Real-time Porosity: Using computer gaming technology to map and analyse pedestrian movement in public and private space. This project will make a major, and ongoing, contribution to our understanding of urban space in a major Australian city. The Porosity Lenses will enable a more complete understanding of pedestrian movement that the Emergency Information Coordination Unit (EICU) believes will directly contribute to protecting Australia from terrorism and crime. In the case of terrorism the soc ....Real-time Porosity: Using computer gaming technology to map and analyse pedestrian movement in public and private space. This project will make a major, and ongoing, contribution to our understanding of urban space in a major Australian city. The Porosity Lenses will enable a more complete understanding of pedestrian movement that the Emergency Information Coordination Unit (EICU) believes will directly contribute to protecting Australia from terrorism and crime. In the case of terrorism the socio/economic benefits of even the smallest success can be immeasurable. The need to anticipate and mitigate the impact of catastrophic events on the city will be balanced, in this study, by a concern to maintain freedom of circulation and promote civic opportunities within previously under-utilised zones.Read moreRead less
Contemporary Australian Photography 1980 to the present. Contemporary Australian art photography has burgeoned over the last 25 years but there is no dedicated book length study in the field. This project will fill this gap by putting Australian photography on an international scholarly agenda, which will generate more scholarship on Australian work. It will have enormous national and community benefit for Australian artists, curators and dealers and the general public who are keenly interested ....Contemporary Australian Photography 1980 to the present. Contemporary Australian art photography has burgeoned over the last 25 years but there is no dedicated book length study in the field. This project will fill this gap by putting Australian photography on an international scholarly agenda, which will generate more scholarship on Australian work. It will have enormous national and community benefit for Australian artists, curators and dealers and the general public who are keenly interested in photography. Read moreRead less
Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian ....Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian artists and researchers in the development of dynamic media and position these internationally. A major long-term benefit of this study will be an online database that will both profile and be accessible to Australian artists, arts organizations, new media researchers and social innovators. Read moreRead less
The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the d ....The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the development of interfaces between the body and computers in new media art work, establishing that new media artists, from 1984 onwards, have focussed upon the sensate body as site for interfacing with, and interpenetrating, virtual media.Read moreRead less
Genealogies of digital light. The first interdisciplinary account of practice in light technologies, this project will look in detail at the innovation process in the techniques and technologies used in depicting, recording and projecting light. It will explore how contemporary digital media imitate, advance or retreat from the achievements of older techniques and devices; how accidental artefacts of specific media become desirable outcomes in others; and how these past processes impact on desig ....Genealogies of digital light. The first interdisciplinary account of practice in light technologies, this project will look in detail at the innovation process in the techniques and technologies used in depicting, recording and projecting light. It will explore how contemporary digital media imitate, advance or retreat from the achievements of older techniques and devices; how accidental artefacts of specific media become desirable outcomes in others; and how these past processes impact on design and innovation of new tools. Outcomes will include print and online publications, a conference and collaboration between three universities.Read moreRead less
Special Research Initiatives - Grant ID: SR0354753
Funder
Australian Research Council
Funding Amount
$10,000.00
Summary
MESH: amalgamating innovative teams of cross-disciplinary collaborators for creativity in Media-arts, E-culture, Science and Humanities. MESH is a cross-disciplinary network that amalgamates a national array of sub-networks of research in digital arts, ICT and cross-cultural and policy negotiation. It boosts Australia's existing cross-disiciplinary strengths in Media-arts, E-culture, Science and Humanities by encouraging existing digital sub-networks to grow together via well-brokered communic ....MESH: amalgamating innovative teams of cross-disciplinary collaborators for creativity in Media-arts, E-culture, Science and Humanities. MESH is a cross-disciplinary network that amalgamates a national array of sub-networks of research in digital arts, ICT and cross-cultural and policy negotiation. It boosts Australia's existing cross-disiciplinary strengths in Media-arts, E-culture, Science and Humanities by encouraging existing digital sub-networks to grow together via well-brokered communications and demonstrations online and on-location. Progressively, MESH participants will discover existing harmonies whilst also inventing new languages and protocols leading to breakthroughs in cross-disciplinary collaboration and innovation. MESH encourages a 'paradigm shift' in digital research, realising the extraordinary potential that is ready but latent across Australia's arts and sciences.Read moreRead less
Towards efficient real-time generation of detectable musical macrostructure. Efficient generation of detectable large scale musical structure is needed for commercial audiovisual applications, and for creative music making. But computer mediation of music has focused elsewhere: on sound synthesis and sequencing, editing, mixing and notation. I will apply computational processes like the handling of chunks of genetic information in evolution, to generate large scale musical structure. I will con ....Towards efficient real-time generation of detectable musical macrostructure. Efficient generation of detectable large scale musical structure is needed for commercial audiovisual applications, and for creative music making. But computer mediation of music has focused elsewhere: on sound synthesis and sequencing, editing, mixing and notation. I will apply computational processes like the handling of chunks of genetic information in evolution, to generate large scale musical structure. I will control segmentation; framing of internal segments; spatialisation; and the overlaying of separable musical streams. Expert cognitive assessment of the resultant structures will be investigated, and theories of segmentation, streaming and their relationships with expression and affect developed and tested.Read moreRead less
Developing a model of animation knowledge transfer relating traditional character animation skills and advanced proprietary animation software knowledge. The project will develop a model for the transfer, to the learning of animation software programmes, of the traditional character animation skills necessary for a sustainable, creative, commercial animation practice. This is significant because the features of advanced animation software programs are regularly modified or transformed. Expected ....Developing a model of animation knowledge transfer relating traditional character animation skills and advanced proprietary animation software knowledge. The project will develop a model for the transfer, to the learning of animation software programmes, of the traditional character animation skills necessary for a sustainable, creative, commercial animation practice. This is significant because the features of advanced animation software programs are regularly modified or transformed. Expected outcomes are a model for transfer and a detailed, critical examination of how traditional character animation skills can be combined effectively with animation software in production studios.Read moreRead less
Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, ....Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, as well as produce theoretical reports to be published in journals, mailing lists and conference proceedings.Read moreRead less
Video Art Online: from UBU Films to the Present. There is little Australian video art systematically presented online, nor is there a broad set of reference materials on this important area of artistic practice in Australia. This project will create an innovative way to store, catalogue, interpret and archive video art works using open source software that will be freely available to others to use and develop. This project presents significant for Australia by:(i) extending the reach and profile ....Video Art Online: from UBU Films to the Present. There is little Australian video art systematically presented online, nor is there a broad set of reference materials on this important area of artistic practice in Australia. This project will create an innovative way to store, catalogue, interpret and archive video art works using open source software that will be freely available to others to use and develop. This project presents significant for Australia by:(i) extending the reach and profile of two of Australia's most important new media and contemporary art institutions, (ii) making available open source solutions for online video archives to the cultural sector (iii) providing the broader Australian community access to video art works in a scholarly, easy-to-use repository.Read moreRead less