Cybersecurity ethics training simulations for values-based decision-making. This Project will investigate ways to train reflective ethical decision making in cybersecurity management through the design of interactive social simulations. The Project will advance understanding and management of human factors in cybersecurity breaches and the field of serious game design for cybersecurity training by using new techniques for building artificially intelligent virtual agents, drawing on interdiscipli ....Cybersecurity ethics training simulations for values-based decision-making. This Project will investigate ways to train reflective ethical decision making in cybersecurity management through the design of interactive social simulations. The Project will advance understanding and management of human factors in cybersecurity breaches and the field of serious game design for cybersecurity training by using new techniques for building artificially intelligent virtual agents, drawing on interdisciplinary expertise in ethics, artificial intelligence and serious game design. Expected outcomes of the Project include a new framework and technologies for cybersecurity training. This should provide significant benefits through deeper understanding of the ethical impact of new cybertechnologies and training solutions.Read moreRead less
Next generation garbage collection: discovery, design, and development. This project aims to improve the performance of programming languages used by millions of Australians every day, such as Java, JavaScript and PHP by developing improved memory-management algorithms. These languages use what is referred to as “garbage collection” to ensure memory is managed without data loss, but do so conservatively and consequently cause performance challenges and energy overheads. This project expects to p ....Next generation garbage collection: discovery, design, and development. This project aims to improve the performance of programming languages used by millions of Australians every day, such as Java, JavaScript and PHP by developing improved memory-management algorithms. These languages use what is referred to as “garbage collection” to ensure memory is managed without data loss, but do so conservatively and consequently cause performance challenges and energy overheads. This project expects to provide these languages with improved memory-management algorithms, and provides researchers and industry with a framework for innovation. This project will enable safe software that is more efficient on today's hardware and able to exploit emerging hardware. This project should lead to better performance and energy savings for server applications, phones, watches, and smart appliances, while ensuring memory safety.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200100898
Funder
Australian Research Council
Funding Amount
$421,979.00
Summary
Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed ....Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed reality integration framework for effective communication, applicable to manufacturing, health, tourism and arts. The benefits are enhanced learning with engaging resources, with positive impact on student learning outcomes and motivation, in both formal and informal education settings such as schools, galleries, and museums.Read moreRead less
Augmented Sociality: Enabling a Socialised Experience of Augmented Reality. This project will explore new socialised uses of Augmented Reality (AR) that expand creativity, social relations, and participation. We seek to better understand how AR content can be leveraged by people to create their own new ways of learning, collaborating, and relating with each other. To do so we will study and prototype new tools and platforms to allow non-experts to create their own AR media. We aim to enable peop ....Augmented Sociality: Enabling a Socialised Experience of Augmented Reality. This project will explore new socialised uses of Augmented Reality (AR) that expand creativity, social relations, and participation. We seek to better understand how AR content can be leveraged by people to create their own new ways of learning, collaborating, and relating with each other. To do so we will study and prototype new tools and platforms to allow non-experts to create their own AR media. We aim to enable people of all ages, education, and background, to imagine and create, and not just passively consume, AR contents, services, and applications. We will generate new applications of AR, a new platform to collaboratively create these applications, and a new theory of 'Augmented Sociality' to guide AR design.
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Brain-skull interface: discovering the missing piece of head biomechanics. Overall objective of this project is to measure, mathematically describe and implement in software mechanical properties of brain-skull interface – a critical component of current large and sophisticated computational models of the brain and the last missing piece of brain biomechanics knowledge. This will allow increased reliability of comprehensive biomechanical models used to simulate realistic injury and surgery scena ....Brain-skull interface: discovering the missing piece of head biomechanics. Overall objective of this project is to measure, mathematically describe and implement in software mechanical properties of brain-skull interface – a critical component of current large and sophisticated computational models of the brain and the last missing piece of brain biomechanics knowledge. This will allow increased reliability of comprehensive biomechanical models used to simulate realistic injury and surgery scenarios.
