nanoimprint systems: expanding research capability of roll to roll printer. This project aims to strengthen Australian research activities in the development of advanced multifunctional materials through the purchase of thermal and ultraviolet (UV) nano-imprint lithography modules to expand the nanofabrication capacity of roll-to-roll printer line. The various processes used to make nano-sized devices and components fall into two major categories, coating and patterning. Integrating the thermal ....Nanoimprint systems: expanding research capability of roll to roll printer. This project aims to strengthen Australian research activities in the development of advanced multifunctional materials through the purchase of thermal and ultraviolet (UV) nano-imprint lithography modules to expand the nanofabrication capacity of roll-to-roll printer line. The various processes used to make nano-sized devices and components fall into two major categories, coating and patterning. Integrating the thermal and UV nanoimprint lithography modules into the roll-to-roll printer line will provide a unique and simple materials fabrication platform. It will combine coating and nanolithography processes in a low cost, high-throughput and high-resolution format for advanced nanofabrication of microelectronic, telecommunication, biomedical and energy devices.Read moreRead less
Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital pre ....Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital preservation and access solutions are needed if these artworks are to be saved. Working with key cultural institutions, this project will conserve key media art case studies from the archives of media arts organisations, and develop a best practice method for the preservation of our digital media arts heritage.Read moreRead less
Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of ....Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.Read moreRead less