Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular w ....Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular world within an immersive virtual reality environment in relation to the learners’ experience, chemistry content, visual representations, learning tasks, and design features. The project will recommend evidence-driven design considerations for learning resources development and further educational research with advanced technologies.Read moreRead less
The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectiv ....The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectively support student learning. This project will investigate how students interact with equipment, each other, and with laboratory demonstrators in order to determine the crucial components of effective laboratory learning experiences. It will identify and characterise the interactions of students in laboratory classes, and develop mechanisms to support these interactions remotely.Read moreRead less
The Quality of Learning as Students Create Digital Explanations of Science. University science learners will become our future scientists and science teachers and thus need to develop content expertise and communications skills during their studies. This interdisciplinary project will examine the quality of learning as university science students create digital explanations of science concepts. Learning with digital technologies is increasingly common across many science contexts and this projec ....The Quality of Learning as Students Create Digital Explanations of Science. University science learners will become our future scientists and science teachers and thus need to develop content expertise and communications skills during their studies. This interdisciplinary project will examine the quality of learning as university science students create digital explanations of science concepts. Learning with digital technologies is increasingly common across many science contexts and this project aims to develop evidence about the quality and durability of the science learning as well as theoretical insights about multimodal literacy development in the process of creating digital explanations. Research into the quality of learning resulting from innovative strategies to learn science through digital technologies is significant for the future of Australia’s knowledge economy and creating a digital explanation shows promise for enhancing both engagement and quality of learning among university science students.Read moreRead less
Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the int ....Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the inter-relationship between the technologies and imaginative play - the renowned developmental force in the early years. By utilising theoretically based criteria, and considering the perspectives of children and their families, this study will develop principles for developmentally sound use of tablet technologies in children's digital play.Read moreRead less
Enriching mathematics and science learning: an interdisciplinary approach. This international, longitudinal project aims to investigate the effectiveness of an innovative interdisciplinary learning approach in mathematics and science. Through collaborating primary schools in Australia and the United States of America (USA), it will investigate how students’ invention and transformation of representational systems can connect to support deeper reasoning and learning. The project will form the ba ....Enriching mathematics and science learning: an interdisciplinary approach. This international, longitudinal project aims to investigate the effectiveness of an innovative interdisciplinary learning approach in mathematics and science. Through collaborating primary schools in Australia and the United States of America (USA), it will investigate how students’ invention and transformation of representational systems can connect to support deeper reasoning and learning. The project will form the bases for new curricular designs that leverage students’ representational practices across science, technology, engineering and mathematics (STEM) disciplines to promote more robust and generative knowledge.Read moreRead less
International collaboration in teaching and learning of Einsteinian physics. Following a previous project that showed that it is possible and beneficial to teach the modern Einsteinian paradigm of space, time, matter, light and gravity to students as young as 8 years old, this project aims to test and evaluate a seamless progression of learning modern physics through primary and secondary school. It will sequence, integrate and test research-informed teaching and learning materials, and assessme ....International collaboration in teaching and learning of Einsteinian physics. Following a previous project that showed that it is possible and beneficial to teach the modern Einsteinian paradigm of space, time, matter, light and gravity to students as young as 8 years old, this project aims to test and evaluate a seamless progression of learning modern physics through primary and secondary school. It will sequence, integrate and test research-informed teaching and learning materials, and assessment instruments developed through a 7-nation collaboration. Research across 24 schools will be reviewed by a panel drawn from professional organisations and curriculum authorities, and learning resources will be widely disseminated, with view to worldwide introduction of Einsteinian science at school.Read moreRead less
Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking i ....Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking in schools. The project expects to fortify students' capabilities to participate in new forms of digital authorship, developing their capacity for innovative application of computational thinking and coding. Intended benefits include an established evidence base for strengthening English and technology curricula in Australia and internationally.Read moreRead less
Quality in adult-child interactions during digital experiences. This project aims to address the digital phenomenon with young children by investigating possibilities for adult-child interactions, guidance for educators and ways to measure quality in interactions. The project intends to influence how mobile technologies and applications are created and used in early childhood contexts. Expected outcomes include theory and evidence-based guidelines for adults about how to interact with children d ....Quality in adult-child interactions during digital experiences. This project aims to address the digital phenomenon with young children by investigating possibilities for adult-child interactions, guidance for educators and ways to measure quality in interactions. The project intends to influence how mobile technologies and applications are created and used in early childhood contexts. Expected outcomes include theory and evidence-based guidelines for adults about how to interact with children during digital play. The findings may have implications for educators and families supporting children’s digital experiences as well as app designers creating digital opportunities. The project can therefore contribute to a global agenda focused on young children and technology.Read moreRead less
‘Grantsmanship’ in the social sciences: an international comparative study. University-based social scientists spend considerable time each year applying for competitive research grants. It is a significant undertaking for universities and individuals. Taking an international comparative approach the project aims to offer original in-depth insight into how so-called ‘grantsmanship’ is undertaken, how it is learned and how it is experienced. It investigates how different policy and institutional ....‘Grantsmanship’ in the social sciences: an international comparative study. University-based social scientists spend considerable time each year applying for competitive research grants. It is a significant undertaking for universities and individuals. Taking an international comparative approach the project aims to offer original in-depth insight into how so-called ‘grantsmanship’ is undertaken, how it is learned and how it is experienced. It investigates how different policy and institutional contexts influence such work and how social scientists negotiate scientific and strategic exigencies in the process of proposal writing. Such analysis aims to enhance understanding of the contemporary mechanisms that shape social scientific practice and stimulate professional, political and public debate central to democratic well-being.Read moreRead less
Australian Laureate Fellowships - Grant ID: FL100100203
Funder
Australian Research Council
Funding Amount
$2,744,127.00
Summary
Learning, technology and design: architectures for productive networked learning. Learning how to tackle new challenges is more important today than ever before, yet learning is also becoming much more complicated. This project will investigate better ways of supporting people in learning what they need to learn. It will provide ways of analysing and improving the increasingly complex systems in which learning takes place, especially those where computer technology plays a strong role. This proj ....Learning, technology and design: architectures for productive networked learning. Learning how to tackle new challenges is more important today than ever before, yet learning is also becoming much more complicated. This project will investigate better ways of supporting people in learning what they need to learn. It will provide ways of analysing and improving the increasingly complex systems in which learning takes place, especially those where computer technology plays a strong role. This project will focus on networked learning - where people learn through collaboration that is wholly or partially online. It will explain how better tools and resources for networked learning can be designed, and how everyone can play a significant role in improving how, where and what they learn.Read moreRead less