Sonification for complex, mission-critical work environments. Human operators must often pay attention to an immediate task while monitoring background information, but intrusive alarms often capture operators' attention inappropriately. We investigate how continuous auditory information ("sonification") can provide low-level background information when all is normal, yet capture attention to abnormalities only when needed. The results of three experiments will determine the most effective combi ....Sonification for complex, mission-critical work environments. Human operators must often pay attention to an immediate task while monitoring background information, but intrusive alarms often capture operators' attention inappropriately. We investigate how continuous auditory information ("sonification") can provide low-level background information when all is normal, yet capture attention to abnormalities only when needed. The results of three experiments will determine the most effective combination of visual and auditory information delivery; how well sonification captures attention when needed; and whether sonification captures attention to deviations from expected changes. Our findings will help establish principles of attentional mapping that significantly extend current approaches to interactive systems design.Read moreRead less
Special Research Initiatives - Grant ID: SR0354596
Funder
Australian Research Council
Funding Amount
$20,000.00
Summary
Perception and Action in Auditory Scenes (PAAS): Neural, Behavioural, Computational and Mechanical Systems. Auditory scenes are temporal and ephemeral yet pervasively influence human life. How humans negotiate such scenes has not been solved, a fact highlighted by attempts to build machines to respond to speech, warnings etc., in real-world situations with room reverberation, different talkers, and background noise. No one discipline can solve such problems. In this network outstanding researche ....Perception and Action in Auditory Scenes (PAAS): Neural, Behavioural, Computational and Mechanical Systems. Auditory scenes are temporal and ephemeral yet pervasively influence human life. How humans negotiate such scenes has not been solved, a fact highlighted by attempts to build machines to respond to speech, warnings etc., in real-world situations with room reverberation, different talkers, and background noise. No one discipline can solve such problems. In this network outstanding researchers from physical, medical, human, and social sciences with interests in speech, music and audition will provide insights into how humans and machines localize, recognize, interpret and produce auditory events, and advance frontier technologies, e.g., automatic speech recognition, hearing prostheses, auditory monitoring/warning systems.Read moreRead less
Cross-Community Information Systems: Understanding Technology-Practice Fit in Healthcare. This project addresses unsolved issues of usability of e-health information systems across diverse stakeholder communities that need to coordinate to deliver the expected revolution in patient-centred health care. The project will help realise the Nation's large investment in e-health by improving the likelihood of system acceptance, thus making a significant contribution to facilitating the important insti ....Cross-Community Information Systems: Understanding Technology-Practice Fit in Healthcare. This project addresses unsolved issues of usability of e-health information systems across diverse stakeholder communities that need to coordinate to deliver the expected revolution in patient-centred health care. The project will help realise the Nation's large investment in e-health by improving the likelihood of system acceptance, thus making a significant contribution to facilitating the important institutional transformations expected of these systems. The timeliness, depth and breadth of the study will yield outcomes that will enhance Australia's research reputation. This project directly addresses the 'smart information use' and 'promoting and maintaining good health' national research prioritiesRead moreRead less
Humanising the Convergence of Information and Communication Technology. The convergence of Information and Communication Technologies (ICTs) enables delivery of multiple services by a single mobile device. Frequently ICT convergence is driven by the capabilities of the technology. However, if technologies are to be appropriated, that is enter into long-term use, they must be compatible with that use.
The University of Melbourne and Novell will establish a way of identifying opportunities f ....Humanising the Convergence of Information and Communication Technology. The convergence of Information and Communication Technologies (ICTs) enables delivery of multiple services by a single mobile device. Frequently ICT convergence is driven by the capabilities of the technology. However, if technologies are to be appropriated, that is enter into long-term use, they must be compatible with that use.
The University of Melbourne and Novell will establish a way of identifying opportunities for ICT convergence based on an understanding of appropriation. Our research project will examine the social and personal use of mobile ICTs by young people 16 to 22 years as the basis for understanding the human drivers of convergence.
