Collaborative learning in Australia and China. This project aims to investigate aspects of learning for which “the social” is the most fundamental and useful level of explanation, modelling and instructional intervention. Interactive problem solving and learning are priorities in contemporary education, but have proven difficult to research. This project will use Australian and Chinese research facilities to investigate social interactions and classroom learning by strategically orchestrating co ....Collaborative learning in Australia and China. This project aims to investigate aspects of learning for which “the social” is the most fundamental and useful level of explanation, modelling and instructional intervention. Interactive problem solving and learning are priorities in contemporary education, but have proven difficult to research. This project will use Australian and Chinese research facilities to investigate social interactions and classroom learning by strategically orchestrating conditions for collaborative problem solving and knowledge construction by mathematics students in two very different cultures and pedagogical traditions. Outcomes from this project are expected to identify and optimise the function of social interaction in learning.Read moreRead less
Investigating the relationship between teacher expectations, student persistence and the learning of mathematics. There is a culture in many classrooms in which teachers are encouraged by students to pose easy tasks. The project will explore what is needed to encourage students to embrace challenges and to persist even when tasks are difficult. The outcome will be enhanced mathematics learning and improved student confidence.
Enriching mathematics and science learning: an interdisciplinary approach. This international, longitudinal project aims to investigate the effectiveness of an innovative interdisciplinary learning approach in mathematics and science. Through collaborating primary schools in Australia and the United States of America (USA), it will investigate how students’ invention and transformation of representational systems can connect to support deeper reasoning and learning. The project will form the ba ....Enriching mathematics and science learning: an interdisciplinary approach. This international, longitudinal project aims to investigate the effectiveness of an innovative interdisciplinary learning approach in mathematics and science. Through collaborating primary schools in Australia and the United States of America (USA), it will investigate how students’ invention and transformation of representational systems can connect to support deeper reasoning and learning. The project will form the bases for new curricular designs that leverage students’ representational practices across science, technology, engineering and mathematics (STEM) disciplines to promote more robust and generative knowledge.Read moreRead less
Secondary and university mathematics: do they speak the same language? This project seeks innovative reasons for low progression rates of students in mathematical sciences subjects in Australia. It will examine students' symbol use at university and explore how it differs from the use at school. It will also examine links between students' response to increased symbolic load and their confidence to continue studying subjects with high mathematical content at university. Theoretical outcomes are ....Secondary and university mathematics: do they speak the same language? This project seeks innovative reasons for low progression rates of students in mathematical sciences subjects in Australia. It will examine students' symbol use at university and explore how it differs from the use at school. It will also examine links between students' response to increased symbolic load and their confidence to continue studying subjects with high mathematical content at university. Theoretical outcomes are expected to include new applications of epistemology and didactics theories and identification of key components of symbol load (for example, symbolic density, symbol familiarity) to describe how mathematical practices change with educational level. Practical outcomes are expected to include advice for educators with examples across the mathematical sciences.Read moreRead less
Exploring Problem Based Learning in schools . This project investigates the potential contribution of Problem Based Learning to school based Science, Technology, Engineering, Mathematics (STEM) education. The project expects to generate new knowledge about how the principles defining this PBL approach can support primary and secondary teachers to enhance learning opportunities and build STEM literacy. The project actively positions teachers as researchers interrogating their practice. Expected ....Exploring Problem Based Learning in schools . This project investigates the potential contribution of Problem Based Learning to school based Science, Technology, Engineering, Mathematics (STEM) education. The project expects to generate new knowledge about how the principles defining this PBL approach can support primary and secondary teachers to enhance learning opportunities and build STEM literacy. The project actively positions teachers as researchers interrogating their practice. Expected project outcomes include a pedagogical framework developed with teachers, and illustrations of practice capturing problem based learning in a range of school settings. Potential benefits include support for teachers, school leadership and sectors seeking to enhance STEM education.Read moreRead less
Articulate science: rethinking the school education of prospective scientists. Scientists are also citizens, but it is difficult to develop a science curriculum that supports this ideal. This project asks scientists to explore how their own education helped them develop as citizens and scientists; the insights they provide will shape the school science education of future Australian scientists - and citizens.
Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking i ....Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking in schools. The project expects to fortify students' capabilities to participate in new forms of digital authorship, developing their capacity for innovative application of computational thinking and coding. Intended benefits include an established evidence base for strengthening English and technology curricula in Australia and internationally.Read moreRead less
Using mathematics to solve real world problems. This project aims to identify, apply and refine teaching approaches that help secondary students learn mathematical modelling, using mathematics to solve real world problems. The study will investigate the mathematical, cognitive, social and environmental factors that "enable" Year 10/11 students to develop mathematical representations of a real world problem. This project expects to generate theoretical and practical insights into how these enable ....Using mathematics to solve real world problems. This project aims to identify, apply and refine teaching approaches that help secondary students learn mathematical modelling, using mathematics to solve real world problems. The study will investigate the mathematical, cognitive, social and environmental factors that "enable" Year 10/11 students to develop mathematical representations of a real world problem. This project expects to generate theoretical and practical insights into how these enablers promote successful modelling, tasks that support students' development as modellers, and effective teaching approaches that promote student capability and interest in mathematics.Read moreRead less
Improving student outcomes: coaching teachers in the power of feedback. This project aims to investigate how student outcomes can be augmented through coaching teachers in effective feedback practice. The project addresses a critical problem of stagnating levels of student achievement in Australian schools with the innovative research design combining evidence-based, pedagogies of feedback, formative assessment and instructional coaching to improve teacher practice and ultimately raise student a ....Improving student outcomes: coaching teachers in the power of feedback. This project aims to investigate how student outcomes can be augmented through coaching teachers in effective feedback practice. The project addresses a critical problem of stagnating levels of student achievement in Australian schools with the innovative research design combining evidence-based, pedagogies of feedback, formative assessment and instructional coaching to improve teacher practice and ultimately raise student achievement levels. The project aims to guide policy implementation in pedagogy to raise the quality of teaching standards and to improve learning outcomes for Australian students. Ultimately, outcomes from the research will help close the gap for low achieving students, and challenge and extend those who may already be meeting required benchmarks. Read moreRead less
Serious play: using digital games in school to promote literacy and learning in the twenty first century. Young Australian’s social and cultural experiences are increasingly digital. This project will offer leadership to schools seeking to use and create games to improve student outcomes across subject areas, and will generate new knowledge about how students and teachers approach digital games and the kinds of literacy, learning and pedagogy they entail.