The problem is significant and urgent. Every year in Australia, there are over 22,000 cases of traumatic brain injury, some of which could be prevented by better passive and active countermeasures; and over 12,000 neurosurgical procedures that surgical simulation could make more accurate and therefore safer.Read moreRead less
Immersive analytics: interactive data analysis using surfaces and spaces. This project aims to explore the potential for new immersive display and interaction technologies to greatly enhance the field of visual data analytics. Humans struggle to understand the masses of complex data they now accumulate. Visual data analytics offers a solution. The project expects to provide practical and theoretical frameworks for immersive data analysis and valuable intellectual property on the first practical ....Immersive analytics: interactive data analysis using surfaces and spaces. This project aims to explore the potential for new immersive display and interaction technologies to greatly enhance the field of visual data analytics. Humans struggle to understand the masses of complex data they now accumulate. Visual data analytics offers a solution. The project expects to provide practical and theoretical frameworks for immersive data analysis and valuable intellectual property on the first practical tools for immersive data analytics. This will provide significant benefits, such as allowing those across government and industry to make more informed decisions from data.Read moreRead less
Unleashing the potential of VR: reducing sickness in head-mounted displays. Virtual reality (VR) is a breakthrough technology with a host of applied uses. Unfortunately, many people become sick when using head-mounted displays (HMDs). Our project proposes, and aims to test, a new theory of this cybersickness. We intend to quantify the sensory conflicts produced by HMD VR for the first time and measure their effects on perception, eye-movements, balance and well-being. The project will 1) determi ....Unleashing the potential of VR: reducing sickness in head-mounted displays. Virtual reality (VR) is a breakthrough technology with a host of applied uses. Unfortunately, many people become sick when using head-mounted displays (HMDs). Our project proposes, and aims to test, a new theory of this cybersickness. We intend to quantify the sensory conflicts produced by HMD VR for the first time and measure their effects on perception, eye-movements, balance and well-being. The project will 1) determine the causes of, and conditions responsible for, cybersickness; and 2) offer practical information on how to prevent it. These outcomes are expected to directly benefit, and greatly improve HMD use in, fields ranging from defence, education, entertainment, gaming, medicine, real estate, simulation training and tourism.Read moreRead less
Advancing Human–robot Interaction with Augmented Reality. This research aims to advance emerging human-robot interaction (HRI) methods, creating novel and innovative, human-in-the-loop communication, collaboration, and teaching methods. The project expects to support the creation of new applications for the growing wave of assistive robotic platforms emerging in the market and de-risk the integration of collaborative robotics into industrial production. Expected outcomes include methods and tool ....Advancing Human–robot Interaction with Augmented Reality. This research aims to advance emerging human-robot interaction (HRI) methods, creating novel and innovative, human-in-the-loop communication, collaboration, and teaching methods. The project expects to support the creation of new applications for the growing wave of assistive robotic platforms emerging in the market and de-risk the integration of collaborative robotics into industrial production. Expected outcomes include methods and tools developed to allow smart leveraging of the different capacities of humans and robots. This should provide significant benefits allowing manufacturers to capitalize on the high skill level of Australian workers and bring more complex high-value manufactured products to market. Read moreRead less
Individualisation for 3D Audio. The project aim is to allow the general listener to enjoy high-fidelity 3-D sound over headphones. Such 3-D audio is of paramount importance when inter-personal communication requires situational awareness, (eg search and rescue, fire-fighting, and air traffic control). To achieve this, the project aims to address one of the toughest problems in audio signal processing: deriving high-fidelity 3-D audio headphone filters from photos and/or 3D scans of ears. The pro ....Individualisation for 3D Audio. The project aim is to allow the general listener to enjoy high-fidelity 3-D sound over headphones. Such 3-D audio is of paramount importance when inter-personal communication requires situational awareness, (eg search and rescue, fire-fighting, and air traffic control). To achieve this, the project aims to address one of the toughest problems in audio signal processing: deriving high-fidelity 3-D audio headphone filters from photos and/or 3D scans of ears. The project plans to address fundamental research questions in statistical shape and data analysis and to perceptually evaluate the 3-D audio methods developed.Read moreRead less
Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to ....Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to make sense of spatial and temporal aspects of data. Outcomes will include new presentation and interaction methods, an evaluation with geoscientists, and a framework for designing interactive systems that enable situated interactions. Benefits will include helping Australian scientists overcome distance in their research. Read moreRead less