Variation and Perceptual Ecologies in Computer Games and Simulations: Towards a Generic Model of Variable 3D Environments. The non repeatability is a key element in providing a challenging and interesting experience in computer games and simulations. However, too much variation could lead to a rejection of the environment and reluctance to accept the premise as a base for game play or training. Examples of applications that could utilise this research include; (a) Computer Games - always playing ....Variation and Perceptual Ecologies in Computer Games and Simulations: Towards a Generic Model of Variable 3D Environments. The non repeatability is a key element in providing a challenging and interesting experience in computer games and simulations. However, too much variation could lead to a rejection of the environment and reluctance to accept the premise as a base for game play or training. Examples of applications that could utilise this research include; (a) Computer Games - always playing in an unknown environment, (b) Vocational Training - a Forest Fire Fighting simulation that allows for different terrain configurations, undergrowth volatility, fire source, etc., and (c) Military Simulations - Anti-terrorist simulations where the level of variability will manifest itself both in the physical environment and in the nature of the combatants. Read moreRead less
Mapping ear morphology to individualised three dimensional audio. The project aims to develop a practical method to derive a listener's individualised Head Related Transfer Functions from two dimensional images of the head and ears. These are essential for generating high-fidelity three dimensional audio. The project will perceptually evaluate and test the proposed system when applied to teleconferencing, surveillance, and navigational guidance.
Individualisation for 3D Audio. The project aim is to allow the general listener to enjoy high-fidelity 3-D sound over headphones. Such 3-D audio is of paramount importance when inter-personal communication requires situational awareness, (eg search and rescue, fire-fighting, and air traffic control). To achieve this, the project aims to address one of the toughest problems in audio signal processing: deriving high-fidelity 3-D audio headphone filters from photos and/or 3D scans of ears. The pro ....Individualisation for 3D Audio. The project aim is to allow the general listener to enjoy high-fidelity 3-D sound over headphones. Such 3-D audio is of paramount importance when inter-personal communication requires situational awareness, (eg search and rescue, fire-fighting, and air traffic control). To achieve this, the project aims to address one of the toughest problems in audio signal processing: deriving high-fidelity 3-D audio headphone filters from photos and/or 3D scans of ears. The project plans to address fundamental research questions in statistical shape and data analysis and to perceptually evaluate the 3-D audio methods developed.Read moreRead less
A Distributed Virtual Factory in Agile Manufacturing. The aim of this research is to develop an Intelligent Distributed Virtual Factory consisting of several distributed precise simulation models connected by several synchronisation mechanisms named Time Bucket algorithms. Intelligent Distributed Virtual Factory will then be applied into precise evaluations of the whole manufacturing system under two major types of manufacturing operational logics, PULL and PUSH methods.
A Framework for Adaptive Extensible Personae for Interactive Toys. This project will be of benefit in that it will facilitate the development of quality toys, based on sound psychological foundations. These toys will have a long life since they can be extended over time, growing with the child. There is also potential to be used for children with psychological difficulties, and applications in health and aged-care. This project will provide opportunities for Australian business, and will also h ....A Framework for Adaptive Extensible Personae for Interactive Toys. This project will be of benefit in that it will facilitate the development of quality toys, based on sound psychological foundations. These toys will have a long life since they can be extended over time, growing with the child. There is also potential to be used for children with psychological difficulties, and applications in health and aged-care. This project will provide opportunities for Australian business, and will also help to keep Australia at the forefront in the area of intelligent agent technology. It is an example of a project that helps create a culture of innovation in Australian industry.Read moreRead less
Sound and Shape Synthesis Using Tensegrity Particle Systems. Pixar's Toy Story amazed audiences with its computer-generated images, yet the sound was still composed and ?tuned? almost wholly by human hand. In industry, virtual reality systems are increasingly applied to simulation and visualisation but, in general, 'sound? is poorly handled. In this project, we seek to research complex systems that will simulate an object's sound, shape and interaction characteristics in a unified approach. Our ....Sound and Shape Synthesis Using Tensegrity Particle Systems. Pixar's Toy Story amazed audiences with its computer-generated images, yet the sound was still composed and ?tuned? almost wholly by human hand. In industry, virtual reality systems are increasingly applied to simulation and visualisation but, in general, 'sound? is poorly handled. In this project, we seek to research complex systems that will simulate an object's sound, shape and interaction characteristics in a unified approach. Our proposed Tensegrity particle systems generate minimal, stable and robust descriptions of objects in interacting situations. This represents a new and unique approach to the unified representation of multimedia objects with applications in manufacturing and entertainment.Read moreRead less
ISim - a realistic intubation simulator using Virtual Reality technology. Simulation training has been adopted widely in aerospace, nuclear power and the military, but simulation in medicine has a relatively short history. This research will drive Australia to the forefront of the medical simulation industry. Effective management and treatment of patients is a priority in health care. Medical resources are required to ensure that staff are trained efficiently and effectively on critical medical ....ISim - a realistic intubation simulator using Virtual Reality technology. Simulation training has been adopted widely in aerospace, nuclear power and the military, but simulation in medicine has a relatively short history. This research will drive Australia to the forefront of the medical simulation industry. Effective management and treatment of patients is a priority in health care. Medical resources are required to ensure that staff are trained efficiently and effectively on critical medical procedures. The high growth of claims for medical accidents and the accompanying rise in medical insurance adds to the impetus for major hospitals to demonstrate they are using advanced methods for training. The community will benefit from better-trained medical staff, and a better standard of healthcare. Read moreRead less
Developing an integrated optimisation platform for innovative design of composite fabrication process. This project will develop a new optimisation design tool enabling industry to virtually test innovative design concepts for the next generation of composite manufacturing process. This will reduce composite production cost and energy used, making the Australian composites industry more environmentally friendly and sustainable.
Image search for simulator content creation. The World Wide Web contains tens of billions of images, with personal and industrial collections stretching to may times that number. The potential economic value of these image-based resources is enormous, but largely untapped as we have no practical way of recovering the images we need. This project will develop image search technologies which will allow Australian industry to exploit these important resources. Some of the wide variety of possible ....Image search for simulator content creation. The World Wide Web contains tens of billions of images, with personal and industrial collections stretching to may times that number. The potential economic value of these image-based resources is enormous, but largely untapped as we have no practical way of recovering the images we need. This project will develop image search technologies which will allow Australian industry to exploit these important resources. Some of the wide variety of possible applications might include the searching of surveillance video for objects of interest, vision-based guidance of unmanned vehicles, smart-phone and smart-home systems which understand their environments, and stock tracking systems which can detect spoilage.Read moreRead less
Non-invasive assessment of hip fracture risk in elderly people. No falls, no fractures - this will be the main benefit of the proposed research. The most significant outcome will be new computational tools to improve current understanding of the biomechanics of falls and bone fragility in elderly people, which, in turn, will help to reduce healthcare costs associated with the treatment and management of hip fractures. Realistic models and computer simulations of human movement can play a pivota ....Non-invasive assessment of hip fracture risk in elderly people. No falls, no fractures - this will be the main benefit of the proposed research. The most significant outcome will be new computational tools to improve current understanding of the biomechanics of falls and bone fragility in elderly people, which, in turn, will help to reduce healthcare costs associated with the treatment and management of hip fractures. Realistic models and computer simulations of human movement can play a pivotal role in three of Australia's largest industries: healthcare, through the diagnosis and treatment of movement disorders; sports, through the development of personalized training programs for elite athletes; and entertainment, through the development of video/digital games and animated films.Read moreRead less