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Automated Interaction Technologies for Mobile Hand-held Devices. This project is concerned with developing intelligent technologies that support human interaction through handheld devices, connected to wireless digital networks. Intelligent software assistants running on these devices will interact with one another in order to coordinate the activities of multiple users. Such automated coordination may facilitate scheduling of meetings, collaboration among different members of a team, and negoti ....Automated Interaction Technologies for Mobile Hand-held Devices. This project is concerned with developing intelligent technologies that support human interaction through handheld devices, connected to wireless digital networks. Intelligent software assistants running on these devices will interact with one another in order to coordinate the activities of multiple users. Such automated coordination may facilitate scheduling of meetings, collaboration among different members of a team, and negotiating conflicts that may arise between the activities of different connected users. This will enable context-dependent task support and coordination of workers involved in industrial applications involving mobility and dynamism.Read moreRead less
An Intelligent Software-AGENT: Innovates Adaptive Workplace eTraining Tools. Maintaining well skilled and knowledgeable employees is key to sustaining our competitive advantage through smarter information use of digital technologies. By reviewing current government training practice and IT governance, the Project Team will share valuable insight enabling multi-disciplinary collaboration for effective information systems development. Access to our individual virtual learning space is critical; th ....An Intelligent Software-AGENT: Innovates Adaptive Workplace eTraining Tools. Maintaining well skilled and knowledgeable employees is key to sustaining our competitive advantage through smarter information use of digital technologies. By reviewing current government training practice and IT governance, the Project Team will share valuable insight enabling multi-disciplinary collaboration for effective information systems development. Access to our individual virtual learning space is critical; this Project places Australia at the centre of virtual reality and emerging Web 2.0 technologies in the race to empower the global reach of an individual's access to adaptable eLearning tools and the unyielding intellectual thirst for new learning spaces for the next decade.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200100898
Funder
Australian Research Council
Funding Amount
$421,979.00
Summary
Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed ....Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed reality integration framework for effective communication, applicable to manufacturing, health, tourism and arts. The benefits are enhanced learning with engaging resources, with positive impact on student learning outcomes and motivation, in both formal and informal education settings such as schools, galleries, and museums.Read moreRead less
Designing for scale: understanding the value of information and communication technologies for individuals, communities and movements. This project will build an understanding of how we can design information systems to have a positive, significant impact at different human scales: individual, community and society at large. Using software that advises individuals on how much water to use in their gardens, the project will question how this vehicle can effect large-scale change in our communitie ....Designing for scale: understanding the value of information and communication technologies for individuals, communities and movements. This project will build an understanding of how we can design information systems to have a positive, significant impact at different human scales: individual, community and society at large. Using software that advises individuals on how much water to use in their gardens, the project will question how this vehicle can effect large-scale change in our communities.Read moreRead less
Accessible Data Exploration and Analysis for Blind People. This project aims to develop new assistive technologies that will enable blind people to explore and analyse data more readily. The project expects to generate new knowledge in the fields of assistive technology, multimodal interfaces, dialogue systems and natural language understanding and generation. The expected outcome of the project is an innovative conversational agent that uses a mix of speech and tactile graphics to communicate ....Accessible Data Exploration and Analysis for Blind People. This project aims to develop new assistive technologies that will enable blind people to explore and analyse data more readily. The project expects to generate new knowledge in the fields of assistive technology, multimodal interfaces, dialogue systems and natural language understanding and generation. The expected outcome of the project is an innovative conversational agent that uses a mix of speech and tactile graphics to communicate with a blind user and proactively assists with data analysis tasks. This should provide significant benefits, as it will overcome barriers to data analysis and exploration by blind people that currently restrict access to government, health and personal data, and limit employment opportunities.Read moreRead less
Social network sites for ambivalent socialisers: the case of smoking cessation. The aim of this project is to understand the potential of electronically-mediated engagement to support groups of ambivalent socialisers, and through this develop and evaluate new approaches to the application of social network technologies to smoking cessation.