Implicit transmission of embodied culture. Is a culturally diverse, yet socially integrated community possible? In multicultural societies such as Australia, this is a pressing and significant question. To form and maintain a vibrant and prosperous community in the face of globalization, it is essential to understand the fundamental processes by which cultures are formed and transformed in everyday social activities. This project examines one such process, implicit cultural transmission, propose ....Implicit transmission of embodied culture. Is a culturally diverse, yet socially integrated community possible? In multicultural societies such as Australia, this is a pressing and significant question. To form and maintain a vibrant and prosperous community in the face of globalization, it is essential to understand the fundamental processes by which cultures are formed and transformed in everyday social activities. This project examines one such process, implicit cultural transmission, proposed to function in the nonconscious transmission of cultural information. Understanding the dynamics of this subtle, yet pervasive, mode of cultural influence is central to a full appreciation of how one's own culture and those of others' integrate and flourish.Read moreRead less
Special Research Initiatives - Grant ID: SR0354596
Funder
Australian Research Council
Funding Amount
$20,000.00
Summary
Perception and Action in Auditory Scenes (PAAS): Neural, Behavioural, Computational and Mechanical Systems. Auditory scenes are temporal and ephemeral yet pervasively influence human life. How humans negotiate such scenes has not been solved, a fact highlighted by attempts to build machines to respond to speech, warnings etc., in real-world situations with room reverberation, different talkers, and background noise. No one discipline can solve such problems. In this network outstanding researche ....Perception and Action in Auditory Scenes (PAAS): Neural, Behavioural, Computational and Mechanical Systems. Auditory scenes are temporal and ephemeral yet pervasively influence human life. How humans negotiate such scenes has not been solved, a fact highlighted by attempts to build machines to respond to speech, warnings etc., in real-world situations with room reverberation, different talkers, and background noise. No one discipline can solve such problems. In this network outstanding researchers from physical, medical, human, and social sciences with interests in speech, music and audition will provide insights into how humans and machines localize, recognize, interpret and produce auditory events, and advance frontier technologies, e.g., automatic speech recognition, hearing prostheses, auditory monitoring/warning systems.Read moreRead less
Social acceptability of forest management options: Landscape level visualisation and evaluation. Sustainable forest policy requires social acceptance. Prior research has investigated relative acceptability of options at a forest stand level. However, we have insufficient understanding of public acceptance of forest management systems implemented across the wider landscape. Only detailed knowledge of public reaction to social, environmental and economic impacts and the trade-offs involved can red ....Social acceptability of forest management options: Landscape level visualisation and evaluation. Sustainable forest policy requires social acceptance. Prior research has investigated relative acceptability of options at a forest stand level. However, we have insufficient understanding of public acceptance of forest management systems implemented across the wider landscape. Only detailed knowledge of public reaction to social, environmental and economic impacts and the trade-offs involved can reduce the divisive nature of the forest management debate. This project will use interactive, still and animated computer representations of landscapes to examine social acceptability of alternatives to clearfell harvesting. This knowledge will be integrated with biophysical data to improve management of forested landscapes.Read moreRead less
Acceptability of Forest Harvesting Systems. Fierce public debate over forest management has prompted forest agencies to develop and test alternative harvesting systems. This project will examine community response to these harvesting and regeneration options. It will avoid the biases of existing research by developing an interactive simulation of the forest environment that will allow participants to view visual, ecological and economic outcomes of harvest options, as well as changes over time ....Acceptability of Forest Harvesting Systems. Fierce public debate over forest management has prompted forest agencies to develop and test alternative harvesting systems. This project will examine community response to these harvesting and regeneration options. It will avoid the biases of existing research by developing an interactive simulation of the forest environment that will allow participants to view visual, ecological and economic outcomes of harvest options, as well as changes over time as forest regenerates. Public judgements of the acceptability of harvesting options will be integrated with the outcomes of related biophysical studies to identify socially and ecologically sustainable management options for Australian native forests.Read moreRead less
ELEMENTS: A Virtual-Reality Augmented Workspace for Movement Rehabilitation of Traumatic Brain Injury Patients. The broad aim of the project is to design, develop and evaluate an interactive virtual environment (VE) called ELEMENTS that supports movement assessment and rehabilitation for patients recovering from Traumatic Brain Injury (TBI). We will use current knowledge of the neural basis of movement control and learning to create VEs that will help re-train patients' sense of multimodal space ....ELEMENTS: A Virtual-Reality Augmented Workspace for Movement Rehabilitation of Traumatic Brain Injury Patients. The broad aim of the project is to design, develop and evaluate an interactive virtual environment (VE) called ELEMENTS that supports movement assessment and rehabilitation for patients recovering from Traumatic Brain Injury (TBI). We will use current knowledge of the neural basis of movement control and learning to create VEs that will help re-train patients' sense of multimodal space, their position within it, and the predictive control of actions. We will adapt our training environments for use on readily available technologies, creating a treatment method amenable to remote delivery. This will extend rehabilitation practices beyond their current constraints.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE210101107
