A general theory of multiple-goal pursuit. The aim of this project is to develop and test a formal theory that explains the mechanisms by which people make choices amongst competing goals in a dynamic and uncertain environment (‘multiple goal pursuit’). People have to manage competing goals in a wide range of settings (for example, work, education, sport), yet the mechanisms are poorly understood. The theory is expected to integrate formal theories of self-regulation with formal theories of deci ....A general theory of multiple-goal pursuit. The aim of this project is to develop and test a formal theory that explains the mechanisms by which people make choices amongst competing goals in a dynamic and uncertain environment (‘multiple goal pursuit’). People have to manage competing goals in a wide range of settings (for example, work, education, sport), yet the mechanisms are poorly understood. The theory is expected to integrate formal theories of self-regulation with formal theories of decision making, to provide a more general account of multiple goal pursuit. The project aims to test the predictions of the theory in a series of experiments in which people have to pursue two goals simultaneously. The experiments allow us to test competing views, and understand the mechanisms involved.Read moreRead less
Developing and testing dynamic models of goal striving in approach and avoidance contexts. This project will examine how people manage competing goals, such as productivity and safety, in a dynamic environment. The results will improve understanding of human motivation and have implications for practice in military, industrial and commercial settings.
The role of non-visual cues in regulating perception and skilled movement. This project aims to investigate the impact of non-visual sensory information on what we see and how we move. The project intends to enhance understandings of how information from our senses is combined and how this might inform the development of simulators which are increasingly used as tools for training. Expected outcomes include methods for optimising the design of simulator technologies used in a wide range of medic ....The role of non-visual cues in regulating perception and skilled movement. This project aims to investigate the impact of non-visual sensory information on what we see and how we move. The project intends to enhance understandings of how information from our senses is combined and how this might inform the development of simulators which are increasingly used as tools for training. Expected outcomes include methods for optimising the design of simulator technologies used in a wide range of medical, military and industrial training applications.Read moreRead less
The sensory prerequisites of effective simulator-based pilot training. This Project aims to investigate the use of head-mounted virtual reality systems for training, with specific focus on the aviation industry. The Project expects to improve our understanding of how pilots combine information from their sensory systems in order to successfully operate an aircraft. Expected outcomes include methods for specifying the optimal design of simulators intended to prepare pilots for a specific task, wi ....The sensory prerequisites of effective simulator-based pilot training. This Project aims to investigate the use of head-mounted virtual reality systems for training, with specific focus on the aviation industry. The Project expects to improve our understanding of how pilots combine information from their sensory systems in order to successfully operate an aircraft. Expected outcomes include methods for specifying the optimal design of simulators intended to prepare pilots for a specific task, with the ultimate goal of developing and validating a prototype training device. The outcomes are expected to benefit many areas of pilot training by improving the design and optimising the cost of simulator technologies at a time when the aviation industry is struggling to meet the global demand for new pilots.Read moreRead less