Computational tools to analyse and exploit the social media revolution. We aim to create technologies to analyse social media communities, which are rapidly growing in reach, complexity, and content produced and shared. Powerful techniques to tap this resource will lead to commercial outcomes for marketing and search industries, alongside deeper insight into the cultural and social impact of this Internet revolution.
Assistive technologies for autism support harnessing social media. This project aims to tap social media to revolutionize early intervention therapy for children with autism. By creating open, extensible software for therapy delivery, and tools for parents to access high quality information and support, we will provide children a greater chance to achieve their potential and much-needed relief for parents and carers.
Towards Invisibly Intelligent Appliances via Experience-based Computing. As computers become more pervasive, people will inevitably interact with a wide range of networked appliances. This proposal aims to develop prototype enabling technology to allow appliances to operate cooperatively and seamlessly with minimum human input - 'invisible intelligence'. Experience-based computing is the key concept underlying the technology. A prototype 'operating experience' will be developed to sit on top of ....Towards Invisibly Intelligent Appliances via Experience-based Computing. As computers become more pervasive, people will inevitably interact with a wide range of networked appliances. This proposal aims to develop prototype enabling technology to allow appliances to operate cooperatively and seamlessly with minimum human input - 'invisible intelligence'. Experience-based computing is the key concept underlying the technology. A prototype 'operating experience' will be developed to sit on top of existing operating systems that will allow appliances to join and leave networks, and interact with other appliances. Also to be developed are a modeling framework, language and methodology for specifying appliance behaviour, and allow learning from experience.Read moreRead less
Flexible user-guided network layout for biomedical applications. This project will develop techniques for automatic layout of biological network diagrams, allowing users to guide the layout while satisfying any required placement constraints and drawing conventions. As part of the project, these methods will be integrated into several real-world systems biology applications for network browsing and authoring.
Finding and exploiting interesting paths in multidimensional information spaces. This project will invent a new approach for searching within a large complex information space, finding interesting paths between points within the space, visualising the results, and supporting rich, human-centric user interaction with queries and results. This project will embody these techniques in a novel, internet-scale framework to support rapid development of large path search and visualisation applications. ....Finding and exploiting interesting paths in multidimensional information spaces. This project will invent a new approach for searching within a large complex information space, finding interesting paths between points within the space, visualising the results, and supporting rich, human-centric user interaction with queries and results. This project will embody these techniques in a novel, internet-scale framework to support rapid development of large path search and visualisation applications. Evaluation will be via development of several exemplar applications. The techniques and framework will be applicable to a broad range of economically important problems in areas as diverse as health, travel, scientific publication search, product marketing and software engineering.Read moreRead less
Sociophysical Interactions: understanding the role of social and tangible technologies in maintaining good habits into old age. How can technology help us 'age well'? The project will study, design and evaluate novel information systems that integrate and support social engagement and physical activity in order to build foundational knowledge about these technologies and maintain the opportunities for social engagement and physical activity in our ageing population.
Enhancing the Australian theme park experience by harnessing virtual-physical play. This project will deliver methodologies for designing games enriched by virtual-physical play. The project will contribute to furthering Australia's lead in the production of compelling theme park experiences, computer games and interactive training systems. The entertainment, digital media and information and communications technology industries will all benefit as a result.
Presenting graphics to blind students using a touchscreen interface extended with haptic and audio feedback. The project will develop a new device for the presentation of accessible graphics based on a touchscreen computer extended with haptic and audio feedback. The aim is to improve access to graphics and other two-dimensional information in the classroom by blind students.
Humanising the Convergence of Information and Communication Technology. The convergence of Information and Communication Technologies (ICTs) enables delivery of multiple services by a single mobile device. Frequently ICT convergence is driven by the capabilities of the technology. However, if technologies are to be appropriated, that is enter into long-term use, they must be compatible with that use.
The University of Melbourne and Novell will establish a way of identifying opportunities f ....Humanising the Convergence of Information and Communication Technology. The convergence of Information and Communication Technologies (ICTs) enables delivery of multiple services by a single mobile device. Frequently ICT convergence is driven by the capabilities of the technology. However, if technologies are to be appropriated, that is enter into long-term use, they must be compatible with that use.
The University of Melbourne and Novell will establish a way of identifying opportunities for ICT convergence based on an understanding of appropriation. Our research project will examine the social and personal use of mobile ICTs by young people 16 to 22 years as the basis for understanding the human drivers of convergence.
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Special Research Initiatives - Grant ID: SR0354596
Funder
Australian Research Council
Funding Amount
$20,000.00
Summary
Perception and Action in Auditory Scenes (PAAS): Neural, Behavioural, Computational and Mechanical Systems. Auditory scenes are temporal and ephemeral yet pervasively influence human life. How humans negotiate such scenes has not been solved, a fact highlighted by attempts to build machines to respond to speech, warnings etc., in real-world situations with room reverberation, different talkers, and background noise. No one discipline can solve such problems. In this network outstanding researche ....Perception and Action in Auditory Scenes (PAAS): Neural, Behavioural, Computational and Mechanical Systems. Auditory scenes are temporal and ephemeral yet pervasively influence human life. How humans negotiate such scenes has not been solved, a fact highlighted by attempts to build machines to respond to speech, warnings etc., in real-world situations with room reverberation, different talkers, and background noise. No one discipline can solve such problems. In this network outstanding researchers from physical, medical, human, and social sciences with interests in speech, music and audition will provide insights into how humans and machines localize, recognize, interpret and produce auditory events, and advance frontier technologies, e.g., automatic speech recognition, hearing prostheses, auditory monitoring/warning systems.Read moreRead less