Funder
Australian Research Council
Funding Amount
$412,744.00
Summary
Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cul ....Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cultural and game structure features. Findings will prompt the ethical growth of the Australian Health games industry and inform strategies to combat gaming disorder by tailoring games to users' needs. This will uniquely benefit Australians by re-directing this growing industry to better serve the public interest.Read moreRead less
New, Efficient Tests That Map Both Central and Peripheral Vision. This project seeks to develop a new, combined approach for quantifying both central and peripheral vision with a single test. Current methods for testing far peripheral vision are not efficient and not fully automated. Yet peripheral vision is important for tasks involving navigation and hazard avoidance such as driving. The project intends to invent and test new approaches to sampling and measuring the spatial extent of vision. T ....New, Efficient Tests That Map Both Central and Peripheral Vision. This project seeks to develop a new, combined approach for quantifying both central and peripheral vision with a single test. Current methods for testing far peripheral vision are not efficient and not fully automated. Yet peripheral vision is important for tasks involving navigation and hazard avoidance such as driving. The project intends to invent and test new approaches to sampling and measuring the spatial extent of vision. The anticipated algorithms will be more accurate and efficient than current tests, will be suitable for older adults, and will enable ready assessment of vision for occupational tasks.Read moreRead less
Mapping cognitive impulsivity through online testing. The project aims to develop a new model of cognitive impulsivity and produce an online tool to measure it. Impulsivity is defined as the skill/s that exert control over impulsive behaviours. It is a trait of human cognition that affects health and productivity and that varies normatively across the healthy population. However, coherent models of cognitive impulsivity and comprehensive measures of the construct are lacking. The project aims to ....Mapping cognitive impulsivity through online testing. The project aims to develop a new model of cognitive impulsivity and produce an online tool to measure it. Impulsivity is defined as the skill/s that exert control over impulsive behaviours. It is a trait of human cognition that affects health and productivity and that varies normatively across the healthy population. However, coherent models of cognitive impulsivity and comprehensive measures of the construct are lacking. The project aims to unravel and measure the cognitive skills that can produce (or avoid) impulsive behaviour.Read moreRead less
Learning from our mistakes: How and when complex decisions fail. The project aims to develop a novel mathematical framework, augmented by simulations and a set of experiments, to study when and how people commit errors. The modern environment bombards us with signals, such as radio and television advertisements as we sit at home or warning lights and car honks as we cross the road. Despite years of psychological research, it is not entirely clear how efficiently people cope with increasing amoun ....Learning from our mistakes: How and when complex decisions fail. The project aims to develop a novel mathematical framework, augmented by simulations and a set of experiments, to study when and how people commit errors. The modern environment bombards us with signals, such as radio and television advertisements as we sit at home or warning lights and car honks as we cross the road. Despite years of psychological research, it is not entirely clear how efficiently people cope with increasing amounts of information nor is it clear whether they process multiple signals simultaneously (in parallel) or one after the other (serial). The project offers new measures, based on the rate and pattern of error responses, to supplement the commonly used response times. The combination of a theoretical framework, based on mathematical and computational work, with empirical data to test the models, may deliver a better understanding of human performance and its limitations.Read moreRead less
Organization and Plasticity of Visual Processing in a Miniature Brain. To recognise objects a brain must have an internal representation of most likely object appearance. Two ways in which brains may posses this information include a hard wired template system, and/or the neuroplasticity to learn novel objects. Recent investigations on honeybee vision show that this animal can learn to recognise very difficult objects, although currently we do not know how the miniaturised bee brain manages thes ....Organization and Plasticity of Visual Processing in a Miniature Brain. To recognise objects a brain must have an internal representation of most likely object appearance. Two ways in which brains may posses this information include a hard wired template system, and/or the neuroplasticity to learn novel objects. Recent investigations on honeybee vision show that this animal can learn to recognise very difficult objects, although currently we do not know how the miniaturised bee brain manages these tasks. This project will reveal changes that occur in the processing of visual objects by the bee's brain with increasing experience, with potential applications including robotics or building interfaces between sensors and biological systems.Read moreRead less