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Research Topic : Simulation
Field of Research : Psychology
Australian State/Territory : NSW
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  • Funded Activity

    Discovery Projects - Grant ID: DP0449717

    Funder
    Australian Research Council
    Funding Amount
    $300,000.00
    Summary
    Ostracism and Aggression. Ostracism has been implicated in school shootings (e.g., Columbine) and other violent or anti-social episodes (e.g., Port Arthur shootings). Some argue that ostracism drives individuals toward joining violent extremist groups. Research, however, is mixed: sometimes targets of ostracism correct their behaviors to be more socially acceptable; whereas other times they react with aggression. This research program will investigate the conditions under which ostracism either .... Ostracism and Aggression. Ostracism has been implicated in school shootings (e.g., Columbine) and other violent or anti-social episodes (e.g., Port Arthur shootings). Some argue that ostracism drives individuals toward joining violent extremist groups. Research, however, is mixed: sometimes targets of ostracism correct their behaviors to be more socially acceptable; whereas other times they react with aggression. This research program will investigate the conditions under which ostracism either leads to paths of either pro-social or aggressive reactions. A new virtual reality paradigm will be developed to provide stronger manipulations of ostracism and to assist in discovering the crucial conditions responsible for these paths.
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    Funded Activity

    Discovery Projects - Grant ID: DP0209615

    Funder
    Australian Research Council
    Funding Amount
    $220,000.00
    Summary
    Neural mechanisms for human form perception. This project aims to determine if there is a single cortical mechanism underlying the human ability to discriminate and recognise objects. It has been speculated that different classes of objects, or forms require different processes. Demonstrating a single process would be a significant advance towards understanding the neural mechanisms giving rise to our ability to segment visual fields into meaningful objects and background. This research provides .... Neural mechanisms for human form perception. This project aims to determine if there is a single cortical mechanism underlying the human ability to discriminate and recognise objects. It has been speculated that different classes of objects, or forms require different processes. Demonstrating a single process would be a significant advance towards understanding the neural mechanisms giving rise to our ability to segment visual fields into meaningful objects and background. This research provides a means for testing models of the neural interactions thought to be generating human form perception and will help us discover how the visual cortex converts raw sensory input into object and form perception.
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    Funded Activity

    Discovery Projects - Grant ID: DP120104298

    Funder
    Australian Research Council
    Funding Amount
    $205,000.00
    Summary
    Motherese by ear and eye: infant perception of visual prosody. The project breaks new ground in auditory-visual speech processing by using naturally expressive continuous speech to probe how infants perceive visual prosody. A strength of the project lies in its use of breakthrough animation technologies to create a state-of-the-art virtual Talking Mother to enable control of visual speech cues.
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    Active Funded Activity

    Discovery Projects - Grant ID: DP210101475

    Funder
    Australian Research Council
    Funding Amount
    $199,000.00
    Summary
    Unleashing the potential of VR: reducing sickness in head-mounted displays. Virtual reality (VR) is a breakthrough technology with a host of applied uses. Unfortunately, many people become sick when using head-mounted displays (HMDs). Our project proposes, and aims to test, a new theory of this cybersickness. We intend to quantify the sensory conflicts produced by HMD VR for the first time and measure their effects on perception, eye-movements, balance and well-being. The project will 1) determi .... Unleashing the potential of VR: reducing sickness in head-mounted displays. Virtual reality (VR) is a breakthrough technology with a host of applied uses. Unfortunately, many people become sick when using head-mounted displays (HMDs). Our project proposes, and aims to test, a new theory of this cybersickness. We intend to quantify the sensory conflicts produced by HMD VR for the first time and measure their effects on perception, eye-movements, balance and well-being. The project will 1) determine the causes of, and conditions responsible for, cybersickness; and 2) offer practical information on how to prevent it. These outcomes are expected to directly benefit, and greatly improve HMD use in, fields ranging from defence, education, entertainment, gaming, medicine, real estate, simulation training and tourism.
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    Active Funded Activity

    ARC Future Fellowships - Grant ID: FT180100447

    Funder
    Australian Research Council
    Funding Amount
    $993,643.00
    Summary
    Modelling human perceptual-motor interaction for human-machine applications. This project aims to develop a new modelling framework for identifying the perceptual-motor processes that underlie cooperative and competitive human interaction. The project will also determine whether this modelling framework can be combined with modern machine-learning methods to develop artificial agents capable of human level performance. Expected outcomes will include a practical methodology for rapidly generating .... Modelling human perceptual-motor interaction for human-machine applications. This project aims to develop a new modelling framework for identifying the perceptual-motor processes that underlie cooperative and competitive human interaction. The project will also determine whether this modelling framework can be combined with modern machine-learning methods to develop artificial agents capable of human level performance. Expected outcomes will include a practical methodology for rapidly generating models of effective human interaction that can be easily implemented in human-machine systems. This will provide a richer understanding of the fundamental perceptual-motor processes that support robust human interaction and enhanced the effectiveness of human-machine collaboration and training technologies.
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