Privacy-preserving data processing on the cloud. This project aims to address the current lack of privacy of user data processed by common cloud computing web servers, including email, business data, and confidential files. This project aims to develop new techniques in cryptography. The anticipated outcome is a suite of practical tools enabling common cloud computing processing operations such as search, statistical analysis, and multi-user access control, to be performed efficiently while pres ....Privacy-preserving data processing on the cloud. This project aims to address the current lack of privacy of user data processed by common cloud computing web servers, including email, business data, and confidential files. This project aims to develop new techniques in cryptography. The anticipated outcome is a suite of practical tools enabling common cloud computing processing operations such as search, statistical analysis, and multi-user access control, to be performed efficiently while preserving the data privacy. These tools should provide significant benefits to the privacy of cloud users, as well as financial and reputation benefits to the IT industry, by significantly reducing the likelihood of massive user data privacy breaches in the event of a cyber-hacking attack on the cloud server.Read moreRead less
Sociophysical Interactions: understanding the role of social and tangible technologies in maintaining good habits into old age. How can technology help us 'age well'? The project will study, design and evaluate novel information systems that integrate and support social engagement and physical activity in order to build foundational knowledge about these technologies and maintain the opportunities for social engagement and physical activity in our ageing population.
Characterising inheritance patterns of whole genome DNA methylation. This project aims to characterise epigenetic diversity and inheritance patterns in whole genome sequencing data from a unique human population. The project will employ the well-characterised Norfolk Island genetic isolate, cost-effective whole genome bisulphite sequencing technologies and advanced bioinformatics pipelines and statistical models. It will involve cross-discipline collaboration between human geneticists, epigeneti ....Characterising inheritance patterns of whole genome DNA methylation. This project aims to characterise epigenetic diversity and inheritance patterns in whole genome sequencing data from a unique human population. The project will employ the well-characterised Norfolk Island genetic isolate, cost-effective whole genome bisulphite sequencing technologies and advanced bioinformatics pipelines and statistical models. It will involve cross-discipline collaboration between human geneticists, epigeneticists, statistical geneticists and bioinformaticians. This project will advance our understanding of the interaction of genetics and epigenetics and their relationship to diversity and inheritance in humans.Read moreRead less
Identification of causal variants for complex traits. The aim of this project is to identify causal variants for complex traits in cattle and humans. Although most important traits in agriculture, medicine and evolution are complex traits, very few of the genetic variants affecting these traits are known and this undermines our understanding of how genetic variants affect a trait and practical uses of this knowledge. Huge datasets of individuals with genome sequence and phenotypes and new statis ....Identification of causal variants for complex traits. The aim of this project is to identify causal variants for complex traits in cattle and humans. Although most important traits in agriculture, medicine and evolution are complex traits, very few of the genetic variants affecting these traits are known and this undermines our understanding of how genetic variants affect a trait and practical uses of this knowledge. Huge datasets of individuals with genome sequence and phenotypes and new statistical methods provide the opportunity to close this gap. The outcome will be identification of many genomic variants causing variation in complex traits. This will benefit scientific understanding of complex traits and the ability to predict traits for individuals from their genome sequence.Read moreRead less
'Fixed points': extending and deepening our understanding of mathematical and computational aspects of game theory. This work will extend and deepen our understanding of mathematical and computational aspects of game theory. It will produce computer code embodying new methods of solving systems of nonlinear equations, which is useful in many areas of applied research in economics, in other disciplines such as chemistry, and potentially in the analysis of business operations. The project will a ....'Fixed points': extending and deepening our understanding of mathematical and computational aspects of game theory. This work will extend and deepen our understanding of mathematical and computational aspects of game theory. It will produce computer code embodying new methods of solving systems of nonlinear equations, which is useful in many areas of applied research in economics, in other disciplines such as chemistry, and potentially in the analysis of business operations. The project will also deepen our understanding of the underlying mathematics of such systems, and of other mathematical foundations of economic research. One application will be a new measure of the relative power resulting from voting rules. Such measures assist the design of democratic institutions by allowing the designer to assess the fairness of the outcomes they produce.Read moreRead less
A process model of visual working memory. This project aims to develop a process model of encoding of items into memory. Working memory is central to almost all cognitive functions, but little is known about short-term memory for visual information. Progress in this area is slow because of a focus on models that do not specify the processes underlying memory, and no model explains the processes that would limit the number of items the memory can hold to four. A process model is expected to addre ....A process model of visual working memory. This project aims to develop a process model of encoding of items into memory. Working memory is central to almost all cognitive functions, but little is known about short-term memory for visual information. Progress in this area is slow because of a focus on models that do not specify the processes underlying memory, and no model explains the processes that would limit the number of items the memory can hold to four. A process model is expected to address fundamental issues in visual working memory.Read moreRead less
Design and verification of correct, efficient and secure concurrent systems. This project aims to provide methods for the design and verification of correct, secure and efficient concurrent software that are scalable and mechanised. Computers with multiple processors are now the norm and are used in a wide range of safety, security and mission critical software applications such as transport, health and infrastructure. These multi-core architectures have the potential to lead to important effici ....Design and verification of correct, efficient and secure concurrent systems. This project aims to provide methods for the design and verification of correct, secure and efficient concurrent software that are scalable and mechanised. Computers with multiple processors are now the norm and are used in a wide range of safety, security and mission critical software applications such as transport, health and infrastructure. These multi-core architectures have the potential to lead to important efficiency gains, but can introduce complex and error-prone behaviours that cannot be managed using traditional software development approaches. This project will produce better, scalable and mechanised methods for the design and verification of such software which is expected to reduce the prevalence of failures in efficient, modern software.Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Square Eyes or All Lies? Understanding Children's Exposure to Screens. This project will examine Australian parents’ number one concern about their children’s health and behaviour – their interactions with electronic screens. Current screen time guidelines are based on low-quality evidence and lack the nuance required to address this complex issue. This project will use innovative technology to resolve these weaknesses. Wearable cameras will measure what children are doing on screens, and where, ....Square Eyes or All Lies? Understanding Children's Exposure to Screens. This project will examine Australian parents’ number one concern about their children’s health and behaviour – their interactions with electronic screens. Current screen time guidelines are based on low-quality evidence and lack the nuance required to address this complex issue. This project will use innovative technology to resolve these weaknesses. Wearable cameras will measure what children are doing on screens, and where, when, and how long they are doing it. The project will also investigate how screen time impacts children’s development and how it is influenced by their environment. This evidence will benefit children by improving screen time guidelines, and help parents understand the impact of screen time on children’s development.
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SenShaMart: A Trusted Internet of Things Marketplace for Sensor Sharing. This project aims to devise a novel Internet of Things (IoT) sensor sharing marketplace that permits IoT applications to discover, integrate, and pay for any IoT sensor data that is made available by other parties. The project will devise highly-scalable sensor classification, query processing, and transactions solutions and incorporate them in a pair of novel blockchains that work in tandem to securely manage all the infor ....SenShaMart: A Trusted Internet of Things Marketplace for Sensor Sharing. This project aims to devise a novel Internet of Things (IoT) sensor sharing marketplace that permits IoT applications to discover, integrate, and pay for any IoT sensor data that is made available by other parties. The project will devise highly-scalable sensor classification, query processing, and transactions solutions and incorporate them in a pair of novel blockchains that work in tandem to securely manage all the information and contracts needed by IoT applications to discover, integrate, pay, and use sensors provided by another parties. These IoT advancements will provide significant economic, environmental, and social benefits via making low-cost and immediate sensing available across the world.Read moreRead less