Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Promoting healthy eating, active play and sustainability awareness in early childhood curricula: Addressing the Ben10™ problem. A pedagogical communication strategy has been developed to allow early childhood educators to design curriculum interventions that support children’s learning about healthy eating, the importance of active play and the sustainability consequences of their food and toy selections. The aim of this study is to conduct a randomised trial to evaluate the efficacy of the curr ....Promoting healthy eating, active play and sustainability awareness in early childhood curricula: Addressing the Ben10™ problem. A pedagogical communication strategy has been developed to allow early childhood educators to design curriculum interventions that support children’s learning about healthy eating, the importance of active play and the sustainability consequences of their food and toy selections. The aim of this study is to conduct a randomised trial to evaluate the efficacy of the curriculum interventions, developed by teachers using this pedagogical communication strategy, on children’s knowledge about healthy eating, active play and the sustainability consequences of their food and toy selections. This project connects strongly with the learning outcomes of the National Early Years Learning Framework and the Australian Curriculum to be implemented in 2014.Read moreRead less
ARC Centre of Excellence for the Digital Child. Our vision is for Australian children to be healthy, educated and connected. This Centre will integrate child health, education, and digital and social connectedness, innovating across disciplines to meet Australia’s ongoing challenges of supporting young children growing up in a rapidly changing digital age. The Centre’s world-leading team investigates children’s digital practices through three interconnected research programs supported by a longi ....ARC Centre of Excellence for the Digital Child. Our vision is for Australian children to be healthy, educated and connected. This Centre will integrate child health, education, and digital and social connectedness, innovating across disciplines to meet Australia’s ongoing challenges of supporting young children growing up in a rapidly changing digital age. The Centre’s world-leading team investigates children’s digital practices through three interconnected research programs supported by a longitudinal family cohort study and children’s technology laboratories. The Centre will address tensions in a contested field to inform government and non-government policy, technology innovation, and develop programs and guidelines for children, families, educators and technology developers. Read moreRead less
Evaluating consumer product regulatory responses to improve child safety. This project aims to quantify the level of similarity between consumer product regulatory practices and child injuries, and compare national approaches. Consumer product safety regulation operates in a global and ‘virtual’ market. Online purchasing, limited border protection and distance between suppliers and consumers make monitoring and enforcing product safety more difficult for regulators, putting consumers at risk. A ....Evaluating consumer product regulatory responses to improve child safety. This project aims to quantify the level of similarity between consumer product regulatory practices and child injuries, and compare national approaches. Consumer product safety regulation operates in a global and ‘virtual’ market. Online purchasing, limited border protection and distance between suppliers and consumers make monitoring and enforcing product safety more difficult for regulators, putting consumers at risk. A rapid responsive product safety system that operates across sectors and borders is an international priority. This project expects to close gaps in consumer regulatory practice and safety policy.Read moreRead less